29661 cards found
Seraphic Greatsword

Seraphic Greatsword {1}{W}

Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player.
Equip {4}
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Opposition Agent

Opposition Agent {2}{B}

Creature - Human Rogue
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
3/2
Soul of Eternity

Soul of Eternity {5}{W}{W}

Creature - Avatar
Soul of Eternity's power and toughness are each equal to your life total.
Encore {7}{W}{W}
*/*
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Kamahl's Will

Kamahl's Will {3}{G}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both.
• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.
• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
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Szat's Will

Szat's Will {4}{B}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both.
• Each opponent sacrifices a creature they control with the greatest power.
• Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
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Sakashima's Will

Sakashima's Will {3}{U}

Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both.
• Target opponent chooses a creature they control. You gain control of it.
• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
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Plague Reaver

Plague Reaver {2}{B}

Creature - Beast
At the beginning of your end step, sacrifice each other creature you control.
Discard two cards, Sacrifice Plague Reaver: Choose target opponent. Return Plague Reaver to the battlefield under that player's control at the beginning of their next upkeep.
6/5
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Immaculate Magistrate

Immaculate Magistrate {3}{G}

Creature - Elf Shaman
{T}: Put a +1/+1 counter on target creature for each Elf you control.
2/2
Jeweled Lotus

Jeweled Lotus {0}

Artifact
{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
Armored Skyhunter

Armored Skyhunter {3}{W}

Creature - Cat Knight
Flying
Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
3/3
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Sakashima's Protege

Sakashima's Protege {4}{U}{U}

Creature - Shapeshifter
Flash
Cascade
You may have Sakashima's Protege enter the battlefield as a copy of any permanent that entered the battlefield this turn.
3/1
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Elvish Dreadlord

Elvish Dreadlord {3}{B}{B}

Creature - Zombie Elf
Deathtouch
When Elvish Dreadlord dies, non-Elf creatures get -3/-3 until end of turn.
Encore {5}{B}{B}
3/3
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Rootweaver Druid

Rootweaver Druid {2}{G}

Creature - Elf Druid
When Rootweaver Druid enters the battlefield, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
2/1
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Soulfire Eruption

Soulfire Eruption {6}{R}{R}{R}

Sorcery
Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
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Aurora Phoenix

Aurora Phoenix {4}{R}{R}

Creature - Phoenix
Flying
Cascade
Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand.
5/3
Nightshade Harvester

Nightshade Harvester {3}{B}

Creature - Elf Shaman
Whenever a land enters the battlefield under an opponent's control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.
2/2
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Mnemonic Deluge

Mnemonic Deluge {6}{U}{U}{U}

Sorcery
Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.
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Hullbreacher

Hullbreacher {2}{U}

Creature - Merfolk Pirate
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token.
3/2
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Sweet-Gum Recluse

Sweet-Gum Recluse {4}{G}{G}

Creature - Spider
Flash
Cascade
Reach
When Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn.
0/3
Emberwilde Captain

Emberwilde Captain {3}{R}

Creature - Djinn Pirate
When Emberwilde Captain enters the battlefield, you become the monarch.
Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.
4/2
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Wrong Turn

Wrong Turn {2}{U}

Instant
Target opponent gains control of target creature.
Slash the Ranks

Slash the Ranks {3}{W}{W}

Sorcery
Destroy all creatures and planeswalkers except for commanders.
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Apex Devastator

Apex Devastator {8}{G}{G}

Creature - Chimera Hydra
Cascade, cascade, cascade, cascade
10/10
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Reshape the Earth

Reshape the Earth {6}{G}{G}{G}

Sorcery
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
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Hellkite Courser

Hellkite Courser {4}{R}{R}

Creature - Dragon
Flying
When Hellkite Courser enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
6/5
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