29661 cards found
Wild Research

Wild Research {2}{R}

Enchantment
{1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
{1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
Yavimaya's Embrace

Yavimaya's Embrace {5}{G}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has trample.
Zombie Boa

Zombie Boa {4}{B}

Creature - Zombie Snake
{1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
It doesn't need to feed, but still it hungers.
3/3
  • Apocalypse
Abyssal Horror

Abyssal Horror {4}{B}{B}

Creature - Horror
Flying
When Abyssal Horror enters the battlefield, target player discards two cards.
"I dreamt of it once. Now I fear it dreams of me."
—Tolarian scholar
2/2
Aether Flash

Aether Flash {2}{R}{R}

Enchantment
Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
As the foul beast appeared, arcane lightning crackled around it.
Ancestral Memories

Ancestral Memories {2}{U}{U}{U}

Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
"It's a poor sort of memory that only works backwards."
—Lewis Carroll,
Through the Looking Glass
Arcane Laboratory

Arcane Laboratory {2}{U}

Enchantment
Each player can't cast more than one spell each turn.
Too many wizards spoil the spell, but too many spells spoil the wizard.
—Sign on entry to arcane lab
Bedlam

Bedlam {2}{R}{R}

Enchantment
Creatures can't block.
The generals were dead. The battle plans were forgotten. It was everyone for themselves.
Bellowing Fiend

Bellowing Fiend {4}{B}

Creature - Spirit
Flying
Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
3/3
Benthic Behemoth

Benthic Behemoth {5}{U}{U}{U}

Creature - Serpent
Islandwalk
The sea has many secrets, but some are too big to be kept.
7/6
Bereavement

Bereavement {1}{B}

Enchantment
Whenever a green creature dies, its controller discards a card.
Grief is a razor that slices the soul.
Blood Pet

Blood Pet {B}

Creature - Thrull
Sacrifice Blood Pet: Add {B}.
No thrull has ever been burdened with a long life.
1/1
Breath of Life

Breath of Life {3}{W}

Sorcery
Return target creature card from your graveyard to the battlefield.
"Nothing can stop the power of life—not even death."
—Onean cleric
Bull Hippo

Bull Hippo {3}{G}

Creature - Hippo
Islandwalk
The merfolk may rule the waters, but hippos have never had much respect for authority.
3/3
Caltrops

Caltrops {3}

Artifact
Whenever a creature attacks, Caltrops deals 1 damage to it.
The Eastern Paladin knew how highly his southern rival valued horses, so he gleefully prepared a suitable welcome.
Castle

Castle {3}{W}

Enchantment
Untapped creatures you control get +0/+2.
". . . Our castle's strength
Will laugh a siege to scorn."
—William Shakespeare,
Macbeth
Charcoal Diamond

Charcoal Diamond {2}

Artifact
Charcoal Diamond enters the battlefield tapped.
{T}: Add {B}.
Cloudchaser Eagle

Cloudchaser Eagle {3}{W}

Creature - Bird
Flying
When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
Most eagles hunt small animals. The cloudchasers hunt magic.
2/2
Compost

Compost {1}{G}

Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
A fruit must rot before its seed can sprout.
—Yavimaya saying
Crimson Hellkite

Crimson Hellkite {6}{R}{R}{R}

Creature - Dragon
Flying
{X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana on X.
The hellkites are artists with flames, painting the world with fire.
6/6
Dakmor Lancer

Dakmor Lancer {4}{B}{B}

Creature - Human Knight
When Dakmor Lancer enters the battlefield, destroy target nonblack creature.
The darkness of his shield reflects the inky blackness of his soul.
3/3
Darkest Hour

Darkest Hour {B}

Enchantment
All creatures are black.
The eclipse made it clear whose side the sky was on.
Delusions of Mediocrity

Delusions of Mediocrity {3}{U}

Enchantment
When Delusions of Mediocrity enters the battlefield, you gain 10 life.
When Delusions of Mediocrity leaves the battlefield, you lose 10 life.
When nothing but second best will do.
Disorder

Disorder {1}{R}

Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.
"Fire hurts them almost as much as the chaos that follows. Almost."
—The Western Paladin
Dregs of Sorrow

Dregs of Sorrow {X}{4}{B}

Sorcery
Destroy X target nonblack creatures. Draw X cards.
"We live for a thousand years. The death of even one brings untold sorrow."
—Elvish elder