29661 cards found
Battlegrowth

Battlegrowth {G}

Instant
Put a +1/+1 counter on target creature.
"I would gladly die for the forest, but I'm much better at killing for it."
  • Mirrodin
Bloodscent

Bloodscent {3}{G}

Instant
All creatures able to block target creature this turn do so.
To study the predators of the Tangle, two people are required: one to watch from above, and one to run like hell.
  • Mirrodin
Copperhoof Vorrac

Copperhoof Vorrac {3}{G}{G}

Creature - Boar Beast
Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
Like all forest beasts, it lives by one rule: if there's no room to grow, make some.
2/2
  • Mirrodin
Deconstruct

Deconstruct {2}{G}

Sorcery
Destroy target artifact. Add {G}{G}{G}.
"Nothing in this world, not even magic, likes to be caged."
  • Mirrodin
Fangren Hunter

Fangren Hunter {3}{G}{G}

Creature - Beast
Trample
Big ones hunt the elves, so the elves hunt the small ones to keep them from getting big.
4/4
  • Mirrodin
Glissa Sunseeker

Glissa Sunseeker {2}{G}{G}

Legendary Creature - Elf Warrior
First strike
{T}: Destroy target artifact if its mana value is equal to the amount of unspent mana you have.
"There's a secret at the heart of this world, and I will unlock it."
3/2
Groffskithur

Groffskithur {5}{G}

Creature - Beast
Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
It growls not to threaten, but to summon.
3/3
  • Mirrodin
Hum of the Radix

Hum of the Radix {2}{G}{G}

Enchantment
Each artifact spell costs {1} more to cast for each artifact its controller controls.
The elves learned long ago that anything left here slowly vanishes. Now it is a sacred site where the dead are laid to rest and where unnatural magic is erased forever.
  • Mirrodin
Journey of Discovery

Journey of Discovery {2}{G}

Sorcery
Choose one —
• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• You may play up to two additional lands this turn.
Entwine {2}{G}
  • Mirrodin
Living Hive

Living Hive {6}{G}{G}

Creature - Elemental Insect
Trample
Whenever Living Hive deals combat damage to a player, create that many 1/1 green Insect creature tokens.
In its center is a single red ant, a queen that regulates the hive's movements.
6/6
Molder Slug

Molder Slug {3}{G}{G}

Creature - Slug Beast
At the beginning of each player's upkeep, that player sacrifices an artifact.
Fortunately for it, Mirrodin is a plane without salt.
4/6
Predator's Strike

Predator's Strike {1}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
If you hear it coming, you're not its prey.
  • Mirrodin
Slith Predator

Slith Predator {G}{G}

Creature - Slith
Trample
Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.
Born amid the molten metal of the Great Furnace, the slith have more than adapted to the perils of a metal world.
1/1
  • Mirrodin
Tel-Jilad Archers

Tel-Jilad Archers {4}{G}

Creature - Elf Archer
Protection from artifacts; reach
They are extensions of the Tangle, stretching its vines into the furthest reaches of the sky.
2/4
  • Mirrodin
Tel-Jilad Chosen

Tel-Jilad Chosen {1}{G}

Creature - Elf Warrior
Protection from artifacts
"It is my honor to keep safe Tel-Jilad's secrets, not to know them."
2/1
  • Mirrodin
Tel-Jilad Exile

Tel-Jilad Exile {3}{G}

Creature - Troll Warrior
{1}{G}: Regenerate Tel-Jilad Exile.
For his crimes, he was made to forget all the trolls' secrets. Now he knows only that he is outcast, but not why.
2/3
  • Mirrodin
Trolls of Tel-Jilad

Trolls of Tel-Jilad {5}{G}{G}

Creature - Troll Shaman
{1}{G}: Regenerate target green creature.
"The secret of this world weighs upon us, and we have been shaped by time and duty to bear it."
5/6
  • Mirrodin
Turn to Dust

Turn to Dust {G}

Instant
Destroy target Equipment. Add {G}.
Mirrodin's inhabitants must be prepared for anything—including suddenly being unprepared.
  • Mirrodin
Viridian Joiner

Viridian Joiner {2}{G}

Creature - Elf Druid
{T}: Add an amount of {G} equal to Viridian Joiner's power.
"The Tangle reaches out to itself constantly, forming new connections. We must follow its example."
1/2
  • Mirrodin
Wurmskin Forger

Wurmskin Forger {5}{G}{G}

Creature - Elf Warrior
When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.
It takes three weeks for a patrol of hunters to down a slagwurm. It takes just as long to make a single cut in its hide.
2/2
  • Mirrodin
Alpha Myr

Alpha Myr {2}

Artifact Creature - Myr
First to charge, first to fight.
2/1
  • Mirrodin
Altar of Shadows

Altar of Shadows {7}

Artifact
At the beginning of your precombat main phase, add {B} for each charge counter on Altar of Shadows.
{7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows.
  • Mirrodin
Banshee's Blade

Banshee's Blade {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.
Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.
Equip {2}
  • Mirrodin
Clockwork Beetle

Clockwork Beetle {1}

Artifact Creature - Insect
Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
0/0
  • Mirrodin
Clockwork Dragon

Clockwork Dragon {7}

Artifact Creature - Dragon
Flying
Clockwork Dragon enters the battlefield with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
{3}: Put a +1/+1 counter on Clockwork Dragon.
0/0