29335 cards found
Elephant Ambush

Elephant Ambush {2}{G}{G}

Instant
Create a 3/3 green Elephant creature token.
Flashback {6}{G}{G}
  • Odyssey
Vizkopa Vampire

Vizkopa Vampire {2}{W/B}

Creature - Vampire
Lifelink
Orzhov vampires look for allies in unlikely places in case their new guildmaster turns on them. The fate of the Obzedat is proof of Kaya's power and her hatred of the living dead.
3/1
Street Sweeper

Street Sweeper {6}

Artifact Creature - Construct
Whenever Street Sweeper attacks, destroy all Auras attached to target land.
The sweepers roam endlessly, scrubbing away the refuse—and anything else too slow or too clumsy to get out of their way.
4/6
  • Return to Ravnica
Teroh's Faithful

Teroh's Faithful {3}{W}

Creature - Human Cleric
When Teroh's Faithful enters the battlefield, you gain 4 life.
The light of reason follows them even into battle.
1/4
Heronblade Elite

Heronblade Elite {2}{G}

Creature - Human Warrior
Vigilance
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite.
{T}: Add X mana of any one color, where X is Heronblade Elite's power.
"When angels fall, humans must rise."
1/1
Wei Ambush Force

Wei Ambush Force {1}{B}

Creature - Human Soldier
Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.
The battle of Puyang marked the beginning of the end for Lu Bu. He lost the city—and later his life—to Cao Cao.
1/1
  • Portal Three Kingdoms
Ripples of Potential

Ripples of Potential {1}{U}

Instant
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out.
  • The Lost Caverns of Ixalan Commander 45 77
Wicked Visitor

Wicked Visitor {1}{B}

Creature - Nightmare
Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Amalgamations of many childhood nightmares stalked the realm of dreams, feeding on the collective terror of all those trapped in the Wicked Slumber.
2/2
  • Wilds of Eldraine
Homing Lightning

Homing Lightning {2}{R}{R}

Instant
Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
"I see countless worlds. What makes them think I can't find them in just one?"
—Ral Zarek
Goldwarden's Helm

Goldwarden's Helm {2}{W}

Artifact - Equipment
For Mirrodin!
Equipped creature gets +0/+1.
Equip {1}{W}
"My mother wore this into battle against the first Phyrexians. Now I wear it in her honor."
  • Phyrexia: All Will Be One
Prying Blade

Prying Blade {1}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, create a Treasure token.
Equip {2}
  • Ixalan
Rotted Hulk

Rotted Hulk {3}{B}

Creature - Elemental
The hulk rose from the sea and loomed over the Champion. Pinned beneath the twisting, rotted planks of wood was the body of Kaliaros, the helmsman of her former crew, and beside him the captain, Photine.
—The Theriad
2/5
  • Journey into Nyx
Geier Reach Sanitarium

Geier Reach Sanitarium

Legendary Land
{T}: Add {C}.
{2}, {T}: Each player draws a card, then discards a card.
All are welcome.
Goblin Anarchomancer

Goblin Anarchomancer {R}{G}

Creature - Goblin Shaman
Each spell you cast that's red or green costs {1} less to cast.
A good Gruul shaman can work a whole clan into a frenzy. A great one will wait until the enemy's nearby.
2/2
Containment Membrane

Containment Membrane {2}{U}

Enchantment - Aura
Surge {U}
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Wu Admiral

Wu Admiral {4}{U}

Creature - Human Soldier
Wu Admiral gets +1/+1 as long as an opponent controls an Island.
The Wu kingdom's well-trained admirals were integral to the Southlands' victory at Red Cliffs as well as the kingdom's defense.
3/3
  • Portal Three Kingdoms
Obelisk of Naya

Obelisk of Naya {3}

Artifact
{T}: Add {R}, {G}, or {W}.
Centuries have passed since the plane shattered, yet the obelisks of each shard faithfully serve their long-forgotten purpose.
  • Shards of Alara
Biovisionary

Biovisionary {1}{G}{U}

Creature - Human Wizard
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
He tired of his fellow researchers and their useless prattling, so he decided to make a network of scholars with whom he could carry a conversation.
2/3
  • Gatecrash
Rotating Fireplace

Rotating Fireplace {3}

Artifact
Rotating Fireplace enters the battlefield tapped with a time counter on it.
{T}: Add an amount of {C} equal to the number of time counters on Rotating Fireplace.
{4}, {T}: Time travel. Activate only as a sorcery.
Misinformation

Misinformation {B}

Instant
Put up to three target cards from an opponent's graveyard on top of their library in any order.
"When you cannot rely on your sources, trust your own senses. When you cannot trust those, you must follow your instincts."
—Lovisa Coldeyes, Balduvian Chieftain
Nettle Swine

Nettle Swine {3}{G}

Creature - Boar
"I killed one and found bricks and bones in its belly. It had eaten a whole cottage, thatch and all."
—Paulin, Somberwald trapper
4/3
  • Avacyn Restored
Volcano Hellion

Volcano Hellion {2}{R}{R}

Creature - Hellion
Volcano Hellion has echo {X}, where X is your life total.
When Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
6/5
  • Planar Chaos
Scavenged Blade

Scavenged Blade {1}{R}

Artifact - Equipment
When Scavenged Blade enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {2}{R}
Related card: Arms Scavenger
  • Zendikar Rising
Alchemist's Refuge

Alchemist's Refuge

Land
{T}: Add {C}.
{G}{U}, {T}: You may cast spells this turn as though they had flash.
Persecuted alchemists fled deep into Kessig's wilds, seeking solitude to continue their ghoulish craft.
Wingbeat Warrior

Wingbeat Warrior {2}{W}

Creature - Bird Soldier Warrior
Flying
Morph {2}{W}
When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.
2/1
  • Legions