27714 cards found
Senseless Rage

Senseless Rage {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Madness {1}{R}
  • Shadows over Innistrad
Sensor Splicer

Sensor Splicer {4}{W}

Creature - Phyrexian Artificer
When Sensor Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golem creatures you control have vigilance.
1/1
Sensory Deprivation

Sensory Deprivation {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work.
Sentinel

Sentinel {4}

Artifact Creature - Shapeshifter
{0}: Change Sentinel's base toughness to 1 plus the power of target creature blocking or blocked by Sentinel.
1/1
Sentinel Dispatch

Sentinel Dispatch

Conspiracy
At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.
"Unusual. Security also worth stealing."
—Dack Fayden
  • Conspiracy
Sentinel Sarah Lyons

Sentinel Sarah Lyons {3}{R}{W}

Legendary Creature - Human Knight
Haste
As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2.
Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.
4/4
Sentinel Sliver

Sentinel Sliver {1}{W}

Creature - Sliver
Sliver creatures you control have vigilance.
Through its watchful gaze, all slivers may see.
2/2
Sentinel Spider

Sentinel Spider {3}{G}{G}

Creature - Spider
Vigilance, reach
"Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did."
—Endril, Kalonian naturalist
4/4
Related card: Ishkanah, Broodmother
Sentinel Totem

Sentinel Totem {1}

Artifact
When Sentinel Totem enters the battlefield, scry 1.
{T}, Exile Sentinel Totem: Exile all graveyards.
  • Ixalan
Sentinel Tower

Sentinel Tower {4}

Artifact
Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.
The built-in obstacles force competitors to think three moves ahead.
  • Battlebond
Sentinel of Lost Lore

Sentinel of Lost Lore {1}{G}{G}

Creature - Elf Knight
When Sentinel of Lost Lore enters the battlefield, choose one or more —
• Return target card you own in exile that has an Adventure to your hand.
• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.
• Exile target player's graveyard.
3/4
  • Wilds of Eldraine 184 358
  • Wilds of Eldraine Promos 184p 184s
Sentinel of the Eternal Watch

Sentinel of the Eternal Watch {5}{W}

Creature - Giant Soldier
Vigilance
At the beginning of combat on each opponent's turn, tap target creature that player controls.
The portcullis is superfluous.
4/6
  • Magic Origins
Sentinel of the Nameless City

Sentinel of the Nameless City {2}{G}

Creature - Merfolk Warrior Scout
Vigilance
Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token.
"Halt, traveler. Whatever you seek, you will not find it here."
3/4
  • The Lost Caverns of Ixalan Promos 211p 211s
  • The Lost Caverns of Ixalan 211 383
Sentinel of the Pearl Trident

Sentinel of the Pearl Trident {4}{U}

Creature - Merfolk Soldier
Flash
When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
3/3
Sentinel's Eyes

Sentinel's Eyes {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Escape — {W}, Exile two other cards from your graveyard.
  • Theros Beyond Death
Sentinel's Mark

Sentinel's Mark {1}{W}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
  • Ravnica Allegiance
Sentinels of Glen Elendra

Sentinels of Glen Elendra {3}{U}

Creature - Faerie Soldier
Flash
Flying
Some say the valley of Glen Elendra is mythical, and that rumors of its existence are nothing but a faerie prank. Others say it is the fae's most fiercely guarded secret.
2/3
Sentry Bot

Sentry Bot {4}{W}

Artifact Creature - Robot
Flash
This spell costs {1} less to cast for each creature attacking you.
When Sentry Bot enters the battlefield, you get {E} for each creature attacking you.
At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control.
2/5
Sentry Oak

Sentry Oak {4}{W}

Creature - Treefolk Warrior
Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn.
3/5
  • Lorwyn
Sentry of the Underworld

Sentry of the Underworld {3}{W}{B}

Creature - Griffin Skeleton
Flying, vigilance
{W}{B}, Pay 3 life: Regenerate Sentry of the Underworld.
When Athreos gathers the newly dead to be ferried across the Five Rivers That Ring the World, he sends skeletal griffins to fetch those who stray.
3/3
  • Theros
Separatist Voidmage

Separatist Voidmage {3}{U}

Creature - Human Wizard
When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.
"As long as each side thinks it can win, the balance holds, and the mage-rings stand."
—Alhammarret
2/2
  • Magic Origins
Sephara, Sky's Blade

Sephara, Sky's Blade {4}{W}{W}{W}

Legendary Creature - Angel
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible.
7/7
Septic Rats

Septic Rats {1}{B}{B}

Creature - Phyrexian Rat
Infect
Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn.
2/2
  • Mirrodin Besieged
Sepulcher Ghoul

Sepulcher Ghoul {1}{B}

Creature - Zombie
Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.
Ghouls devour the dead and any living creatures unwary enough to fall into their grasp.
2/1
Related card: Sepulcher Ghoul (Alchemy)
Sepulcher Ghoul (Alchemy)

Sepulcher Ghoul (Alchemy) {1}{B}

Creature - Zombie
Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.
Ghouls devour the dead and any living creatures unwary enough to fall into their grasp.
2/2
Related card: Sepulcher Ghoul