29335 cards found
Explosive Growth

Explosive Growth {G}

Instant
Kicker {5}
Target creature gets +2/+2 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
  • Invasion
Faerie Squadron

Faerie Squadron {U}

Creature - Faerie
Kicker {3}{U}
If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.
1/1
  • Invasion
Fight or Flight

Fight or Flight {3}{W}

Enchantment
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
  • Invasion
Firebrand Ranger

Firebrand Ranger {1}{R}

Creature - Human Soldier Ranger
{G}, {T}: You may put a basic land card from your hand onto the battlefield.
A skilled ranger can glance at the mud on your boots and tell where you last camped.
2/1
  • Invasion
Fires of Yavimaya

Fires of Yavimaya {1}{R}{G}

Enchantment
Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
Firescreamer

Firescreamer {3}{B}

Creature - Kavu
{R}: Firescreamer gets +1/+0 until end of turn.
In the dark, it's nearly invisible—until it exhales.
2/2
  • Invasion
Galina's Knight

Galina's Knight {W}{U}

Creature - Merfolk Knight
Protection from red
"Are they on our side?" asked Sisay. "If they kill Phyrexians they are," replied Gerrard.
2/2
  • Invasion
Geothermal Crevice

Geothermal Crevice

Land
Geothermal Crevice enters the battlefield tapped.
{T}: Add {R}.
{T}, Sacrifice Geothermal Crevice: Add {B}{G}.
  • Invasion
Ghitu Fire

Ghitu Fire {X}{R}

Sorcery
You may cast Ghitu Fire as though it had flash if you pay {2} more to cast it.
Ghitu Fire deals X damage to any target.
Glimmering Angel

Glimmering Angel {3}{W}

Creature - Angel
Flying
{U}: Glimmering Angel gains shroud until end of turn.
"We turned to see where the blow came from and saw only a distant light."
—Capashen lord
2/2
  • Invasion
Global Ruin

Global Ruin {4}{W}

Sorcery
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
"The earth shook, the sky rained fire, and it seemed the world was ending."
—Benalish refugee
Goblin Spy

Goblin Spy {R}

Creature - Goblin Rogue
Play with the top card of your library revealed.
"Isn't he on our side?"
"Yep."
"Why's he spyin' on us?"
"Don't ask."
1/1
  • Invasion
Goham Djinn

Goham Djinn {5}{B}

Creature - Djinn
{1}{B}: Regenerate Goham Djinn.
Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
5/5
  • Invasion
Halam Djinn

Halam Djinn {5}{R}

Creature - Djinn
Haste
Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.
6/5
  • Invasion
Hanna, Ship's Navigator

Hanna, Ship's Navigator {1}{W}{U}

Legendary Creature - Human Artificer
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
"I never thought I'd spend my life fighting. I'm a maker, not a destroyer."
1/2
Harsh Judgment

Harsh Judgment {2}{W}{W}

Enchantment
As Harsh Judgment enters the battlefield, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
"At least they remember me."
—Gerrard
  • Invasion
Hooded Kavu

Hooded Kavu {2}{R}

Creature - Kavu
{B}: Hooded Kavu gains fear until end of turn.
The spread of its hood eclipses all hope.
2/2
  • Invasion
Horned Cheetah

Horned Cheetah {2}{G}{W}

Creature - Cat
Whenever Horned Cheetah deals damage, you gain that much life.
"I think she wants us to eat it," said Squee, staring at the oily carcass the cheetah had dragged to their fire.
2/2
  • Invasion
Hunting Kavu

Hunting Kavu {1}{R}{G}

Creature - Kavu
{1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you.
Dominarians gladly fought alongside kavu . . . until the kavu figured out some Dominarians were quite tasty.
2/3
  • Invasion
Hypnotic Cloud

Hypnotic Cloud {1}{B}

Sorcery
Kicker {4}
Target player discards a card. If this spell was kicked, that player discards three cards instead.
Irrigation Ditch

Irrigation Ditch

Land
Irrigation Ditch enters the battlefield tapped.
{T}: Add {W}.
{T}, Sacrifice Irrigation Ditch: Add {G}{U}.
  • Invasion
Jade Leech

Jade Leech {2}{G}{G}

Creature - Leech
Green spells you cast cost {G} more to cast.
"It took magic to extract one of the stones and five people to carry it."
—Tolarian research notes
5/5
  • Invasion
Juntu Stakes

Juntu Stakes {2}

Artifact
Creatures with power 1 or less don't untap during their controllers' untap steps.
"Those who can't survive are of no consequence."
—Tsabo Tavoc
Kangee, Aerie Keeper

Kangee, Aerie Keeper {2}{W}{U}

Legendary Creature - Bird Wizard
Kicker {X}{2}
Flying
When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it.
Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.
2/2
Kavu Aggressor

Kavu Aggressor {2}{R}

Creature - Kavu
Kicker {4}
Kavu Aggressor can't block.
If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it.
3/2
  • Invasion