24884 cards found
Stroke of Luck

Stroke of Luck {1}{B}

Sorcery
Look at the top four cards of your library. Choose one of them and put all cards with the same name as the chosen card from among them into your hand. You lose 1 life for each card put into your hand this way. Put the rest on the bottom of your library in a random order.
  • Alchemy Horizons: Baldur's Gate
Stroke of Midnight

Stroke of Midnight {2}{W}

Instant
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
"Who was that knight, so graceful and strong? Why did she flee before the food was gone?"
—Tale of the Masked Maiden
Stromkirk Bloodthief

Stromkirk Bloodthief {2}{B}

Creature - Vampire Rogue
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.
Unlike Innistrad's more ostentatious vampire families, Stromkirk vampires take pride in silence and subterfuge.
2/2
Related card: Ominous Traveler
Stromkirk Captain

Stromkirk Captain {1}{B}{R}

Creature - Vampire Soldier
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
"No longer can we allow our human populations to be mindlessly slaughtered by ghouls. Slay all who trespass."
—Runo Stromkirk
2/2
Stromkirk Condemned

Stromkirk Condemned {B}{B}

Creature - Vampire Horror
Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.
"Blood from the vein is the finest vintage to accompany a feast of the mind."
—Runo Stromkirk
2/2
Stromkirk Mentor

Stromkirk Mentor {3}{B}

Creature - Vampire Soldier
When this creature enters, put a +1/+1 counter on another target Vampire you control.
The lineage of Runo Stromkirk is known for producing some of Nephalia's greatest fencing masters.
4/2
  • Shadows over Innistrad
Stromkirk Noble

Stromkirk Noble {R}

Creature - Vampire Noble
This creature can't be blocked by Humans.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
"A responsible king walks among his subjects."
1/1
Stromkirk Occultist

Stromkirk Occultist {2}{R}

Creature - Vampire Horror
Trample
Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness {1}{R}
3/2
Stromkirk Patrol

Stromkirk Patrol {4}{B}

Creature - Vampire Soldier
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
"You'd best move along, human. Our palates are far less discerning than our master's."
4/3
Strong Back

Strong Back {2}{G}

Enchantment - Aura
Enchant creature
Equip abilities you activate that target enchanted creature cost {3} less to activate.
Aura spells you cast that target enchanted creature cost {3} less to cast.
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
Strong, the Brutish Thespian

Strong, the Brutish Thespian {4}{G}{G}

Legendary Creature - Mutant Berserker
Ward {2}
Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong.
You gain life rather than lose life from radiation.
"Strong learn secret to human power from Mack Beth."
7/7
Strongarm Monk

Strongarm Monk {4}{W}

Creature - Human Monk
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
"His companions are wise to follow him, for his foes dare not stand in his way."
—Zhiada, Dirgur protector
3/3
  • Dragons of Tarkir
Strongbox Raider

Strongbox Raider {2}{R}{R}

Creature - Orc Pirate
Raid — When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
"Tonight, we feast!"
5/2
  • Foundations
Stronghold Arena

Stronghold Arena {1}{B}

Enchantment
Kicker {G} and/or {W}
When this enchantment enters, you gain 3 life for each time it was kicked.
Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
Stronghold Assassin

Stronghold Assassin {1}{B}{B}

Creature - Phyrexian Zombie Assassin
{T}, Sacrifice a creature: Destroy target nonblack creature.
The assassin sees only throats and hears only heartbeats.
2/1
Stronghold Confessor

Stronghold Confessor {B}

Creature - Human Cleric
Kicker {3}
Menace
If this creature was kicked, it enters with two +1/+1 counters on it.
1/1
Stronghold Furnace

Stronghold Furnace

Plane - Rath
If a source would deal damage to a permanent or player, it deals double that damage instead.
Whenever chaos ensues, Stronghold Furnace deals 1 damage to any target.
Stronghold Rats

Stronghold Rats {2}{B}

Creature - Rat
Shadow
Whenever this creature deals combat damage to a player, each player discards a card.
In the stronghold's dungeons, the shadows hide in the vermin.
2/1
Stroopwafel Cafe

Stroopwafel Cafe

Plane - Amsterdam
Players may look at the top card of their library at any time and may play cards from the top of their library.
The top card of each player's library is a Food artifact. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Activate this ability from the top of the library.)
Chaos: You may sacrifice a Food. If you do, draw a card, gain three life and each opponent loses 3 life.
  • Black Lotus Unknown Planechase
Structural Assault

Structural Assault {3}{R}{R}

Sorcery
Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.
After the attack on the Vantoleone, the fragile balance of power shattered completely, and the city descended into chaos.
Structural Distortion

Structural Distortion {3}{R}

Sorcery
Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.
"As Zendikar has bled, so will Innistrad. As I have wept, so will Sorin."
—Nahiri
  • Shadows over Innistrad
Struggle

Struggle {2}{R}

Instant
Struggle deals damage to target creature equal to the number of lands you control.
Card has other part: Survive
Struggle for Project Purity

Struggle for Project Purity {3}{U}

Enchantment
As this enchantment enters, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Struggle for Skemfar

Struggle for Skemfar {3}{G}

Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.
Foretell {G}
Strutting Turkey

Strutting Turkey {3}{W}

Host Creature - Bird
When this creature enters,
exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.
2/2
  • Unsanctioned