25359 cards found
Sphinx's Revelation

Sphinx's Revelation {X}{W}{U}{U}

Instant
You gain X life and draw X cards.
"Let the knowledge of absolute law inspire you to live a life of absolute order."
Sphinx's Tutelage

Sphinx's Tutelage {2}{U}

Enchantment
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.
{5}{U}: Draw a card, then discard a card.
"You've never considered the implications of dealing with another telepath, Jace."
Sphinx-Bone Wand

Sphinx-Bone Wand {7}

Artifact
Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to any target.
Its host's final curse lies captured within.
Spider Climb

Spider Climb {G}

Enchantment - Aura
You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+3 and has reach.
  • Visions
Spider Spawning

Spider Spawning {4}{G}

Sorcery
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.
Flashback {6}{B}
Related card: Ishkanah, Broodmother
Spider Umbra

Spider Umbra {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has reach.
Umbra armor
Spidersilk Armor

Spidersilk Armor {2}{G}

Enchantment
Creatures you control get +0/+1 and have reach.
It hardly weighs anything, but it takes all day to remove.
Spidersilk Net

Spidersilk Net {0}

Artifact - Equipment
Equipped creature gets +0/+2 and has reach.
Equip {2}
"Dragons are our betters, but we will fight them if our dragonlord orders it."
Spiderwig Boggart

Spiderwig Boggart {2}{B}

Creature - Goblin Shaman
When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn.
Auntie Flint was the first to pioneer the spiderwig, a mass of arachnids intended to be worn rather than eaten.
2/2
  • Lorwyn
Spidery Grasp

Spidery Grasp {2}{G}

Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn.
There are no safe paths through the Trial of Strength.
Related card: Ishkanah, Broodmother
Spike Breeder

Spike Breeder {3}{G}

Creature - Spike
Spike Breeder enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token.
0/0
Spike Cannibal

Spike Cannibal {1}{B}{B}

Creature - Spike
Spike Cannibal enters the battlefield with a +1/+1 counter on it.
When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it.
0/0
  • Exodus
Spike Colony

Spike Colony {4}{G}

Creature - Spike
Spike Colony enters the battlefield with four +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
0/0
Spike Drone

Spike Drone {G}

Creature - Spike Drone
Spike Drone enters the battlefield with a +1/+1 counter on it.
{2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
0/0
  • Tempest
Spike Feeder

Spike Feeder {1}{G}{G}

Creature - Spike
Spike Feeder enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
0/0
Spike Hatcher

Spike Hatcher {6}{G}

Creature - Spike
Spike Hatcher enters the battlefield with six +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
0/0
Spike Jester

Spike Jester {B}{R}

Creature - Goblin Warrior
Haste
For the Rakdos, "suicidal charge" and "good showmanship" are one and the same.
3/1
Spike Rogue

Spike Rogue {1}{G}{G}

Creature - Spike
Spike Rogue enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.
0/0
  • Exodus
Spike Soldier

Spike Soldier {2}{G}{G}

Creature - Spike Soldier
Spike Soldier enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
0/0
  • Stronghold
Spike Tiller

Spike Tiller {3}{G}{G}

Creature - Spike
Spike Tiller enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
0/0
  • Time Spiral
Spike Weaver

Spike Weaver {2}{G}{G}

Creature - Spike
Spike Weaver enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
0/0
Spike Worker

Spike Worker {2}{G}

Creature - Spike
Spike Worker enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
0/0
Spike, Tournament Grinder

Spike, Tournament Grinder {2}{B/P}{B/P}

Legendary Creature - Human Gamer
({B/P} can be paid with either {B} or 2 life.)
{B/P}{B/P}{B/P}{B/P}: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand.
"Just wait—I have a response."
1/1
Spiked Baloth

Spiked Baloth {3}{G}

Creature - Beast
Trample
If a baloth isn't hungry, it's dead.
4/2
  • Magic 2013
Spiked Ripsaw

Spiked Ripsaw {2}{G}

Artifact - Equipment
Equipped creature gets +3/+3.
Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn.
Equip {3}