29661 cards found
Rite of Consumption

Rite of Consumption {1}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player or planeswalker. You gain life equal to the damage dealt this way.
  • Shadowmoor
Rite of Flame

Rite of Flame {R}

Sorcery
Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
Deep beneath the ice, beneath the soil and the rock, Dominaria's fire still burned hot.
Rite of Harmony

Rite of Harmony {G}{W}

Instant
Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.
Flashback {2}{G}{W}
Nature bends to the witches' call.
Rite of Oblivion

Rite of Oblivion {W}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a nonland permanent.
Exile target nonland permanent.
Flashback {2}{W}{B}
Revenge is a circle without end.
Rite of Passage

Rite of Passage {2}{G}

Enchantment
Whenever a creature you control is dealt damage, put a +1/+1 counter on it.
Every scar is a lesson, every battle a test of what you have learned.
  • Fifth Dawn
Rite of Replication

Rite of Replication {2}{U}{U}

Sorcery
Kicker {5}
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Rite of Ruin

Rite of Ruin {5}{R}{R}

Sorcery
Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.
Skirsdag cultists refused to quietly accept Avacyn's ascendancy.
  • Avacyn Restored
Rite of Undoing

Rite of Undoing {4}{U}

Instant
Delve
Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
  • Fate Reforged
Rite of the Raging Storm

Rite of the Raging Storm {3}{R}{R}

Enchantment
Creatures named Lightning Rager can't attack you or planeswalkers you control.
At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."
Rite of the Serpent

Rite of the Serpent {4}{B}{B}

Sorcery
Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.
"From your death, new life. From your loss, our profit."
—Kirada, Qarsi overseer
Rites of Flourishing

Rites of Flourishing {2}{G}

Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
"Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth's rich bounty."
Rites of Initiation

Rites of Initiation {R}

Instant
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
Rites of Reaping

Rites of Reaping {4}{B}{G}

Sorcery
Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.
Don't cross a Devkarin elf unless you long for an early grave.
  • Return to Ravnica
Rites of Refusal

Rites of Refusal {1}{U}

Instant
Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way.
  • Odyssey
Rites of Spring

Rites of Spring {1}{G}

Sorcery
Discard any number of cards. Search your library for up to that many basic land cards, reveal them, put them into your hand, then shuffle.
  • Odyssey
Rith's Attendant

Rith's Attendant {5}

Artifact Creature - Golem
{1}, Sacrifice Rith's Attendant: Add {R}{G}{W}.
"Rith is the claw of the ur-dragon, scattering seeds of devastation."
3/3
  • Invasion
Rith's Charm

Rith's Charm {R}{G}{W}

Instant
Choose one —
• Destroy target nonbasic land.
• Create three 1/1 green Saproling creature tokens.
• Prevent all damage a source of your choice would deal this turn.
Rith's Grove

Rith's Grove

Land - Lair
When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {R}, {G}, or {W}.
Rith, Liberated Primeval

Rith, Liberated Primeval {2}{R}{G}{W}

Legendary Creature - Dragon
Flying, ward {2}
Other Dragons you control have ward {2}.
At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
5/5
Rith, the Awakener

Rith, the Awakener {3}{R}{G}{W}

Legendary Creature - Dragon
Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
6/6
Rith, the Awakener Avatar

Rith, the Awakener Avatar

Vanguard
Whenever a creature you control deals combat damage to a player, you may pay {5}. If you do, create a 5/5 red Dragon creature token with flying.
Hand size bonus: +0
Life bonus: +6
  • Magic Online Avatars 85 106
Ritual Guardian

Ritual Guardian {2}{W}

Creature - Human Soldier
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.
"By ancient magics, by angels' grace, we will survive this night."
3/2
Ritual of Hope

Ritual of Hope {1}{W}

Instant
Creatures you control get +1/+1 until end of turn.
Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
"Tonight, we can be anything."
Ritual of Rejuvenation

Ritual of Rejuvenation {2}{W}

Instant
You gain 4 life.
Draw a card.
"Nothing is more sacred than the gift of blood. Blessed are the vein that empties and the heart that is renewed."
  • Ixalan
Ritual of Restoration

Ritual of Restoration {W}

Sorcery
Return target artifact card from your graveyard to your hand.
Leonin raising ceremonies take place at the white sun's dawn, the rebirth of artifacts mirroring the birth of a new day.
  • Darksteel