29661 cards found
Gorilla War Cry

Gorilla War Cry {1}{R}

Instant
Cast this spell only during combat before blockers are declared.
All creatures gain menace until end of turn.
Draw a card at the beginning of the next turn's upkeep.
"The only 'art' these beasts possess is the art of noise!"
—Jaya Ballard
Thunderclap Wyvern

Thunderclap Wyvern {2}{W}{U}

Creature - Drake
Flash
Flying
Other creatures you control with flying get +1/+1.
Thunder doesn't always mean rain. Sometimes it means ruin.
2/3
Mortal Flesh Is Weak

Mortal Flesh Is Weak

Scheme
When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.
"I certainly would have accepted my offer of eternal life. But if you choose death instead, who am I to argue?"
  • Archenemy Schemes
Hagi Mob

Hagi Mob {4}{R}

Creature - Troll Berserker
Boast — {1}{R}: Hagi Mob deals 1 damage to any target.
"Graarg!"
5/4
  • Kaldheim
Koll, the Forgemaster

Koll, the Forgemaster {R}{W}

Legendary Creature - Dwarf Warrior
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand.
Creature tokens you control that are enchanted or equipped get +1/+1.
Using tyrite from a fallen Cosmos monster, Koll forged a weapon to awe Halvar himself.
2/2
Blistering Firecat

Blistering Firecat {1}{R}{R}{R}

Creature - Elemental Cat
Trample, haste
At the beginning of the end step, sacrifice Blistering Firecat.
Morph {R}{R}
7/1
  • Onslaught
Genesis Wave

Genesis Wave {X}{G}{G}{G}

Sorcery
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Akiri, Line-Slinger

Akiri, Line-Slinger {R}{W}

Legendary Creature - Kor Soldier Ally
First strike, vigilance
Akiri, Line-Slinger gets +1/+0 for each artifact you control.
Partner
Her bold movements are anchored in the careful precision of each rope.
0/3
Silver Bolt

Silver Bolt {1}

Artifact
{3}, {T}, Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.
"When a werewolf charges, you'll only have time for one shot. Best make it count."
—Captain Eberheart
Quicksmith Rebel

Quicksmith Rebel {3}{R}

Creature - Human Artificer
When Quicksmith Rebel enters the battlefield, target artifact you control gains "{T}: This artifact deals 2 damage to any target" for as long as you control Quicksmith Rebel.
"Let's add just a bit more stopping power."
3/2
Mirran Crusader

Mirran Crusader {1}{W}{W}

Creature - Human Knight
Double strike, protection from black and from green
A symbol of what Mirrodin once was and hope for what it will be again.
2/2
Related card: Bladehold Cleaver
Start

Start {2}{W}

Instant
Create two 1/1 white Warrior creature tokens with vigilance.
Card has other part: Finish
Conduit of Worlds

Conduit of Worlds {2}{G}{G}

Artifact
You may play lands from your graveyard.
{T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
  • Phyrexia: All Will Be One Promos 163p 163s
  • Phyrexia: All Will Be One 163 390
Battle Display

Battle Display {R}

Sorcery - Adventure
Destroy target artifact.
"Courage is the only shield I need."
Card has other part: Embereth Shieldbreaker
Scuttling Sentinel

Scuttling Sentinel {1}{G/U}{G/U}

Creature - Crab Elf
Flash
Vigilance
When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof.
3/2
  • Ravnica: Clue Edition
Ripjaw Raptor

Ripjaw Raptor {2}{G}{G}

Creature - Dinosaur
Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.
Raptors are clever enough to tear away a hard metal shell to get at the tasty morsel inside.
4/5
Related card: Scalespeaker Shepherd
Ozolith, the Shattered Spire

Ozolith, the Shattered Spire {1}{G}

Legendary Artifact
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
{1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling {2}
  • March of the Machine Promos 198p 198s
  • March of the Machine 198 372
Rotwidow Pack

Rotwidow Pack {2}{B}{G}

Creature - Spider
Reach
{3}{B}{G}, Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control.
For each one you see, ten see you.
2/4
Gray Merchant of Asphodel

Gray Merchant of Asphodel {3}{B}{B}

Creature - Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way.
2/4
Electrify

Electrify {3}{R}

Instant
Electrify deals 4 damage to target creature.
"Some hid from the storm. I embraced it and learned its name."
Skystreamer

Skystreamer {4}{W}

Creature - Griffin
Assist
Flying
When Skystreamer enters the battlefield, target player gains 4 life.
Victories at Valor's Reach are broadcast via griffins in the sky above.
3/2
  • Battlebond
Undergrowth Stadium

Undergrowth Stadium

Land
Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.
{T}: Add {B} or {G}.
To get to Valor's Reach, competitors must first make a name for themselves in the smaller arenas.
Ceta Disciple

Ceta Disciple {U}

Creature - Merfolk Wizard
{R}, {T}: Target creature gets +2/+0 until end of turn.
{G}, {T}: Add one mana of any color.
"The sea holds all that you need. You simply must know how to ask for it."
1/1
  • Apocalypse
Commune with Dinosaurs

Commune with Dinosaurs {G}

Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Vow of Torment

Vow of Torment {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has menace, and can't attack you or planeswalkers you control.
"Peace is a privilege you haven't earned."
—Tevesh Szat