29661 cards found
Flay Essence

Flay Essence {1}{B}{B}

Sorcery
Exile target creature or planeswalker. You gain life equal to the number of counters on it.
"Your argument as to why I should spare you lacked substance. Now, so do you."
—Geyadrone Dihada
  • Modern Horizons 2
Flayer Husk

Flayer Husk {1}

Artifact - Equipment
Living weapon
Equipped creature gets +1/+1.
Equip {2}
Flaying Tendrils

Flaying Tendrils {1}{B}{B}

Sorcery
Devoid
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
Only one Eldrazi stood against them, yet the defenders were outnumbered.
Fleetfeather Sandals

Fleetfeather Sandals {2}

Artifact - Equipment
Equipped creature has flying and haste.
Equip {2}
"The gods gave us no wings to fly, but they gave us an even greater gift: imagination."
—Daxos of Meletis
  • Theros
Fleeting Distraction

Fleeting Distraction {U}

Instant
Target creature gets -1/-0 until end of turn.
Draw a card.
The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword.
Fleeting Memories

Fleeting Memories {2}{U}

Enchantment
When Fleeting Memories enters the battlefield, investigate.
Whenever you sacrifice a Clue, target player mills three cards.
Fleeting Reflection

Fleeting Reflection {1}{U}

Instant
Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.
"You're not mad I pulled a little prank. You're just mad you fell for it."
—Oko, to Annie Flash
  • Outlaws of Thunder Junction
Flesh

Flesh {3}{B}{G}

Sorcery
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse
Card has other part: Blood
Flesh Allergy

Flesh Allergy {2}{B}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature. Its controller loses life equal to the number of creatures that died this turn.
  • Scars of Mirrodin
Flesh to Dust

Flesh to Dust {3}{B}{B}

Instant
Destroy target creature. It can't be regenerated.
"Another day. Another avenging angel. Another clump of feathers to toss in the trash."
—Liliana Vess
Flick a Coin

Flick a Coin {2}{R}

Instant
Flick a Coin deals 1 damage to any target. You create a Treasure token.
Draw a card.
"From here, hit the antique gong, ricochet off the suit of armor, and get Gunrudd on the nose? Is that all?"
  • Wilds of Eldraine
Flicker

Flicker {1}{W}

Sorcery
Exile target nontoken permanent, then return it to the battlefield under its owner's control.
Who is truer: you who are, or you who are to be?
  • Urza's Destiny
Flicker of Fate

Flicker of Fate {1}{W}

Instant
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
An infinite journey in an infinitesimal time.
Flickerform

Flickerform {1}{W}

Enchantment - Aura
Enchant creature
{2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
Flickering Ward

Flickering Ward {W}

Enchantment - Aura
Enchant creature
As Flickering Ward enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.
{W}: Return Flickering Ward to its owner's hand.
  • Tempest
Flight

Flight {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
"Those who claim to know the world in its entirety rarely have the requisite perspective."
—Ulmarus the Wise
Flight Spellbomb

Flight Spellbomb {1}

Artifact
{T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn.
When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card.
  • Scars of Mirrodin
Flight of Fancy

Flight of Fancy {3}{U}

Enchantment - Aura
Enchant creature
When Flight of Fancy enters the battlefield, draw two cards.
Enchanted creature has flying.
The view from above is an inspiration to the newly winged.
Fling

Fling {1}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Giants believe that tossing redcaps at knights is the best way to deal with both.
Flip the Switch

Flip the Switch {2}{U}

Instant
Counter target spell unless its controller pays {4}. Create a 2/2 black Zombie creature token with decayed.
"Works every time! Well, every time they don't explode, anyway."
—Barton, stitcher
Floating Shield

Floating Shield {2}{W}

Enchantment - Aura
Enchant creature
As Floating Shield enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.
Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
  • Torment
Flock of Rabid Sheep

Flock of Rabid Sheep {X}{G}{G}

Sorcery
Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.
And their bleating was like a wet salmon slapped upon the land—slap! slap! slap!
  • Unglued
Flood

Flood {U}

Enchantment
{U}{U}: Tap target creature without flying.
"A dash of cool water does wonders to clear a cluttered battlefield."
—Vibekke Ragnild, Witches and War
Flood Plain

Flood Plain

Land
Flood Plain enters the battlefield tapped.
{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Flood of Recollection

Flood of Recollection {U}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
Jace tumbled down the waterfall and plunged deep into his past.
Related card: Skywriter Djinn