Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. Equip {4}
Living weapon Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.
"She's a smart one. Noticed all on her own that the bloodsuckers wave their hands around to do their filthy magic, so she rips off their hands first." —Citamitzin, Sun Empire warrior
Sea Gate enters the battlefield tapped. As Sea Gate enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.
An efficient route from a smuggler's ship to a patriar's manor.
"He's a living library. He remembers everything our band of explorers has seen, and we can use that to our advantage." —Zahr Gada, Halimar expedition leader
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Kicker {4}{U} When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.
"It rose above our heads, above the ship, and still higher yet. No foggy, ice-laden sea in the world could frighten me more." —General Jarkeld, the Arctic Fox