29661 cards found
Battle Squadron

Battle Squadron {3}{R}{R}

Creature - Goblin
Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.
The goblins made an unruly pile with military precision.
*/*
Kinetic Augur

Kinetic Augur {3}{R}

Creature - Human Shaman
Trample
Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard.
When Kinetic Augur enters the battlefield, discard up to two cards, then draw that many cards.
*/4
  • Core Set 2021
Wren's Run Packmaster

Wren's Run Packmaster {3}{G}

Creature - Elf Warrior
Champion an Elf
{2}{G}: Create a 2/2 green Wolf creature token.
Wolves you control have deathtouch.
5/5
Territorial Roc

Territorial Roc {1}{W}

Creature - Bird
Flying
"Such lesser creatures must be purged from the sky. What use do they have but to help channel the lightning of our mighty dragonlord?"
—Gvar Barzeel, Kolaghan warrior
1/3
  • Dragons of Tarkir
Haakon, Stromgald Scourge

Haakon, Stromgald Scourge {1}{B}{B}

Legendary Creature - Zombie Knight
You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.
As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard.
When Haakon dies, you lose 2 life.
3/3
Painwracker Oni

Painwracker Oni {3}{B}{B}

Creature - Demon Spirit
Fear
At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.
"Blood flows. Blood calls. Blood devours all and only blood remains."
—Ogre chant
5/4
  • Champions of Kamigawa
Roar of Resistance

Roar of Resistance {1}{R}

Enchantment
Creature tokens you control have haste.
Whenever one or more creatures attack, you may pay {1}{R}. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn.
  • Phyrexia: All Will Be One Commander 15 53
Circuit Mender

Circuit Mender {3}

Artifact Creature - Insect
When Circuit Mender enters the battlefield, you gain 2 life.
When Circuit Mender leaves the battlefield, draw a card.
Inspired by industrious silkworms, its maker crafted it to restore the broken pieces of the world.
2/3
Related card: Circuit Mender (Alchemy)
Helix Pinnacle

Helix Pinnacle {G}

Enchantment
Shroud
{X}: Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
Dino DNA

Dino DNA {1}

Artifact
Imprint{1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.
{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
"Dinosaurs left their blueprints behind for us."
—Mr. DNA
  • Jurassic World Collection 20 45
Thornhide Wolves

Thornhide Wolves {4}{G}

Creature - Wolf
"Halana grew brambles to create a barricade around our camp, hoping that it would keep the wolves out. That was a mistake for which we almost paid dearly."
—Alena, trapper of Kessig
4/5
Dread Presence

Dread Presence {3}{B}

Creature - Nightmare
Whenever a Swamp enters the battlefield under your control, choose one —
• You draw a card and you lose 1 life.
• Dread Presence deals 2 damage to any target and you gain 2 life.
It beckons silently, waiting in the darkness.
3/3
Burn Bright

Burn Bright {2}{R}

Instant
Creatures you control get +2/+0 until end of turn.
"From a great bonfire at the dawn of time, the first Gruul kindled their rage. The same flame burns in you."
—Kroshkar, Gruul shaman
Border Patrol

Border Patrol {4}{W}

Creature - Human Nomad
Vigilance
"We have been victims of treachery, of the Cabal, and of our own ambitions. No more."
—Commander Eesha
1/6
  • Judgment
Integrity

Integrity {R/W}

Instant
Target creature gets +2/+2 until end of turn.
Card has other part: Intervention
Moon-Circuit Hacker (Alchemy)

Moon-Circuit Hacker (Alchemy) {1}{U}

Enchantment Creature - Human Ninja
Ninjutsu {U}
Whenever Moon-Circuit Hacker deals combat damage to a player, scry 2, then draw a card. Discard a card unless Moon-Circuit Hacker entered the battlefield this turn.
2/1
Related card: Moon-Circuit Hacker
  • Kamigawa: Neon Dynasty
Kheru Mind-Eater

Kheru Mind-Eater {2}{B}

Creature - Vampire
Menace
Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down.
You may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards.
1/3
Elite Arcanist

Elite Arcanist {3}{U}

Creature - Human Wizard
When Elite Arcanist enters the battlefield, you may exile an instant card from your hand.
{X}, {T}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card.
1/1
  • Magic 2014
Tremble

Tremble {1}{R}

Sorcery
Each player sacrifices a land.
Otaria's frequent tremors are the last stages of Dominaria's recovery from the Phyrexian war.
  • Odyssey
Mercadian Lift

Mercadian Lift {2}

Artifact
{1}, {T}: Put a winch counter on Mercadian Lift.
{T}, Remove X winch counters from Mercadian Lift: You may put a creature card with mana value X from your hand onto the battlefield.
  • Mercadian Masques
Your Temple Is Under Attack

Your Temple Is Under Attack {2}{W}

Instant
Choose one —
• Pray for Protection — Creatures you control gain indestructible until end of turn.
• Strike a Deal — You and target opponent each draw two cards.
"You trespass on sacred ground, monster. Leave while you still can."
  • Commander Legends: Battle for Baldur's Gate
Savageborn Hydra

Savageborn Hydra {X}{R}{G}

Creature - Hydra
Double strike
Savageborn Hydra enters the battlefield with X +1/+1 counters on it.
{1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.
0/0
Simic Initiate

Simic Initiate {G}

Creature - Human Mutant
Graft 1
Simic initiates begin their training as experimental subjects. Failures are flushed to the undersewers.
0/0
Loxodon Line Breaker

Loxodon Line Breaker {2}{W}

Creature - Elephant Soldier
Loxodons are firm in stature and spirit. No matter the odds, they are always first into battle.
3/2
Soul-Guide Lantern

Soul-Guide Lantern {1}

Artifact
When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.
{T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.
{1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card.