29886 cards found
Orcus, Prince of Undeath

Orcus, Prince of Undeath {X}{2}{B}{R}

Legendary Creature - Demon
Flying, trample
When Orcus, Prince of Undeath enters the battlefield, choose one —
• Each other creature gets -X/-X until end of turn. You lose X life.
• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.
5/3
Oswald Fiddlebender

Oswald Fiddlebender {1}{W}

Legendary Creature - Gnome Artificer
Magical Tinkering{W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
"Can't see this airship crashing in the near future. Sturdy as a rock."
2/2
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Owlbear

Owlbear {3}{G}{G}

Creature - Bird Bear
Trample
Keen Senses — When Owlbear enters the battlefield, draw a card.
Many people believe a misguided wizard created the first owlbear, but others insist that these creatures have always dwelled in the Feywild.
4/4
Paladin Class

Paladin Class {W}

Enchantment - Class
Spells your opponents cast during your turn cost {1} more to cast.
{2}{W}: Level 2
Creatures you control get +1/+1.
{4}{W}: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
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Paladin's Shield

Paladin's Shield {1}{W}

Artifact - Equipment
Flash
When Paladin's Shield enters the battlefield, attach it to target creature you control.
Equipped creature gets +0/+2.
Equip {3}
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Pixie Guide

Pixie Guide {1}{U}

Creature - Faerie
Flying
Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Pixies are well known as pranksters, but some delight in more helpful magic.
1/3
  • Adventures in the Forgotten Realms 66 309
Planar Ally

Planar Ally {3}{W}{W}

Creature - Angel
Flying
Whenever Planar Ally attacks, venture into the dungeon.
Her light touches every corner and her wings brush either wall, leaving no place for evil to lurk.
3/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
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Plate Armor

Plate Armor {2}{W}

Artifact - Equipment
Equipped creature gets +3/+3 and has ward {1}.
Equip {3}. This ability costs {1} less to activate for each other Equipment you control.
Related card: Plate Armor (Alchemy)
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Plate Armor (Alchemy)

Plate Armor (Alchemy) {1}{W}

Artifact - Equipment
Equipped creature gets +3/+3 and has ward {1}.
Equip {3}. This ability costs {1} less to activate for each other Equipment you control.
Related card: Plate Armor
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Plundering Barbarian

Plundering Barbarian {2}{R}

Creature - Dwarf Barbarian
When Plundering Barbarian enters the battlefield, choose one —
• Smash the Chest — Destroy target artifact.
• Pry It Open — Create a Treasure token.
2/2
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Portable Hole

Portable Hole {W}

Artifact
When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.
"They fall for it every time."
Potion of Healing

Potion of Healing {1}{W}

Artifact
When Potion of Healing enters the battlefield, draw a card.
{W}, {T}, Sacrifice Potion of Healing: You gain 3 life.
Magic can knit the body back together, but the courage to fight on comes only from within.
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Power Word Kill

Power Word Kill {1}{B}

Instant
Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.
Aramil issued a long, heroic challenge, then the lich felled him with a single word.
Power of Persuasion

Power of Persuasion {2}{U}

Sorcery
Choose target creature an opponent controls, then roll a d20.
1—9 | Return it to its owner's hand.
10—19 | Its owner puts it on the top or bottom of their library.
20 | Gain control of it until the end of your next turn.
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Precipitous Drop

Precipitous Drop {2}{B}

Enchantment - Aura
Enchant creature
When Precipitous Drop enters the battlefield, venture into the dungeon.
Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Precipitous Drop (Alchemy) Tomb of Annihilation Undercity
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Precipitous Drop (Alchemy)

Precipitous Drop (Alchemy) {1}{B}

Enchantment - Aura
Enchant creature
When Precipitous Drop enters the battlefield, venture into the dungeon.
Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Precipitous Drop Tomb of Annihilation Undercity
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Price of Loyalty

Price of Loyalty {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn.
"Most folks got mayhem in their hearts. Just gotta know their price."
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Priest of Ancient Lore

Priest of Ancient Lore {2}{W}

Creature - Dwarf Cleric
When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card.
"We are a product of our ancestors, the apotheosis of countless noble generations. Speak their names with reverence, and they will guide your path."
2/1
Prosperous Innkeeper

Prosperous Innkeeper {1}{G}

Creature - Halfling Citizen
When Prosperous Innkeeper enters the battlefield, create a Treasure token.
Whenever another creature enters the battlefield under your control, you gain 1 life.
1/1
Purple Worm

Purple Worm {5}{G}{G}

Creature - Worm
This spell costs {2} less to cast if a creature died this turn.
Ward {2}
Underground civilizations maintain magical barriers around their settlements to deter these monsters.
8/7
  • Adventures in the Forgotten Realms 201 332
Rally Maneuver

Rally Maneuver {2}{W}

Instant
Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.
"Don't give up! You are steel and fire, and victory is yours to seize."
Ranger Class

Ranger Class {1}{G}

Enchantment - Class
When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token.
{1}{G}: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
{3}{G}: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
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Ranger's Hawk

Ranger's Hawk {W}

Creature - Bird
Flying
{3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery.
Swift eyes to scout the way ahead.
1/1
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
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Ranger's Longbow

Ranger's Longbow {1}{G}

Artifact - Equipment
Equipped creature gets +2/+1 and has reach.
Equip {3}
With the right weapon, a fearsome beholder is nothing more than a big floating bullseye.
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Ray of Enfeeblement

Ray of Enfeeblement {B}

Instant
Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.
Erigan cried out in pain as a hideous weakness settled into his bones.
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