9715 cards found
Demonic Embrace

Demonic Embrace {1}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.
You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
Demonic Tutor

Demonic Tutor {1}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Beware the generosity of demons.
Related card: Key to the Archive
Demonic Vigor

Demonic Vigor {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, return that card to its owner's hand.
In the Cabal, death is just another mark of devotion.
Demonlord Belzenlok

Demonlord Belzenlok {4}{B}{B}

Legendary Creature - Elder Demon
Flying, trample
When Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
6/6
Den Protector

Den Protector {1}{G}

Creature - Human Warrior
Creatures with power less than Den Protector's power can't block it.
Megamorph {1}{G}
When Den Protector is turned face up, return target card from your graveyard to your hand.
2/1
Den of the Bugbear

Den of the Bugbear

Land
If you control two or more other lands, Den of the Bugbear enters tapped.
{T}: Add {R}.
{3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
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Dennick, Pious Apparition
Dennick, Pious Apprentice

Dennick, Pious Apparition

Legendary Creature - Spirit Soldier
(Color indicator: Dennick, Pious Apparition is white and blue)
Flying
Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn.
If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.
3/2
Card has other part: Dennick, Pious Apprentice
Dennick, Pious Apprentice
Dennick, Pious Apparition

Dennick, Pious Apprentice {W}{U}

Legendary Creature - Human Soldier
Lifelink
Cards in graveyards can't be the targets of spells or abilities.
Disturb {2}{W}{U}
2/3
Card has other part: Dennick, Pious Apparition
Denry Klin, Editor in Chief

Denry Klin, Editor in Chief {2}{W}{U}

Legendary Creature - Cat Advisor
Denry Klin, Editor in Chief enters with your choice of a +1/+1, first strike, or vigilance counter on it.
Whenever a nontoken creature you control enters, if Denry has counters on it, put the same number of each kind of counter on that creature.
2/2
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Deny Reality

Deny Reality {3}{U}{B}

Sorcery
Cascade
Return target permanent to its owner's hand.
Denying Wind

Denying Wind {7}{U}{U}

Sorcery
Search target player's library for up to seven cards and exile them. Then that player shuffles.
"The third wind of ascension is Eliminator, clearing Keld's path to victory."
—Keld Triumphant
Depala, Pilot Exemplar

Depala, Pilot Exemplar {1}{R}{W}

Legendary Creature - Dwarf Pilot
Other Dwarves you control get +1/+1.
Each Vehicle you control gets +1/+1 as long as it's a creature.
Whenever Depala, Pilot Exemplar becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.
3/3
Deploy the Gatewatch

Deploy the Gatewatch {4}{W}{W}

Sorcery
Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Gideon and Liliana may not have seen eye to eye, but that did not stop them from fighting side by side.
Depopulate

Depopulate {2}{W}{W}

Sorcery
Each player who controls a multicolored creature draws a card. Then destroy all creatures.
No screams rang out. No blood stained the streets. In an instant, the bustling metropolis simply fell silent.
Deputy of Detention

Deputy of Detention {1}{W}{U}

Creature - Vedalken Wizard
When Deputy of Detention enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
1/3
Deranged Hermit

Deranged Hermit {3}{G}{G}

Creature - Elf
Echo {3}{G}{G}
When Deranged Hermit enters, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.
1/1
Derevi, Empyrial Tactician

Derevi, Empyrial Tactician {G}{W}{U}

Legendary Creature - Bird Wizard
Flying
When Derevi, Empyrial Tactician enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent.
{1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.
2/3
Dermotaxi

Dermotaxi {2}

Artifact - Vehicle
Imprint — As Dermotaxi enters, exile a creature card from a graveyard.
Tap two untapped creatures you control: Until end of turn, Dermotaxi becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.
0/0
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Descend upon the Sinful

Descend upon the Sinful {4}{W}{W}

Sorcery
Exile all creatures.
Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
Above the cries, a phrase rang out: "You will all be saved."
Descendants' Path

Descendants' Path {2}{G}

Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
Descent into Avernus

Descent into Avernus {2}{R}

Enchantment
At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus.
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Desecrated Tomb

Desecrated Tomb {3}

Artifact
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
The grave robbers were startled, for the door to the mausoleum was already open.
Desert

Desert

Land - Desert
{T}: Add {C}.
{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
Related card: City in a Bottle
Desert Cerodon

Desert Cerodon {5}{R}

Creature - Beast
Cycling {R}
The endless expanse of desert surrounding Naktamun sometimes yields threats that the gods themselves must answer.
6/4
Desert Twister

Desert Twister {4}{G}{G}

Sorcery
Destroy target permanent.
Massive, mindless, and imbued with one terrible purpose.
Related card: City in a Bottle