27633 cards found
Seasons Past

Seasons Past {4}{G}{G}

Sorcery
Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
The seeds of new life take root in the soil of old.
Seat of the Synod

Seat of the Synod

Artifact Land
{T}: Add {U}.
Lumengrid, site of the Knowledge Pool, source of vedalken arcana.
Secluded Courtyard

Secluded Courtyard

Land
As Secluded Courtyard enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Related card: Boseiju Pathlighter
Secluded Glen

Secluded Glen

Land
As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.
{T}: Add {U} or {B}.
Protected by glamers and guile, Glen Elendra harbors the elusive Oona, queen of the fae.
Secluded Steppe

Secluded Steppe

Land
Secluded Steppe enters the battlefield tapped.
{T}: Add {W}.
Cycling {W}
Second Breakfast

Second Breakfast {2}{W}

Instant
Up to two target creatures each get +2/+1 until end of turn. Create a Food token.
The Hobbits of the Shire were fond of six meals a day—when they could get them.
  • The Lord of the Rings: Tales of Middle-earth 29 480
Second Chance

Second Chance {2}{U}

Enchantment
At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.
The greatest gift is the opportunity to right one's wrongs.
  • Urza's Legacy
Second Guess

Second Guess {1}{U}

Instant
Counter target spell that's the second spell cast this turn.
"I see where you're going with that. I don't like it."
—Dierk, geistmage
  • Avacyn Restored
Second Harvest

Second Harvest {2}{G}{G}

Instant
For each token you control, create a token that's a copy of that permanent.
"The cornfields promise a good yield this season."
—Radwick, farmer of Gatstaf
Second Sight

Second Sight {2}{U}

Instant
Choose one —
• Look at the top five cards of target opponent's library, then put them back in any order.
• Look at the top five cards of your library, then put them back in any order.
Entwine {U}
  • Darksteel
Second Sunrise

Second Sunrise {1}{W}{W}

Instant
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
The bright tunnel sometimes leads back to life.
Second Thoughts

Second Thoughts {4}{W}

Instant
Exile target attacking creature.
Draw a card.
It suddenly dawned on Jorin that farming was quite a noble profession.
Second Wind

Second Wind {2}{U}

Enchantment - Aura
Enchant creature
{T}: Tap enchanted creature.
{T}: Untap enchanted creature.
Vindr stormchasers believe that the same ancient forces that move the winds can also move mortal minds and hearts.
  • Future Sight
Secret Door

Secret Door {U}

Artifact Creature - Wall
Defender
{4}{U}: Venture into the dungeon. Activate only as a sorcery.
The way opened before him, and the dust of centuries stirred in the air.
0/4
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Secret Passage

Secret Passage

Land
Secret Passage enters the battlefield tapped.
{T}: Add {U} or {B}.
{4}, {T}: Investigate.
  • Ravnica: Clue Edition
Secret Plans

Secret Plans {G}{U}

Enchantment
Face-down creatures you control get +0/+1.
Whenever a permanent you control is turned face up, draw a card.
Secret Rendezvous

Secret Rendezvous {1}{W}{W}

Sorcery
You and target opponent each draw three cards.
Strixhaven's five colleges encourage natural rivalries among the students, but some bonds transcend all barriers.
  • Strixhaven: School of Mages
Secret Salvage

Secret Salvage {3}{B}{B}

Sorcery
Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.
There is no shortage of illegal salvage in Ghirapur, nor of those who are willing to profit from it.
Secretkeeper

Secretkeeper {3}{U}

Creature - Spirit
As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.
It is all the things that humanity was not meant to know.
2/2
  • Saviors of Kamigawa
Secrets of the Dead

Secrets of the Dead {2}{U}

Enchantment
Whenever you cast a spell from your graveyard, draw a card.
"The veil between the living and the dead is so very thin that the whispers of the ancients can finally be heard."
—Amalric of Midvast Hall
Secrets of the Golden City

Secrets of the Golden City {1}{U}{U}

Sorcery
Ascend
Draw two cards. If you have the city's blessing, draw three cards instead.
Stolen knowledge can never be stolen back.
Secrets of the Key

Secrets of the Key {U}

Instant
Investigate. If this spell was cast from a graveyard, investigate twice instead.
Flashback {3}{U}
As Sigarda and Sorin battled, Arlinn and Teferi recovered the key from the Markov catacombs.
Secure the Scene

Secure the Scene {4}{W}

Sorcery
Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.
"You know it's a great show when the Azorius arrest the props, too!"
—Judith, the Scourge Diva
  • Core Set 2021
Secure the Wastes

Secure the Wastes {X}{W}

Instant
Create X 1/1 white Warrior creature tokens.
"The Shifting Wastes provide our clan eternal protection. It is our duty to return the favor."
—Kadri, Dromoka warrior
Securitron Squadron

Securitron Squadron {1}{W}

Artifact Creature - Robot
Squad {3}
Vigilance
Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.
2/2