29693 cards found
Kemba's Banner

Kemba's Banner {3}{W}

Artifact - Equipment
For Mirrodin!
Equipped creature gets +1/+1 for each creature you control.
Equip {2}{W}
  • Phyrexia: All Will Be One Commander 7 45
Kill Shot

Kill Shot {2}{W}

Instant
Destroy target attacking creature.
"In the assassination trade, no one lives to make more than one mistake."
—Anhelo, the Painter
Kindred Boon

Kindred Boon {2}{W}{W}

Enchantment
As Kindred Boon enters the battlefield, choose a creature type.
{1}{W}: Put a divinity counter on target creature you control of the chosen type.
Each creature you control with a divinity counter on it has indestructible.
Kirtar's Desire

Kirtar's Desire {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Threshold — Enchanted creature can't block as long as seven or more cards are in your graveyard.
  • Odyssey
Kirtar's Wrath

Kirtar's Wrath {4}{W}{W}

Sorcery
Destroy all creatures. They can't be regenerated.
Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Kismet

Kismet {3}{W}

Enchantment
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
"Make people wait for what they want, and you have power over them. This is as true for merchants and militia as it is for cooks and couples."
—Gwendlyn Di Corci
Related card: Frozen Aether
Kithkin Armor

Kithkin Armor {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by creatures with power 3 or greater.
Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
  • Weatherlight
Kjeldoran Pride

Kjeldoran Pride {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
{2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature.
  • Coldsnap Theme Decks
  • Alliances 9a 9b
Kjeldoran War Cry

Kjeldoran War Cry {1}{W}

Instant
Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
King Darien's breath crystallized and fell to the frozen battlefield, but its command carried true to all soldiers of New Argive.
  • Coldsnap
Knight Watch

Knight Watch {4}{W}

Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
"We lost respect after the battle for Barbu Rooftop. Send the troops to mingle respectfully with the citizens."
—Commander Yaszen of Boros
  • Gatecrash
Knight's Pledge

Knight's Pledge {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
"As long as my faith persists, so shall I."
Knighthood

Knighthood {2}{W}

Enchantment
Creatures you control have first strike.
Kings don't make knights. Actions do.
Knightly Valor

Knightly Valor {4}{W}

Enchantment - Aura
Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Enchanted creature gets +2/+2 and has vigilance.
Related cards: Giant Secrets Stormkeld Curator
Knockout Blow

Knockout Blow {2}{W}

Instant
This spell costs {2} less to cast if it targets a red creature.
Knockout Blow deals 4 damage to target attacking or blocking creature and you gain 2 life.
"Subsequent efforts to deconstruct this facility will be punished with increasing severity."
Related card: Knockout Blow (Alchemy)
  • Streets of New Capenna
Knockout Blow (Alchemy)

Knockout Blow (Alchemy) {2}{W}

Instant
This spell costs {2} less to cast if it targets a red creature.
Destroy target tapped creature. You gain 2 life.
Related card: Knockout Blow
  • Streets of New Capenna
Kor Chant

Kor Chant {2}{W}

Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Sacred rites repurposed to fight an ancient threat.
Related card: Kor Dirge
Kor Halberd

Kor Halberd {W}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.
Equip {1}
An ancient weapon for a modern war.
  • March of the Machine
Krovod Haunch

Krovod Haunch {W}

Artifact - Food Equipment
Equipped creature gets +2/+0.
{2}, {T}, Sacrifice Krovod Haunch: You gain 3 life.
When Krovod Haunch is put into a graveyard from the battlefield, you may pay {1}{W}. If you do, create two 1/1 white Dog creature tokens.
Equip {2}
  • Murders at Karlov Manor
Kytheon's Tactics

Kytheon's Tactics {1}{W}{W}

Sorcery
Creatures you control get +2/+1 until end of turn.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn.
"Seal the gate. This is our fight now."
  • Magic Origins
Lae'zel's Acrobatics

Lae'zel's Acrobatics {3}{W}

Instant
Exile all nontoken creatures you control, then roll a d20.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Lance

Lance {W}

Enchantment - Aura
Enchant creature
Enchanted creature has first strike.
Land Tax

Land Tax {W}

Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
"'That town is rudely blocking my view!' said the witch. The giant bowed and smiled."
—The Goose Mother and Other Tales
Landbind Ritual

Landbind Ritual {3}{W}{W}

Sorcery
You gain 2 life for each Plains you control.
"Honor this place, for our children's children will stand here and speak these same words again."
—Ayli, Kamsa cleric
  • Zendikar
Lantern Flare

Lantern Flare {1}{W}

Instant
Cleave {X}{R}{W}
Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]
Lapse of Certainty

Lapse of Certainty {2}{W}

Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Without a connection of mind and body, magic is just an idea stuck in the head, a word on the tip of a tongue.