26438 cards found
Sivitri, Dragon Master

Sivitri, Dragon Master {2}{U}{B}

Legendary Planeswalker - Sivitri
[+1]: Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures.
[–3]: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
[–7]: Destroy all non-Dragon creatures.
Sivitri, Dragon Master can be your commander.
Loyalty:
4
  • Dominaria United Commander 43 65
Sivvi's Ruse

Sivvi's Ruse {2}{W}{W}

Instant
If an opponent controls a Mountain and you control a Plains, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn to creatures you control.
  • Nemesis
Sivvi's Valor

Sivvi's Valor {2}{W}

Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
All damage that would be dealt to target creature this turn is dealt to you instead.
  • Nemesis
Six

Six {2}{G}

Legendary Creature - Treefolk
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
As long as it's your turn, nonland permanent cards in your graveyard have retrace.
2/4
Sixth Sense

Sixth Sense {G}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
Instinct yields the truest insight.
Sizzle

Sizzle {2}{R}

Sorcery
Sizzle deals 3 damage to each opponent.
"Of course you should fight fire with fire. You should fight everything with fire."
—Jaya Ballard, task mage
Sizzling Barrage

Sizzling Barrage {1}{R}

Instant
Sizzling Barrage deals 4 damage to target creature that blocked this turn.
"A thousand sparks can burn through your defenses just as quickly as one massive blaze."
—Attikar, Akoum elementalist
  • Zendikar Rising
Sizzling Soloist

Sizzling Soloist {3}{R}

Creature - Human Citizen
Alliance — Whenever another creature enters the battlefield under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.
3/2
Related card: Sizzling Soloist (Alchemy)
  • Streets of New Capenna
Skaab Goliath

Skaab Goliath {5}{U}

Creature - Zombie Giant
As an additional cost to cast this spell, exile two creature cards from your graveyard.
Trample
Three heads are better than one.
6/9
Skaab Ruinator

Skaab Ruinator {1}{U}{U}

Creature - Zombie Horror
As an additional cost to cast this spell, exile three creature cards from your graveyard.
Flying
You may cast Skaab Ruinator from your graveyard.
5/6
  • Innistrad
Skaab Wrangler

Skaab Wrangler {1}{U}

Creature - Human Wizard
Tap three untapped creatures you control: Tap target creature.
After Uda's hat boutique in Selhoff was destroyed by werewolves, she relocated outside of town and took up a new type of sewing.
2/1
Skalla Wolf

Skalla Wolf {3}{G}{G}

Creature - Wolf Spirit
When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"This imprint was the familiar of a friend."
—Vivien Reid
3/3
  • Core Set 2019
Skarrg Goliath

Skarrg Goliath {6}{G}{G}

Creature - Beast
Trample
Bloodrush{5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.
"They bind us with their laws. We free ourselves with nature's fist."
—Nikya of the Old Ways
9/9
Skarrg Guildmage

Skarrg Guildmage {R}{G}

Creature - Human Shaman
{R}{G}: Creatures you control gain trample until end of turn.
{1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
2/2
  • Gatecrash
Skarrg, the Rage Pits

Skarrg, the Rage Pits

Land
{T}: Add {C}.
{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
"This palace will be our fire-spit, and roasted prince our victory meal. Send in the torch-pigs!"
—Ghut Rak, Gruul guildmage
Skarrgan Firebird

Skarrgan Firebird {4}{R}{R}

Creature - Phoenix
Bloodthirst 3
Flying
{R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate only if an opponent was dealt damage this turn.
3/3
Skarrgan Hellkite

Skarrgan Hellkite {3}{R}{R}

Creature - Dragon
Riot
Flying
{3}{R}: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate only if Skarrgan Hellkite has a +1/+1 counter on it.
4/4
Related card: Darigaaz, Shivan Champion
Skarrgan Pit-Skulk

Skarrgan Pit-Skulk {G}

Creature - Human Warrior
Bloodthirst 1
Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
1/1
Skarrgan Skybreaker

Skarrgan Skybreaker {4}{R}{R}{G}

Creature - Giant Shaman
Bloodthirst 3
{1}, Sacrifice Skarrgan Skybreaker: It deals damage equal to its power to any target.
"The sky isn't falling—it's being thrown at us!"
—Otak, Tin Street shopkeep
3/3
Skatewing Spy

Skatewing Spy {3}{U}

Creature - Vedalken Rogue Mutant
{5}{U}: Adapt 2.
Each creature you control with a +1/+1 counter on it has flying.
"A better Ravnica begins with a better Simic."
—Vannifar
2/3
  • Ravnica Allegiance
Skeletal Changeling

Skeletal Changeling {1}{B}

Creature - Shapeshifter
Changeling
{1}{B}: Regenerate Skeletal Changeling.
Though they lack true flesh and bone of their own, changelings imitate either with equal ease.
1/1
  • Lorwyn
Skeletal Grimace

Skeletal Grimace {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."
"And then I realized we all have skeletons on the inside. Why wait until the bodies are dead to control them?"
—Jadar, ghoulcaller of Nephalia
  • Innistrad
Skeletal Kathari

Skeletal Kathari {4}{B}

Creature - Bird Skeleton
Flying
{B}, Sacrifice a creature: Regenerate Skeletal Kathari.
Undeath doesn't end the kathari's search for carrion; it only removes one corpse from the Dregscape.
3/2
  • Shards of Alara
Skeletal Scrying

Skeletal Scrying {X}{B}

Instant
As an additional cost to cast this spell, exile X cards from your graveyard.
You draw X cards and you lose X life.
Skeletal Swarming

Skeletal Swarming {3}{B}{G}

Enchantment
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control.
At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.