27728 cards found
Scarab Feast

Scarab Feast {B}

Instant
Exile up to three target cards from a single graveyard.
Cycling {B}
"The face of mediocrity is wrapped in anointed linen. Aspire to a better end."
—Epnokep, vizier of Bontu
Scarab of the Unseen

Scarab of the Unseen {2}

Artifact
{T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.
  • Alliances
Scarblade Elite

Scarblade Elite {B}{B}

Creature - Elf Assassin
{T}, Exile an Assassin card from your graveyard: Destroy target creature.
"Rejoice, eyeblight. In your last hours above the earth, those who bury you will finally make you beautiful."
2/2
  • Morningtide
Scare Tactics

Scare Tactics {B}

Instant
Creatures you control get +1/+0 until end of turn.
"Fear rules those weak enough to accept it."
—Greven il-Vec
  • Exodus
Scarecrone

Scarecrone {3}

Artifact Creature - Scarecrow
{1}, Sacrifice a Scarecrow: Draw a card.
{4}, {T}: Return target artifact creature card from your graveyard to the battlefield.
Her poppets bring joy to the truly depraved.
1/2
Scarecrow

Scarecrow {5}

Artifact Creature - Scarecrow
{6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying.
There was more malice in its button eyes than should have been possible in something that had never known life.
2/2
Scarecrow Guide

Scarecrow Guide {2}

Artifact Creature - Scarecrow
Reach
{1}: Add one mana of any color. Activate only once each turn.
"You're doing a splendid job, my noble stitched friend. Not a single bird has attacked us!"
—Troyan
2/1
  • Wilds of Eldraine
Scared Stiff

Scared Stiff {2}{B}

Creature - Zombie Coward Guest
Scared Stiff has menace as long as you control a stickered permanent.
The horrors of Sorin's Haunted Mansion scared Hurrk half to life.
3/2
  • Unfinity 90 376
Scaretiller

Scaretiller {4}

Artifact Creature - Scarecrow
Whenever Scaretiller becomes tapped, choose one —
• You may put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
Fields of battle turn to fields of grain.
1/4
Scarland Thrinax

Scarland Thrinax {B}{R}{G}

Creature - Lizard
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
"There is only one way of life in Jund: feed on the weak until you are cut down by something stronger."
—Jorshu of Clan Nel Toth
2/2
Scarmaker

Scarmaker

Legendary Creature - Spirit
(Scarmaker keeps color and mana cost of Hired Muscle when flipped)
Remove a ki counter from Scarmaker: Target creature gains fear until end of turn.
4/4
Card has other part: Hired Muscle
  • Betrayers of Kamigawa
Scarred Puma

Scarred Puma {R}

Creature - Cat
Scarred Puma can't attack unless a black or green creature also attacks.
It's not eager to lose the other eye.
2/1
  • Invasion
Scarred Vinebreeder

Scarred Vinebreeder {1}{B}

Creature - Elf Shaman
{2}{B}, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.
For disfigured elves, there are few choices beyond death or nettlevine.
1/1
  • Lorwyn
Scars of the Veteran

Scars of the Veteran {4}{W}

Instant
You may exile a white card from your hand rather than pay this spell's mana cost.
Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
Scarscale Ritual

Scarscale Ritual {1}{U/B}

Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Draw two cards.
Some words are too important to trust to something as fragile as memory.
  • Shadowmoor
Scarwood Bandits

Scarwood Bandits {2}{G}{G}

Creature - Human Rogue
Forestwalk
{2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.
2/2
Scarwood Goblins

Scarwood Goblins {R}{G}

Creature - Goblin
Larger and more cunning than most Goblins, Scarwood Goblins are thankfully found only in isolated pockets.
2/2
  • The Dark
Scarwood Hag

Scarwood Hag {1}{G}

Creature - Hag
{G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn.
{T}: Target creature loses forestwalk until end of turn.
1/1
  • The Dark
Scarwood Treefolk

Scarwood Treefolk {3}{G}

Creature - Treefolk
Scarwood Treefolk enters the battlefield tapped.
To treefolk's sense of time, ages pass as hours. They stood as witnesses to the apocalypse, the years of which they saw as one cacophonous, ultra-destructive moment.
3/5
  • Time Spiral
Scathe Zombies

Scathe Zombies {2}{B}

Creature - Zombie
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Taylor Coleridge,
"The Rime of the Ancient Mariner"
2/2
Scatter Arc

Scatter Arc {3}{U}

Instant
Counter target noncreature spell.
Draw a card.
"Should your chosen emissary be able to fluctuate triharmonic pentodes, however unlikely, I shall shunt excess negavolt radicals."
  • Gatecrash
Scatter Ray

Scatter Ray {1}{U}

Instant
Counter target artifact or creature spell unless its controller pays {4}.
Mishra's army demanded the secrets of the Third Path. Hurkyl's followers graciously showed them.
  • The Brothers' War
Scatter the Seeds

Scatter the Seeds {3}{G}{G}

Instant
Convoke
Create three 1/1 green Saproling creature tokens.
From the seeds of faith, great forests grow.
Scatter to the Winds

Scatter to the Winds {1}{U}{U}

Instant
Counter target spell.
Awaken 3—{4}{U}{U}
Scattered Groves

Scattered Groves

Land - Forest Plains
({T}: Add {G} or {W}.)
Scattered Groves enters the battlefield tapped.
Cycling {2}