29335 cards found
Timely Ward

Timely Ward {2}{W}

Enchantment - Aura
You may cast Timely Ward as though it had flash if it targets a commander.
Enchant creature
Enchanted creature has indestructible.
Behind every general who leads from the front is a nervous mage with a spell at the ready.
Tinker's Tote

Tinker's Tote {2}{W}

Artifact
When Tinker's Tote enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens.
{W}, Sacrifice Tinker's Tote: You gain 3 life.
Never leave home without a gnome.
  • The Lost Caverns of Ixalan
Tithe

Tithe {W}

Instant
Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.
Tivadar's Crusade

Tivadar's Crusade {1}{W}{W}

Sorcery
Destroy all Goblins.
To Arms!

To Arms! {1}{W}

Instant
Untap all creatures you control.
Draw a card.
"The call came, spell-borne through mortar and stone to the ear of every soldier. The call came, and the advantage was ours."
—Lodusz, captain of the watch
Tocasia's Welcome

Tocasia's Welcome {2}{W}

Enchantment
Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
"Your father was a dear friend to whom I owe much. He wanted me to look after you, to care for you should something happen to him."
Together Forever

Together Forever {W}{W}

Enchantment
When Together Forever enters the battlefield, support 2.
{1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Topple

Topple {2}{W}

Sorcery
Exile target creature with the greatest power among creatures on the battlefield.
"Let all witness the fate of those who defy me."
—Crovax
  • Nemesis
Topple the Statue

Topple the Statue {2}{W}

Instant
Tap target permanent. If it's an artifact, destroy it.
Draw a card.
Bolas cared little when his statue fell, thinking it a useful distraction, underestimating the surge of resolve it gave his opponents.
Touch of the Eternal

Touch of the Eternal {5}{W}{W}

Enchantment
At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.
"Time is a vigilant tyrant, but there are those who have broken free of its gaze."
—Laikas, Erunian monk
  • Magic 2013
Touch the Spirit Realm

Touch the Spirit Realm {2}{W}

Enchantment
When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.
Channel{1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Tragic Arrogance

Tragic Arrogance {3}{W}{W}

Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
The spear thrown by Kytheon's own hand was the weapon that felled his friends.
Train Troops

Train Troops {4}{W}

Sorcery - Adventure
Create two 2/2 white Knight creature tokens with vigilance.
Card has other part: Imodane's Recruiter
  • Wilds of Eldraine
Transcendence

Transcendence {3}{W}{W}{W}

Enchantment
You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost.
  • Torment
Trapped in the Tower

Trapped in the Tower {1}{W}

Enchantment - Aura
Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated.
"At least up here I have some peace and quiet."
  • Throne of Eldraine
Trial of Solidarity

Trial of Solidarity {2}{W}

Enchantment
When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.
When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand.
"You will succeed as one or fail as many."
Trial of a Time Lord

Trial of a Time Lord {1}{W}{W}

Enchantment - Saga
I, II, III — Exile target nontoken creature an opponent controls until Trial of a Time Lord leaves the battlefield.
IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with Trial of a Time Lord puts that card on the bottom of their library.
  • Doctor Who 29 634
Triclopean Sight

Triclopean Sight {1}{W}

Enchantment - Aura
Flash
Enchant creature
When Triclopean Sight enters the battlefield, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.
  • Lorwyn
Triplicate Spirits

Triplicate Spirits {4}{W}{W}

Sorcery
Convoke
Create three 1/1 white Spirit creature tokens with flying.
Related card: Emmara, Voice of the Conclave
Triumph of Gerrard

Triumph of Gerrard {1}{W}

Enchantment - Saga
I, II — Put a +1/+1 counter on target creature you control with the greatest power.
III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
  • Dominaria
Triumphant Reckoning

Triumphant Reckoning {6}{W}{W}{W}

Sorcery
Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield.
"We have defied fate. Our destinies are our own."
Triumphant Surge

Triumphant Surge {3}{W}

Instant
Destroy target creature with power 4 or greater. You gain 3 life.
Not even death can quench a hero's inner fire.
  • Theros Beyond Death
Trostani's Judgment

Trostani's Judgment {5}{W}

Instant
Exile target creature, then populate.
"Some cannot be saved as they are, but all can serve the Worldsoul."
—Trostani
Trouble in Pairs

Trouble in Pairs {2}{W}{W}

Enchantment
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Together, they're greater than the sum of their rap sheets.
  • Murders at Karlov Manor Commander 15 326
Truce

Truce {2}{W}

Instant
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Not all victories require defeat.
—Onean idiom
Related card: Apocalypse Chime