29598 cards found
Rith's Charm

Rith's Charm {R}{G}{W}

Instant
Choose one —
• Destroy target nonbasic land.
• Create three 1/1 green Saproling creature tokens.
• Prevent all damage a source of your choice would deal this turn.
Rith's Grove

Rith's Grove

Land - Lair
When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {R}, {G}, or {W}.
Rith, Liberated Primeval

Rith, Liberated Primeval {2}{R}{G}{W}

Legendary Creature - Dragon
Flying, ward {2}
Other Dragons you control have ward {2}.
At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
5/5
Rith, the Awakener

Rith, the Awakener {3}{R}{G}{W}

Legendary Creature - Dragon
Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
6/6
Rith, the Awakener Avatar

Rith, the Awakener Avatar

Vanguard
Whenever a creature you control deals combat damage to a player, you may pay {5}. If you do, create a 5/5 red Dragon creature token with flying.
Hand size bonus: +0
Life bonus: +6
  • Magic Online Avatars 85 106
Ritual Guardian

Ritual Guardian {2}{W}

Creature - Human Soldier
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.
"By ancient magics, by angels' grace, we will survive this night."
3/2
Ritual of Hope

Ritual of Hope {1}{W}

Instant
Creatures you control get +1/+1 until end of turn.
Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
"Tonight, we can be anything."
Ritual of Rejuvenation

Ritual of Rejuvenation {2}{W}

Instant
You gain 4 life.
Draw a card.
"Nothing is more sacred than the gift of blood. Blessed are the vein that empties and the heart that is renewed."
  • Ixalan
Ritual of Restoration

Ritual of Restoration {W}

Sorcery
Return target artifact card from your graveyard to your hand.
Leonin raising ceremonies take place at the white sun's dawn, the rebirth of artifacts mirroring the birth of a new day.
  • Darksteel
Ritual of Soot

Ritual of Soot {2}{B}{B}

Sorcery
Destroy all creatures with mana value 3 or less.
Only the patrol's armor was found, so tainted with the acrid smell of sudden death that it could never be worn again.
  • Guilds of Ravnica Promos 84p 84s
  • Guilds of Ravnica
Ritual of Steel

Ritual of Steel {2}{W}

Enchantment - Aura
Enchant creature
When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +0/+2.
"Our soldiers are blessed with lizard scales as hard and cold as steel."
—Sidar Jabari
  • Mirage
Ritual of Subdual

Ritual of Subdual {4}{G}{G}

Enchantment
Cumulative upkeep {2}
If a land is tapped for mana, it produces colorless mana instead of any other type.
"That which does not bend to the will of Freyalise shall surely break."
—Kolbjörn, Elder Druid of the Juniper Order
Ritual of the Machine

Ritual of the Machine {2}{B}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Gain control of target nonartifact, nonblack creature.
"Rumors persist of dark deeds performed in the depths of Soldev. When will Dagsson heed the danger therein?"
—Sorine Relicbane, Soldevi Heretic
Ritual of the Returned

Ritual of the Returned {3}{B}

Instant
Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.
A mask forged to avenge a death forgotten.
  • Journey into Nyx
Rivalry

Rivalry {2}{R}

Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to them.
The goblins revered it; the viashino defended it. Only Urza understood it.
  • Urza's Legacy
Rivals' Duel

Rivals' Duel {3}{R}

Sorcery
Choose two target creatures that share no creature types. Those creatures fight each other.
They could agree on one thing only: one of them must die.
Rivaz of the Claw

Rivaz of the Claw {1}{B}{R}

Legendary Creature - Viashino Warlock
Menace
{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.
Once during each of your turns, you may cast a Dragon creature spell from your graveyard.
Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
3/3
Riven Turnbull

Riven Turnbull {5}{U}{B}

Legendary Creature - Human Advisor
{T}: Add {B}.
"Political violence is a perfectly legitimate answer to the persecution handed down by dignitaries of the state."
5/7
Rivendell

Rivendell

Legendary Land
Rivendell enters the battlefield tapped unless you control a legendary creature.
{T}: Add {U}.
{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.
"Were I to go where my heart dwells, I would now be wandering in the fair valley of Rivendell."
—Aragorn
River Bear

River Bear {3}{G}

Creature - Bear
Islandwalk
The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.
3/3
River Boa

River Boa {1}{G}

Creature - Snake
Islandwalk
{G}: Regenerate River Boa.
"Sheath your swords! Cudgels only. I see a new pair of waterproof trek boots slithering away."
—Nablus, North Hada trapper
2/1
River Darter

River Darter {2}{U}

Creature - Merfolk Warrior
River Darter can't be blocked by Dinosaurs.
"Don't make splashes. Make progress."
—Tishana
2/3
River Delta

River Delta

Land
River Delta doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from River Delta.
{T}: Add {U} or {B}. Put a depletion counter on River Delta.
  • Ice Age
River Herald Guide

River Herald Guide {2}{G}

Creature - Merfolk Scout
Vigilance
When River Herald Guide enters the battlefield, it explores.
3/1
  • The Lost Caverns of Ixalan
River Herald Scout

River Herald Scout {1}{U}

Creature - Merfolk Scout
When River Herald Scout enters the battlefield, it explores.
"Don't worry, little swimmers. I'm here for the ruins, not you."
1/2
  • The Lost Caverns of Ixalan