29693 cards found
Ray of Frost

Ray of Frost {1}{U}

Enchantment - Aura
Flash
Enchant creature
When Ray of Frost enters the battlefield, if enchanted creature is red, tap it.
As long as enchanted creature is red, it loses all abilities.
Enchanted creature doesn't untap during its controller's untap step.
Reaper's Talisman

Reaper's Talisman {B}

Artifact - Equipment
Whenever equipped creature attacks, it gains deathtouch until end of turn.
Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.
Equip {2}
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Red Dragon

Red Dragon {4}{R}{R}

Creature - Dragon
Flying
Fire Breath — When Red Dragon enters the battlefield, it deals 4 damage to each opponent.
Red dragons consider the world and every creature in it as theirs to command.
4/4
Related card: Darigaaz, Shivan Champion
Rimeshield Frost Giant

Rimeshield Frost Giant {3}{U}{U}

Creature - Giant Warrior
Ward {3}
Frost giants carry the trophies of their greatest victories into battle, fashioned into armor of strength and savage beauty.
4/5
Rogue Class

Rogue Class {U}{B}

Enchantment - Class
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
{1}{U}{B}: Level 2
Creatures you control have menace.
{2}{U}{B}: Level 3
You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.
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Rust Monster

Rust Monster {2}{R}

Creature - Beast
First strike
Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn.
"They don't seem scary, but then you're suddenly standing there in your underclothes without a weapon. Then everything looks like a threat."
—Jarro, battle master
2/1
Scaled Herbalist

Scaled Herbalist {1}{G}

Creature - Lizard Druid
{T}: You may put a land card from your hand onto the battlefield.
"I could help you, or I could eat you for lunch. I haven't decided yet."
1/3
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Scion of Stygia

Scion of Stygia {2}{U}

Creature - Tiefling Shaman
Flash
Cone of Cold — When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20.
1—9 | Tap that creature.
10—20 | Tap that creature. It doesn't untap during its controller's next untap step.
2/1
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Secret Door

Secret Door {U}

Artifact Creature - Wall
Defender
{4}{U}: Venture into the dungeon. Activate only as a sorcery.
The way opened before him, and the dust of centuries stirred in the air.
0/4
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
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Sepulcher Ghoul

Sepulcher Ghoul {1}{B}

Creature - Zombie
Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.
Ghouls devour the dead and any living creatures unwary enough to fall into their grasp.
2/1
Related card: Sepulcher Ghoul (Alchemy)
Sepulcher Ghoul (Alchemy)

Sepulcher Ghoul (Alchemy) {1}{B}

Creature - Zombie
Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.
Ghouls devour the dead and any living creatures unwary enough to fall into their grasp.
2/2
Related card: Sepulcher Ghoul
Shambling Ghast

Shambling Ghast {B}

Creature - Zombie
When Shambling Ghast dies, choose one —
• Brave the Stench — Target creature an opponent controls gets -1/-1 until end of turn.
• Search the Body — Create a Treasure token.
1/1
Shessra, Death's Whisper

Shessra, Death's Whisper {2}{B}{G}

Legendary Creature - Human Elf Warlock
Bewitching Whispers — When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able.
Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
1/3
Related card: Shessra, Death's Whisper (Alchemy)
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Shessra, Death's Whisper (Alchemy)

Shessra, Death's Whisper (Alchemy) {1}{B}{G}

Legendary Creature - Human Elf Warlock
Bewitching Whispers — When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able.
Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
1/4
Related card: Shessra, Death's Whisper
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Shocking Grasp

Shocking Grasp {1}{U}

Instant
Target creature gets -2/-0 until end of turn.
Draw a card.
"Metal armor? A poor choice."
Shortcut Seeker

Shortcut Seeker {3}{U}

Creature - Human Rogue
Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon.
"Ah, the old 'trap door under a rug' trick. This is almost too easy."
2/5
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
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Silver Raven

Silver Raven {U}

Artifact Creature - Bird
Flying
When Silver Raven enters the battlefield, scry 1.
Wings take flight on whispered wind.
1/1
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Skeletal Swarming

Skeletal Swarming {3}{B}{G}

Enchantment
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control.
At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
Skullport Merchant

Skullport Merchant {2}{B}

Creature - Dwarf Citizen
When Skullport Merchant enters the battlefield, create a Treasure token.
{1}{B}, Sacrifice another creature or a Treasure: Draw a card.
"Buy something or get out."
1/4
Sorcerer Class

Sorcerer Class {U}{R}

Enchantment - Class
When Sorcerer Class enters the battlefield, draw two cards, then discard two cards.
{U}{R}: Level 2
Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
{3}{U}{R}: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Related card: Sorcerer Class (Alchemy)
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Sorcerer Class (Alchemy)

Sorcerer Class (Alchemy) {U}{R}

Enchantment - Class
When Sorcerer Class enters the battlefield, draw two cards, then discard two cards.
{U}{R}: Level 2
Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
{1}{U}{R}: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Related card: Sorcerer Class
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Soulknife Spy

Soulknife Spy {2}{U}

Creature - Elf Rogue
Whenever Soulknife Spy deals combat damage to a player, draw a card.
"My psychic blade cuts the mind and severs thoughts. Even if you survive, you'll never remember I was here."
3/2
Spare Dagger

Spare Dagger {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target."
Equip {1}
Related card: Arms Scavenger
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Sphere of Annihilation

Sphere of Annihilation {X}{B}

Artifact
Sphere of Annihilation enters the battlefield with X void counters on it.
At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
Spiked Pit Trap

Spiked Pit Trap {1}

Artifact
Flash
{5}, {T}, Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20.
1—9 | Spiked Pit Trap deals 5 damage to that creature.
10—20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.
Related card: Break Expectations