33330 cards found
Frondland Felidar

Frondland Felidar {2}{G}{W}

Creature - Cat Beast
Vigilance
Creatures you control with vigilance have "{1}, {T}: Tap target creature."
"Fear not the behemoth heard from miles away. Fear the stalking felidar, which reveals itself only for the kill."
—Rielle, the Everwise
3/5
Fiend Hunter

Fiend Hunter {1}{W}{W}

Creature - Human Cleric
When this creature enters, you may exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1/3
Goliath Spider

Goliath Spider {6}{G}{G}

Creature - Spider
Reach
The glittering strands of its complex web catch everything from a buzzing gnat to a passing bloatdrake.
7/6
  • Ravnica: City of Guilds
Jungle Basin

Jungle Basin

Land
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Forest you control to its owner's hand.
{T}: Add {C}{G}.
Expropriate

Expropriate {7}{U}{U}

Sorcery
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Even those who think they have nothing have something left to lose.
Ravenloft Adventurer

Ravenloft Adventurer {3}{B}

Creature - Human Rogue Assassin
When this creature enters, you take the initiative.
If a creature an opponent controls would die, instead exile it and put a hit counter on it.
Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
3/4
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 142 577
Zethi, Arcane Blademaster

Zethi, Arcane Blademaster {1}{W}{U}

Legendary Creature - Human Soldier
Multikicker {W/U}
When Zethi, Arcane Blademaster enters, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them.
Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.
3/3
Matsu-Tribe Sniper

Matsu-Tribe Sniper {1}{G}

Creature - Snake Warrior Archer
{T}: This creature deals 1 damage to target creature with flying.
Whenever this creature deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
1/1
  • Betrayers of Kamigawa
Join the Winning Team

Join the Winning Team {2}{R}

Sorcery
Gain control of target creature, planeswalker, or equipment until end of turn. Untap that permanent. It gains haste until end of turn. If it's an equipment, attach it to a creature you control. Score one point for your team.
Exile Join the Winning Team.
  • Unknown Event
Pith Driller

Pith Driller {4}{B/P}

Artifact Creature - Phyrexian Horror
When this creature enters, put a -1/-1 counter on target creature.
After boring up through the crust of Mirrodin, it turned its expertise upon the surface dwellers.
2/4
  • New Phyrexia
Pale Rider of Trostad

Pale Rider of Trostad {1}{B}

Creature - Spirit
Skulk
When this creature enters, discard a card.
"What's worse than being alone on the moors at night? Try not being alone."
—Nadila Maas, moor chaplain
3/3
  • Shadows over Innistrad
Cliffrunner Behemoth

Cliffrunner Behemoth {3}{G}

Creature - Rhino Beast
This creature has haste as long as you control a red permanent.
This creature has lifelink as long as you control a white permanent.
It's revered for its power, celebrated for its grace, and feared for the avalanches triggered by its thunderous feet.
5/3
  • Conflux
Spire Garden

Spire Garden

Land
This land enters tapped unless you have two or more opponents.
{T}: Add {R} or {G}.
The village's name was long forgotten, its crumbling ruins a monument to the fragility of civilization.
Flurry of Horns

Flurry of Horns {4}{R}

Sorcery
Create two 2/3 red Minotaur creature tokens with haste.
A minotaur does not distinguish between human, satyr, and triton. They are all meat.
Tymora's Invoker

Tymora's Invoker {1}{U}

Creature - Orc Rogue
Sleight of Hand{8}: Draw two cards.
"May Lady Luck smile upon you some other day, pal."
1/3
Boggart Ram-Gang

Boggart Ram-Gang {R/G}{R/G}{R/G}

Creature - Goblin Warrior
Haste
Wither
"We're going to need a bigger gate."
—Bowen, Barrenton guardcaptain
3/3
Barrel Down Sokenzan

Barrel Down Sokenzan {2}{R}

Instant - Arcane
Sweep — Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
  • Saviors of Kamigawa
Mind Harness

Mind Harness {U}

Enchantment - Aura
Enchant red or green creature
Cumulative upkeep {1}
You control enchanted creature.
Centuries ago, Mangara won the loyalty of the Quirion not by ruling their minds but by supporting their independence.
  • Mirage
Tramway Station

Tramway Station

Land
This land enters tapped.
{T}: Add {B} or {R}.
{2}{B}{R}, {T}, Sacrifice this land: Draw a card.
A ten-minute ride can take you to the luxury of Park Heights, or the grit of the Caldaia.
  • Streets of New Capenna 258 356
Tempered in Solitude

Tempered in Solitude {1}{R}

Enchantment
Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
Many master samurai make pilgrimages deep into the Sokenzan Mountains, where they train and meditate in silence, hoping to commune with a lava kami.
Related card: Imperial Blademaster
  • Kamigawa: Neon Dynasty
Devouring Light

Devouring Light {1}{W}{W}

Instant
Convoke
Exile target attacking or blocking creature.
"Even your shadow is too foul to tolerate."
Anim Pakal, Thousandth Moon

Anim Pakal, Thousandth Moon {1}{R}{W}

Legendary Creature - Human Soldier
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
"If we are to protect this world, we can no longer hide within it!"
1/2
  • The Lost Caverns of Ixalan Promos 223p 223s
  • The Lost Caverns of Ixalan 223 300
Sylvok Explorer

Sylvok Explorer {1}{G}

Creature - Human Druid
{T}: Add one mana of any color that a land an opponent controls could produce.
Any creature on a druid's shoulder is his family, any land under his feet his home.
1/1
Razorfield Ripper

Razorfield Ripper {2}{W}

Artifact Creature - Equipment Rhino
Whenever this creature or equipped creature attacks, you get {E}, then it gets +X/+X until end of turn, where X is the amount of {E} you have.
Reconfigure—Pay {2} or {E}{E}{E}.
3/3
  • Modern Horizons 3 Commander 42 94
Opposition Agent

Opposition Agent {2}{B}

Creature - Human Rogue
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
3/2