29007 cards found
Rupture

Rupture {2}{R}

Sorcery
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
All creatures have an inner fire. Releasing it can be dangerous.
Rupture Spire

Rupture Spire

Land
Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Rural Recruit

Rural Recruit {3}{G}

Creature - Human Peasant
Training
When Rural Recruit enters the battlefield, create a 3/1 green Boar creature token.
The Dawnhart survivors welcome recruits of all shapes and sizes.
1/1
Ruric Thar, the Unbowed

Ruric Thar, the Unbowed {4}{R}{G}

Legendary Creature - Ogre Warrior
Vigilance, reach
Ruric Thar, the Unbowed attacks each combat if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
6/6
Rush of Adrenaline

Rush of Adrenaline {R}

Instant
Target creature gets +2/+1 and gains trample until end of turn.
Scarecrows only go so far in sending the message to stay away.
Rush of Battle

Rush of Battle {3}{W}

Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn.
The Mardu charge reflects the dragon's speed—and its hunger.
  • Khans of Tarkir
Rush of Blood

Rush of Blood {2}{R}

Instant
Target creature gets +X/+0 until end of turn, where X is its power.
Sometimes it's not for sustenance or to feed the dependence. Sometimes it's just to feel again.
  • Avacyn Restored
Rush of Dread

Rush of Dread {1}{B}{B}

Sorcery
Spree
+ {1} — Target opponent sacrifices half the creatures they control, rounded up.
+ {2} — Target opponent discards half the cards in their hand, rounded up.
+ {2} — Target opponent loses half their life, rounded up.
  • Outlaws of Thunder Junction 104 327
Rush of Ice

Rush of Ice {U}

Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Awaken 3—{4}{U}
  • Battle for Zendikar
Rush of Knowledge

Rush of Knowledge {4}{U}

Sorcery
Draw cards equal to the highest mana value among permanents you control.
"Limitless power is glorious until you gain limitless understanding."
—Ixidor, reality sculptor
Rush of Vitality

Rush of Vitality {1}{B}

Instant
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn.
Short lives lead to forbidden choices.
Rush the Room

Rush the Room {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.
There was a horn-blast and a rush of feet, and Orcs one after another leaped into the chamber.
  • The Lord of the Rings: Tales of Middle-earth 147 598
Rushblade Commander

Rushblade Commander {B}{R}

Creature - Azra Warrior
Warriors your team controls have haste.
"I like a quick victory. More time to celebrate."
2/2
  • Battlebond
Rushed Rebirth

Rushed Rebirth {B}{G}

Instant
Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.
Witherbloom students learn to see death not as tragedy, but as opportunity.
Rushing River

Rushing River {2}{U}

Instant
Kicker—Sacrifice a land.
Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
Rushing-Tide Zubera

Rushing-Tide Zubera {2}{U}{U}

Creature - Zubera Spirit
When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards.
Cut off from the kakuriyo by the destruction of their honden, the zubera sought new ways to bring their secrets home.
3/3
  • Saviors of Kamigawa
Rushwood Dryad

Rushwood Dryad {1}{G}

Creature - Dryad
Forestwalk
To a dryad, every tree in the forest is both a doorway and a window.
2/1
Rushwood Elemental

Rushwood Elemental {G}{G}{G}{G}{G}

Creature - Elemental
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
4/4
  • Mercadian Masques
Rushwood Grove

Rushwood Grove

Land
Rushwood Grove enters the battlefield tapped.
{T}: Put a storage counter on Rushwood Grove.
{T}, Remove any number of storage counters from Rushwood Grove: Add {G} for each storage counter removed this way.
  • Mercadian Masques
Rushwood Herbalist

Rushwood Herbalist {2}{G}

Creature - Human Spellshaper
{G}, {T}, Discard a card: Regenerate target creature.
When generals gather their armies, healers gather their herbs.
2/2
  • Mercadian Masques
Rushwood Legate

Rushwood Legate {2}{G}

Creature - Dryad
If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.
2/1
  • Mercadian Masques
Rusko, Clockmaker

Rusko, Clockmaker {2}{U}{B}

Legendary Creature - Human Artificer
When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield.
Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.
3/3
Related card: Midnight Clock
  • Alchemy: The Brothers' War
Russet Wolves

Russet Wolves {3}{R}

Creature - Wolf
"The wolves of our valley are bred to detest the scent of ghouls. For centuries they have kept our estates clear of such carrion."
—Olivia Voldaren
3/3
  • Dark Ascension
Rust

Rust {G}

Instant
Counter target activated ability from an artifact source.
"How dull it is to pause, to make an end,/ To rust unburnished, not to shine in use,/ As though to breathe were life!"
—Alfred, Lord Tennyson, "Ulysses"
  • Legends
Rust Elemental

Rust Elemental {4}

Artifact Creature - Elemental
Flying
At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
4/4
  • Mirrodin