29661 cards found
Gust-Skimmer

Gust-Skimmer {2}

Artifact Creature - Insect
{U}: Gust-Skimmer gains flying until end of turn.
Phyrexian smog clouds choked the skies, threatening creatures who couldn't comprehend the menace below.
2/1
Hearthfire Hobgoblin

Hearthfire Hobgoblin {R/W}{R/W}{R/W}

Creature - Goblin Soldier
Double strike
Hobgoblins are best left alone. They sharpen their farm implements far more than is necessary for their work in the fields.
2/2
Hikari, Twilight Guardian

Hikari, Twilight Guardian {3}{W}{W}

Legendary Creature - Spirit
Flying
Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
4/4
Horde of Notions

Horde of Notions {W}{U}{B}{R}{G}

Legendary Creature - Elemental
Vigilance, trample, haste
{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
Even the oldest treefolk was but an acorn when Lorwyn's first mysteries were born.
5/5
Incandescent Soulstoke

Incandescent Soulstoke {2}{R}

Creature - Elemental Shaman
Other Elemental creatures you control get +1/+1.
{1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
2/2
Inner-Flame Igniter

Inner-Flame Igniter {2}{R}

Creature - Elemental Warrior
{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
A light an army can follow.
2/2
Karplusan Strider

Karplusan Strider {3}{G}

Creature - Yeti
Karplusan Strider can't be the target of blue or black spells.
The strider's long, loping gait is an adaptation that allows it to move quickly in deep snow.
3/4
Lodestone Myr

Lodestone Myr {4}

Artifact Creature - Myr
Trample
Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.
When necessary, myr can override and control any artificial object, as can their creator.
2/2
Long-Forgotten Gohei

Long-Forgotten Gohei {3}

Artifact
Arcane spells you cast cost {1} less to cast.
Spirit creatures you control get +1/+1.
Long ago, the priests would wave the gohei to call down the gods. Now it lies forgotten, but the spirits still feel its pull.
Matca Rioters

Matca Rioters {2}{G}

Creature - Human Warrior
Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.
When outsiders interrupted the matca championship, things got ugly.
*/*
Midnight Banshee

Midnight Banshee {3}{B}{B}{B}

Creature - Spirit
Wither
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
Many have heard the beginning of its low, sustained shriek but few the end.
5/5
Mutagenic Growth

Mutagenic Growth {G/P}

Instant
Target creature gets +2/+2 until end of turn.
"Sympathy is for weaklings. Whoever survives, wins."
—Benzir, archdruid of Temple Might
Necroskitter

Necroskitter {1}{B}{B}

Creature - Elemental
Wither
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.
1/4
Nobilis of War

Nobilis of War {R/W}{R/W}{R/W}{R/W}{R/W}

Creature - Spirit Avatar
Flying
Attacking creatures you control get +2/+0.
"A great siege is a banquet to him; a long and terrible battle, the most exquisite delicacy."
—The Seer's Parables
3/4
Novijen Sages

Novijen Sages {4}{U}{U}

Creature - Human Advisor Mutant
Graft 4
{1}, Remove two +1/+1 counters from among creatures you control: Draw a card.
0/0
Oblivion Ring

Oblivion Ring {2}{W}

Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Otherworldly Journey

Otherworldly Journey {1}{W}

Instant - Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
"The landscape shimmered and I felt a chill breeze. When my vision cleared, I found myself alone among the corpses of my fallen friends."
—Journal found in Numai
Qumulox

Qumulox {6}{U}{U}

Creature - Beast
Affinity for artifacts
Flying
Even the clouds bend themselves to Memnarch's will, eager to swallow those who oppose him.
5/4
Restless Apparition

Restless Apparition {W/B}{W/B}{W/B}

Creature - Spirit
{W/B}{W/B}{W/B}: Restless Apparition gets +3/+3 until end of turn.
Persist
2/2
Root-Kin Ally

Root-Kin Ally {4}{G}{G}

Creature - Elemental Warrior
Convoke
Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.
3/3
Rusted Relic

Rusted Relic {4}

Artifact
Metalcraft — Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts.
"We consider rust a curable disease."
—Tarrin, Hammer-Tribe shaman
Scavenger Drake

Scavenger Drake {3}{B}

Creature - Drake
Flying
Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake.
Dragons consider drakes to be mockeries of their perfection, destroying them on sight.
1/1
Scion of the Wild

Scion of the Wild {1}{G}{G}

Creature - Avatar
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
It has a hundred thousand extinctions to avenge.
*/*
Shrivel

Shrivel {1}{B}

Sorcery
All creatures get -1/-1 until end of turn.
"Have you ever killed insects nibbling at your crops? I think that's what the Eldrazi believe they're doing to us."
—Sheyda, Ondu gamekeeper
Sickle Ripper

Sickle Ripper {1}{B}

Creature - Elemental Warrior
Wither
His sickle was forged in the heat of another cinder's funeral pyre.
2/1