2270 cards found
Totentanz, Swarm Piper

Totentanz, Swarm Piper {1}{B}{R}

Legendary Creature - Human Warlock Bard
Whenever Totentanz, Swarm Piper or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This creature can't block."
{1}{B}: Target attacking Rat you control gains deathtouch until end of turn.
Among the rats, he found the acceptance the human world never gave him.
2/3
  • Wilds of Eldraine
Tovolar, Dire Overlord
Tovolar, the Midnight Scourge

Tovolar, Dire Overlord {1}{R}{G}

Legendary Creature - Human Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
3/3
Card has other part: Tovolar, the Midnight Scourge
Related card: Ominous Traveler
Tovolar, the Midnight Scourge
Tovolar, Dire Overlord

Tovolar, the Midnight Scourge

Legendary Creature - Werewolf
(Color indicator: Tovolar, the Midnight Scourge is red and green)
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
4/4
Card has other part: Tovolar, Dire Overlord
Related card: Ominous Traveler
Tower Drake

Tower Drake {2}{U}

Creature - Drake
Flying
{W}: Tower Drake gets +0/+1 until end of turn.
The first motion put forth in the pristine Jelenn Column was for severe restrictions on the airspace around New Prahv.
2/1
Toxrill, the Corrosive

Toxrill, the Corrosive {5}{B}{B}

Legendary Creature - Slug Horror
At the beginning of each end step, put a slime counter on each creature you don't control.
Creatures you don't control get -1/-1 for each slime counter on them.
Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.
{U}{B}, Sacrifice a Slug: Draw a card.
7/7
Traitor's Roar

Traitor's Roar {4}{B/R}

Sorcery
Tap target untapped creature. It deals damage equal to its power to its controller.
Conspire
  • Shadowmoor
Tramway Station

Tramway Station

Land
Tramway Station enters the battlefield tapped.
{T}: Add {B} or {R}.
{2}{B}{R}, {T}, Sacrifice Tramway Station: Draw a card.
A ten-minute ride can take you to the luxury of Park Heights, or the grit of the Caldaia.
  • Streets of New Capenna 258 356
Tranquil Cove

Tranquil Cove

Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
The sky darkened and the seas turned to oil as the gods of Theros themselves fell to New Phyrexia.
Tranquil Expanse

Tranquil Expanse

Land
Tranquil Expanse enters the battlefield tapped.
{T}: Add {G} or {W}.
Beyond the chaos of Ghirapur lies a vibrant world where aether flows through nature.
Tranquil Garden

Tranquil Garden

Land
{T}: Add {C}.
{T}: Add {G} or {W}. Tranquil Garden doesn't untap during your next untap step.
  • Champions of Kamigawa
Transluminant

Transluminant {1}{G}

Creature - Dryad Shaman
{W}, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step.
"Forget yourself. Forget your city. Forget your homes, your families, the debts and obligations that hold you to this world."
2/2
Travel Preparations

Travel Preparations {1}{G}

Sorcery
Put a +1/+1 counter on each of up to two target creatures.
Flashback {1}{W}
Visiting a shrine at the start of a journey makes the traveler more likely to finish it.
Treacherous Terrain

Treacherous Terrain {6}{R}{G}

Sorcery
Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls.
Basic landcycling {2}
Treebeard, Gracious Host

Treebeard, Gracious Host {2}{G}{W}

Legendary Creature - Treefolk
Trample, ward {2}
When Treebeard, Gracious Host enters the battlefield, create two Food tokens.
Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.
"I go my own way, but your way may go along with mine for a while."
0/5
  • Tales of Middle-earth Commander 73 153 483
Treefolk Healer

Treefolk Healer {4}{G}

Creature - Treefolk Cleric
{2}{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
Protected by druids for untold centuries, the forest began to return the favor.
2/3
  • Invasion
Trelasarra, Moon Dancer

Trelasarra, Moon Dancer {G}{W}

Legendary Creature - Elf Cleric
Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1.
"Eilistraee teaches us that we are not bound by the circumstances of our birth. We all may find beauty and light, if we have the courage to seek them."
2/2
Trench Wurm

Trench Wurm {3}{B}

Creature - Wurm
{2}{R}, {T}: Destroy target nonbasic land.
"Their arrival marks the end of Yawgmoth's subtlety."
—Urza
3/3
  • Invasion
Tresserhorn Sinks

Tresserhorn Sinks

Snow Land
Tresserhorn Sinks enters the battlefield tapped.
{T}: Add {B} or {R}.
"Our land oppressed by silent Cold,
We weary wretches, young and old,
Pray that Springtime loose his hold."
—The Dynasty of Winter Kings
  • Coldsnap
Tribute to Urborg

Tribute to Urborg {1}{B}

Instant
Kicker {1}{U}
Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets an additional -1/-1 until end of turn for each instant and sorcery card in your graveyard.
  • Dominaria United
Troll-Horn Cameo

Troll-Horn Cameo {3}

Artifact
{T}: Add {R} or {G}.
"I found a troll-horn fragment in the wooded foothills of Hurloon, and it keeps growing larger. I wonder, is the horn recreating itself or the troll?"
—Isel, master carver
  • Invasion
Trostani Discordant

Trostani Discordant {3}{G}{W}

Legendary Creature - Dryad
Other creatures you control get +1/+1.
When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.
At the beginning of your end step, each player gains control of all creatures they own.
1/4
Trostani's Summoner

Trostani's Summoner {5}{G}{W}

Creature - Elf Shaman
When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
1/1
Trostani, Selesnya's Voice

Trostani, Selesnya's Voice {G}{G}{W}{W}

Legendary Creature - Dryad
Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
{1}{G}{W}, {T}: Populate.
2/5
Trostani, Three Whispers

Trostani, Three Whispers {G}{G/W}{W}

Legendary Creature - Dryad
{1}{G}: Target creature gains deathtouch until end of turn.
{G/W}: Target creature gains vigilance until end of turn.
{2}{W}: Target creature gains double strike until end of turn.
Tangled in the heart of Vitu-Ghazi, they guard their secrets from eager ears.
4/4
Trouble

Trouble {2}{R}

Sorcery
Trouble deals damage to target player equal to the number of cards in that player's hand.
Fuse
Card has other part: Toil
  • Dragon's Maze