29061 cards found
Rise of the Eldrazi

Rise of the Eldrazi {9}{C}{C}{C}

Sorcery
This spell can't be countered.
Destroy target permanent. Target player draws four cards. Take an extra turn after this one.
Exile Rise of the Eldrazi.
And still the titans were not sated.
  • Commander Masters 716 749
Rise of the Hobgoblins

Rise of the Hobgoblins {R/W}{R/W}

Enchantment
When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens.
{R/W}: Red creatures and white creatures you control gain first strike until end of turn.
A river even the merrow dare not cross.
  • Eventide
Rise of the Varmints

Rise of the Varmints {3}{G}

Sorcery
Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot {2}{G}
  • Outlaws of Thunder Junction
Rise of the Witch-king

Rise of the Witch-king {2}{B}{G}

Sorcery
Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
In rode the Lord of the Nazgûl, under the archway that no enemy ever yet had passed, and all fled before his face.
  • The Lord of the Rings: Tales of Middle-earth 221 672
Rise to Glory

Rise to Glory {3}{W}{B}

Sorcery
Choose one or both —
• Return target creature card from your graveyard to the battlefield.
• Return target Aura card from your graveyard to the battlefield.
A hero dies, and a legend arises.
  • Theros Beyond Death
Rise to the Challenge

Rise to the Challenge {1}{R}

Instant
Target creature gets +2/+0 and gains first strike until end of turn.
Plidius wagered that Arissa couldn't kill a chimera with her javelins alone. She proved him wrong in a way everyone could see for days to come.
  • Born of the Gods
Risen Executioner

Risen Executioner {2}{B}{B}

Creature - Zombie Warrior
Risen Executioner can't block.
Other Zombie creatures you control get +1/+1.
You may cast Risen Executioner from your graveyard if you pay {1} more to cast it for each other creature card in your graveyard.
4/3
  • Dragons of Tarkir
Risen Reef

Risen Reef {1}{G}{U}

Creature - Elemental
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
"No, not 'washed' ashore. It walked ashore."
—Shafring Hulm, beachcomber
1/1
Risen Riptide

Risen Riptide {2}{U}

Creature - Elemental
Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn.
"Most days the sea is my friend. But only most days."
—Jori En, expedition leader
0/5
  • Zendikar Rising
Risen Sanctuary

Risen Sanctuary {5}{G}{W}

Creature - Elemental
Vigilance
When one of the great guardians arises, it sweeps enemies aside like chaff yet takes care not to crush a single insect underfoot.
8/8
  • Return to Ravnica
Rishadan Airship

Rishadan Airship {2}{U}

Creature - Human Pirate
Flying
Rishadan Airship can block only creatures with flying.
The view is truly spectacular—as long as you don't look at Rishada itself.
3/1
Rishadan Brigand

Rishadan Brigand {4}{U}

Creature - Human Pirate
Flying
When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless they pay {3}.
Rishadan Brigand can block only creatures with flying.
3/2
Rishadan Cutpurse

Rishadan Cutpurse {2}{U}

Creature - Human Pirate
When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless they pay {1}.
The bigger the purse, the greater the fool.
—Rishadan saying
1/1
  • Mercadian Masques
Rishadan Dockhand

Rishadan Dockhand {U}

Creature - Merfolk
Islandwalk
{1}, {T}: Tap target land.
It's not hard to find work in Rishada, so long as you've got a strong back and don't ask too many questions.
1/2
Rishadan Footpad

Rishadan Footpad {3}{U}

Creature - Human Pirate
When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless they pay {2}.
"The best things in life are free. Money, for instance."
2/2
Rishadan Pawnshop

Rishadan Pawnshop {2}

Artifact
{2}, {T}: Shuffle target nontoken permanent you control into its owner's library.
Everything comes to the waterfront eventually, on the tide or on credit.
  • Mercadian Masques
Rishadan Port

Rishadan Port

Land
{T}: Add {C}.
{1}, {T}: Tap target land.
Rishada is the gateway to free trade—but the key will cost you.
Rishkar's Expertise

Rishkar's Expertise {4}{G}{G}

Sorcery
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
"Control the Great Conduit? You might as well try to divert a river with your hands."
Rishkar, Peema Renegade

Rishkar, Peema Renegade {2}{G}

Legendary Creature - Elf Druid
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has "{T}: Add {G}."
"Aether is the soul of Kaladesh, and all souls should be free."
2/2
Rising Miasma

Rising Miasma {3}{B}

Sorcery
All creatures get -2/-2 until end of turn.
Awaken 3—{5}{B}{B}
  • Battle for Zendikar
Rising Populace

Rising Populace {2}{W}

Creature - Human
Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace.
Grief is a crucible where resolve is tempered.
2/2
Rising Waters

Rising Waters {3}{U}

Enchantment
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
Rising waters, sinking hope.
Rising of the Day

Rising of the Day {2}{R}

Enchantment
Creatures you control have haste.
Legendary creatures you control get +1/+0.
Over the low hills the horns were sounding. Hastening down the long slopes were a thousand men on foot; their swords were in their hands.
  • The Lord of the Rings: Tales of Middle-earth 145 427 596
Risk Factor

Risk Factor {2}{R}

Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.
Jump-start
  • Guilds of Ravnica Promos 113p 113s
  • Guilds of Ravnica
Risky Move

Risky Move {3}{R}{R}{R}

Enchantment
At the beginning of each player's upkeep, that player gains control of Risky Move.
When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.