28827 cards found
Sanctum Spirit

Sanctum Spirit {3}{W}

Creature - Spirit
Lifelink
Discard a historic card: This creature gains indestructible until end of turn.
"When history becomes too mournful, even good souls may choose to forget."
—Shalai, voice of Plenty
3/2
Sanctum Weaver

Sanctum Weaver {1}{G}

Enchantment Creature - Dryad
{T}: Add X mana of any one color, where X is the number of enchantments you control.
The arrival of spring's first flowers is a sacred occasion to Karametra's acolytes, who fill the Setessan woods with song in celebration.
0/2
Sanctum of All

Sanctum of All {W}{U}{B}{R}{G}

Legendary Enchantment - Shrine
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.
If a triggered ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
Sanctum of Eternity

Sanctum of Eternity

Land
{T}: Add {C}.
{2}, {T}: Return target commander you own from the battlefield to your hand. Activate only during your turn.
Come and rest here, beyond the constraints of space and time.
  • Commander 2019
Sanctum of Serra

Sanctum of Serra

Plane - Serra's Realm
When you planeswalk away from Sanctum of Serra, destroy all nonland permanents.
Whenever chaos ensues, you may have your life total become 20.
Sanctum of Ugin

Sanctum of Ugin

Land
{T}: Add {C}.
Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice this land. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Sanctum of the Sun
Azor's Gateway

Sanctum of the Sun

Legendary Land
{T}: Add X mana of any one color, where X is your life total.
As soon as Jace laid eyes on the great sphinx's chamber, the shards of memory began sliding into place.
Card has other part: Azor's Gateway
Sand Augury

Sand Augury {1}{U}

Sorcery - Adventure
Scry 1, then draw a card.
"I see the far side of tomorrow and the lost memories of queens. What do you wish to learn?"
Card has other part: Young Blue Dragon
Related card: Sand Augury (Alchemy)
Sand Golem

Sand Golem {5}

Artifact Creature - Golem
When a spell or ability an opponent controls causes you to discard this card, return this card from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.
3/3
  • Mirage
Sand Scout

Sand Scout {1}{W}

Creature - Human Scout
When this creature enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
2/2
  • Outlaws of Thunder Junction Commander 11 47
Sand Silos

Sand Silos

Land
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from this land: Add {U} for each storage counter removed this way.
Sand Squid

Sand Squid {3}{U}

Creature - Squid Beast
Islandwalk
You may choose not to untap this creature during your untap step.
{T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as this creature remains tapped.
2/2
  • Mercadian Masques
Sand Strangler

Sand Strangler {3}{R}

Creature - Beast
When this creature enters, if you control a Desert or there is a Desert card in your graveyard, you may have this creature deal 3 damage to target creature.
The bombardment of sand disorients, chokes, and ultimately tenderizes its prey.
3/3
Sandals of Abdallah

Sandals of Abdallah {4}

Artifact
{2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy this artifact.
Related card: City in a Bottle
  • Arabian Nights
Sandbar Crocodile

Sandbar Crocodile {4}{U}

Creature - Crocodile
Phasing
"We've run aground sandbars before, but today, a sandbar ran aground us."
—Kipkemboi, Kukemssa pirate
6/5
Sandbar Merfolk

Sandbar Merfolk {U}

Creature - Merfolk
Cycling {2}
You are not prey until a predator knows of your existence.
1/1
  • Urza's Saga
Sandbar Serpent

Sandbar Serpent {4}{U}

Creature - Serpent
Cycling {2}
Treacherous and unpredictable currents around Tolaria earned the nickname "serpent wakes."
3/4
  • Urza's Saga
Sandbender Scavengers

Sandbender Scavengers {W}{B}

Creature - Human Rogue
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
When this creature dies, you may exile it. When you do, return target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
1/1
Sandblast

Sandblast {2}{W}

Instant
Sandblast deals 5 damage to target attacking or blocking creature.
The sands of Amonkhet can be as much a boon as a bane. It depends entirely on which way the wind blows.
Sandcrafter Mage

Sandcrafter Mage {2}{W}

Creature - Human Wizard
When this creature enters, bolster 1.
With heat, sand can form a delicate work of art; with pressure, an impenetrable bulwark.
2/2
  • Dragons of Tarkir
Sandman's Quicksand

Sandman's Quicksand {1}{B}{B}
(Miasmic Mist)

Sorcery
Mayhem {3}{B}
All creatures get -2/-2 until end of turn. If this spell's mayhem cost was paid, creatures your opponents control get -2/-2 until end of turn instead.
Sandman, Shifting Scoundrel

Sandman, Shifting Scoundrel {1}{G}{G}

Legendary Creature - Sand Elemental Villain
Sandman's power and toughness are each equal to the number of lands you control.
Sandman can't be blocked by creatures with power 2 or less.
{3}{G}{G}: Return this card and target land card from your graveyard to the battlefield tapped.
*/*
Sands of Delirium

Sands of Delirium {3}

Artifact
{X}, {T}: Target player mills X cards.
It counts down your last few moments of sanity.
  • Magic 2013
Sands of Time

Sands of Time {4}

Artifact
Each player skips their untap step.
At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.
"But once, with a magician's help, Time was stopped and Day stood still."
—"Love Song of Night and Day"
  • Visions
Sandskin

Sandskin {2}{W}

Enchantment - Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
"Those who live by the sword will die by the sword. I choose to do neither."
  • Onslaught