27388 cards found
Seller of Songbirds

Seller of Songbirds {2}{W}

Creature - Human
When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.
"Lady Wren is the one merchant in Keyhole Downs who isn't running a scam."
—Mirela, Azorius hussar
1/2
Selvala's Charge

Selvala's Charge {4}{G}

Sorcery
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.
Selvala's arrival never goes unnoticed.
  • Conspiracy
Selvala's Enforcer

Selvala's Enforcer {3}{G}

Creature - Elf Warrior
Parley — When Selvala's Enforcer enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.
2/2
  • Conspiracy
Selvala's Stampede

Selvala's Stampede {4}{G}{G}

Sorcery
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Selvala, Explorer Returned

Selvala, Explorer Returned {1}{G}{W}

Legendary Creature - Elf Scout
Parley{T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
"The Lowlands refuse to suffer at the whims of the High City."
2/4
Selvala, Heart of the Wilds

Selvala, Heart of the Wilds {1}{G}{G}

Legendary Creature - Elf Scout
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
2/3
Semblance Anvil

Semblance Anvil {3}

Artifact
Imprint — When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.
Spells you cast that share a card type with the exiled card cost {2} less to cast.
Forged from what it forges.
  • The Brothers' War Retro Artifacts 52 115 115z
  • Scars of Mirrodin
Semblance Scanner

Semblance Scanner {2}{U}

Artifact Creature - Equipment Shapeshifter
Whenever Semblance Scanner or equipped creature deals combat damage to a player, if it's not a token, conjure a duplicate of it into your hand.
Reconfigure {1}
3/2
  • Alchemy: Kamigawa
Semester's End

Semester's End {3}{W}

Instant
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Sen Triplets

Sen Triplets {2}{W}{U}{B}

Legendary Artifact Creature - Human Wizard
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.
They are the masters of your mind.
3/3
Senate Courier

Senate Courier {2}{U}

Creature - Bird
Flying
{1}{W}: Senate Courier gains vigilance until end of turn.
"This Dovin Baan came from nowhere. Watch him. Read his letters. He is more than he appears."
—Lazav
1/4
  • Ravnica Allegiance
Senate Griffin

Senate Griffin {2}{W/U}{W/U}

Creature - Griffin
Flying
When Senate Griffin enters the battlefield, scry 1.
"The Senate griffins overhead used to make people think of order and safety. Not anymore."
—Lavinia
3/2
  • Ravnica Allegiance
Senate Guildmage

Senate Guildmage {W}{U}

Creature - Human Wizard
{W}, {T}: You gain 2 life.
{U}, {T}: Draw a card, then discard a card.
2/2
  • Ravnica Allegiance
Senator Peacock

Senator Peacock {3}{U}{U}

Legendary Creature - Human Advisor
Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card."
Whenever you sacrifice a Clue, target creature can't be blocked this turn.
3/4
  • Ravnica: Clue Edition
Send to Sleep

Send to Sleep {1}{U}

Instant
Tap up to two target creatures.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
Sengir Autocrat

Sengir Autocrat {3}{B}

Creature - Human
When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.
When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
"The penalty for idleness is death. The penalty for disputing the penalty is death."
2/2
Related card: Apocalypse Chime
Sengir Bats

Sengir Bats {1}{B}{B}

Creature - Bat
Flying
Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.
"They are the eyes of the Baron, and they know your fears."
—Ihsan's Shade
1/2
Related card: Apocalypse Chime
  • Homelands 57a 57b
Sengir Connoisseur

Sengir Connoisseur {3}{B}{B}

Creature - Vampire
Flying
Whenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This ability triggers only once each turn.
"We cannot afford to let the Phyrexians win. They taste terrible."
3/3
  • Dominaria United
Sengir Nosferatu

Sengir Nosferatu {3}{B}{B}

Creature - Vampire
Flying
{1}{B}, Exile Sengir Nosferatu: Create a 1/2 black Bat creature token with flying. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."
4/4
Sengir Vampire

Sengir Vampire {3}{B}{B}

Creature - Vampire
Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal.
4/4
Sengir, the Dark Baron

Sengir, the Dark Baron {4}{B}{B}

Legendary Creature - Vampire Noble
Flying
Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.
Whenever another player loses the game, you gain life equal to that player's life total as the turn began.
Partner
4/4
Sensation Gorger

Sensation Gorger {1}{R}{R}

Creature - Goblin Shaman
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards their hand, then draws four cards.
More, more, more!
2/2
  • Morningtide
Sensei Golden-Tail

Sensei Golden-Tail {1}{W}

Legendary Creature - Fox Samurai
Bushido 1
{1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
2/1
Sensei's Divining Top

Sensei's Divining Top {1}

Artifact
{1}: Look at the top three cards of your library, then put them back in any order.
{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
Senseless Rage

Senseless Rage {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Madness {1}{R}
  • Shadows over Innistrad