29335 cards found
Soltari Lancer

Soltari Lancer {2}{W}

Creature - Soltari Knight
Shadow
Soltari Lancer has first strike as long as it's attacking.
"In times of war the victors rarely save their best for last."
—Gerrard of the Weatherlight
2/2
Soul Collector

Soul Collector {3}{B}{B}

Creature - Vampire
Flying
Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.
Morph {B}{B}{B}
3/4
Spirit Weaver

Spirit Weaver {1}{W}

Creature - Human Wizard
{2}: Target green or blue creature gets +0/+1 until end of turn.
"Let my hope be your shield."
2/1
Stronghold Assassin

Stronghold Assassin {1}{B}{B}

Creature - Phyrexian Zombie Assassin
{T}, Sacrifice a creature: Destroy target nonblack creature.
The assassin sees only throats and hears only heartbeats.
2/1
Tel-Jilad Chosen

Tel-Jilad Chosen {1}{G}

Creature - Elf Warrior
Protection from artifacts
"It is my honor to keep safe Tel-Jilad's secrets, not to know them."
2/1
  • Mirrodin
Temper

Temper {X}{1}{W}

Instant
Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
"I don't need a plan, just a goal. The rest will follow on its own."
—Gerrard
  • Stronghold
Tethered Griffin

Tethered Griffin {W}

Creature - Griffin
Flying
When you control no enchantments, sacrifice Tethered Griffin.
Poorly trained griffins sometimes attack the noble audiences that gather to watch their progress.
2/3
  • Urza's Destiny
Treachery

Treachery {3}{U}{U}

Enchantment - Aura
Enchant creature
When Treachery enters the battlefield, untap up to five lands.
You control enchanted creature.
"The academy educates; I employ. It's a perfect arrangement."
—Gatha, Tolarian renegade
  • Urza's Destiny
Vile Deacon

Vile Deacon {2}{B}{B}

Creature - Human Cleric
Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.
"The Cabal and the Order really aren't that different. After all, we are both empowered by faith."
2/2
  • Legions
Wash Out

Wash Out {3}{U}

Sorcery
Return all permanents of the color of your choice to their owners' hands.
"Rest now. You've neither won nor lost, but this battle is over for you just the same."
—Teferi
Yavimaya Enchantress

Yavimaya Enchantress {2}{G}

Creature - Human Druid
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
Her roots connect her to the forest's wishes.
2/2
Phyresis Outbreak

Phyresis Outbreak {2}{B}

Sorcery
Each opponent gets a poison counter. Then each creature your opponents control gets -1/-1 until end of turn for each poison counter its controller has.
"It is amusing that the fleshlings believe we are at war. In truth, they are nothing but scurrying pests to be eradicated."
—Azax-Azog, the Demon Thane
  • Phyrexia: All Will Be One Commander 12 50
Yedora, Grave Gardener

Yedora, Grave Gardener {4}{G}

Legendary Creature - Treefolk Druid
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land.
She whispered ancient rites over the fallen, bidding their essences return to the land before they could be repurposed by the machines.
5/5
Geometric Weird

Geometric Weird {R}

Creature - Weird
At the beginning of each end step, you may have Geometric Weird's base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn.
1/1
Canopy Claws

Canopy Claws {G}

Instant
Target creature loses flying until end of turn.
Flashback {G}
  • Judgment
Doom Cannon

Doom Cannon {6}

Artifact
As Doom Cannon enters the battlefield, choose a creature type.
{3}, {T}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to any target.
Mistform Dreamer

Mistform Dreamer {2}{U}

Creature - Illusion
Flying
{1}: Mistform Dreamer becomes the creature type of your choice until end of turn.
Devotion, the second myth of reality: The faithful are most hurt by the objects of their faith.
2/1
  • Onslaught
Echoing Deeps

Echoing Deeps

Land - Cave
You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
{T}: Add {C}.
The still, silent waters reflect what was, not what is.
  • The Lost Caverns of Ixalan Promos 271p 271s
  • The Lost Caverns of Ixalan 271 346
Port of Karfell

Port of Karfell

Land
Port of Karfell enters the battlefield tapped.
{T}: Add {U}.
{3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped.
Runaway Growth

Runaway Growth {3}{G}

Enchantment - Aura
Starting intensity 1
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional amount of {G} equal to Runaway Growth's intensity, then perpetually increase its intensity by 1.
  • Alchemy: Kamigawa
Gold Mine

Gold Mine

Land
{T}: Add {C}.
Legacy{T}, Mark one of Gold Mine's unmarked nodes: Add one mana of any color.
☐, ☐, ☐, ☐, ☐
Animal Friend

Animal Friend {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."
"I scratch their back, they scratch you."
Haradrim Spearmaster

Haradrim Spearmaster {2}{R}

Creature - Human Warrior
Reach
At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.
"In the South the Haradrim are moving, and fear has fallen on all our coastlands."
—Hirgon, errand-rider of Gondor
2/3
  • The Lord of the Rings: Tales of Middle-earth 135 586
Mutational Advantage

Mutational Advantage {1}{G}{U}

Instant
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate.
"Ow, my pipe!"
Orcish Bowmasters

Orcish Bowmasters {1}{B}

Creature - Orc Archer
Flash
When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
1/1
Related card: Orcish Bowmasters (Alchemy)