28882 cards found
Rising Populace

Rising Populace {2}{W}

Creature - Human
Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace.
Grief is a crucible where resolve is tempered.
2/2
Rising Waters

Rising Waters {3}{U}

Enchantment
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
Rising waters, sinking hope.
Rising of the Day

Rising of the Day {2}{R}

Enchantment
Creatures you control have haste.
Legendary creatures you control get +1/+0.
Over the low hills the horns were sounding. Hastening down the long slopes were a thousand men on foot; their swords were in their hands.
  • The Lord of the Rings: Tales of Middle-earth 145 427 596
Risk Factor

Risk Factor {2}{R}

Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.
Jump-start
  • Guilds of Ravnica Promos 113p 113s
  • Guilds of Ravnica
Risky Move

Risky Move {3}{R}{R}{R}

Enchantment
At the beginning of each player's upkeep, that player gains control of Risky Move.
When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Risona, Asari Commander

Risona, Asari Commander {1}{R}{W}

Legendary Creature - Human Samurai
Haste
Whenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.
Whenever combat damage is dealt to you, remove an indestructible counter from Risona.
3/3
Rite of Belzenlok

Rite of Belzenlok {2}{B}{B}

Enchantment - Saga
I, II — Create two 0/1 black Cleric creature tokens.
III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."
Rite of Consumption

Rite of Consumption {1}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player or planeswalker. You gain life equal to the damage dealt this way.
  • Shadowmoor
Rite of Flame

Rite of Flame {R}

Sorcery
Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
Deep beneath the ice, beneath the soil and the rock, Dominaria's fire still burned hot.
Rite of Harmony

Rite of Harmony {G}{W}

Instant
Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.
Flashback {2}{G}{W}
Nature bends to the witches' call.
Rite of Oblivion

Rite of Oblivion {W}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a nonland permanent.
Exile target nonland permanent.
Flashback {2}{W}{B}
Revenge is a circle without end.
Rite of Passage

Rite of Passage {2}{G}

Enchantment
Whenever a creature you control is dealt damage, put a +1/+1 counter on it.
Every scar is a lesson, every battle a test of what you have learned.
  • Fifth Dawn
Rite of Replication

Rite of Replication {2}{U}{U}

Sorcery
Kicker {5}
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Rite of Ruin

Rite of Ruin {5}{R}{R}

Sorcery
Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.
Skirsdag cultists refused to quietly accept Avacyn's ascendancy.
  • Avacyn Restored
Rite of Undoing

Rite of Undoing {4}{U}

Instant
Delve
Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
  • Fate Reforged
Rite of the Raging Storm

Rite of the Raging Storm {3}{R}{R}

Enchantment
Creatures named Lightning Rager can't attack you or planeswalkers you control.
At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."
Rite of the Serpent

Rite of the Serpent {4}{B}{B}

Sorcery
Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.
Rites of Flourishing

Rites of Flourishing {2}{G}

Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
"Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth's rich bounty."
Rites of Initiation

Rites of Initiation {R}

Instant
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
Rites of Reaping

Rites of Reaping {4}{B}{G}

Sorcery
Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.
Don't cross a Devkarin elf unless you long for an early grave.
  • Return to Ravnica
Rites of Refusal

Rites of Refusal {1}{U}

Instant
Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way.
  • Odyssey
Rites of Spring

Rites of Spring {1}{G}

Sorcery
Discard any number of cards. Search your library for up to that many basic land cards, reveal them, put them into your hand, then shuffle.
  • Odyssey
Rith's Attendant

Rith's Attendant {5}

Artifact Creature - Golem
{1}, Sacrifice Rith's Attendant: Add {R}{G}{W}.
"Rith is the claw of the ur-dragon, scattering seeds of devastation."
3/3
  • Invasion
Rith's Charm

Rith's Charm {R}{G}{W}

Instant
Choose one —
• Destroy target nonbasic land.
• Create three 1/1 green Saproling creature tokens.
• Prevent all damage a source of your choice would deal this turn.
Rith's Grove

Rith's Grove

Land - Lair
When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {R}, {G}, or {W}.