28064 cards found
Salvaging Station

Salvaging Station {6}

Artifact
{T}: Return target noncreature artifact card with mana value 1 or less from your graveyard to the battlefield.
Whenever a creature dies, you may untap Salvaging Station.
  • Fifth Dawn
Sam's Desperate Rescue

Sam's Desperate Rescue {B}

Sorcery
Return target creature card from your graveyard to your hand. The Ring tempts you.
"By all the signs, there's a large warrior loose, with an Elf-sword, and an axe as well maybe." Gorbag spat. Sam smiled grimly at this description of himself.
Related cards: The Ring The Ring Tempts You
  • The Lord of the Rings: Tales of Middle-earth 105 556
Sam, Loyal Attendant

Sam, Loyal Attendant {1}{G}{W}

Legendary Creature - Halfling Peasant
Partner with Frodo, Adventurous Hobbit
At the beginning of combat on your turn, create a Food token.
Activated abilities of Foods you control cost {1} less to activate.
2/4
Related card: Frodo, Adventurous Hobbit
  • Tales of Middle-earth Commander 7 90 476
Samite Alchemist

Samite Alchemist {3}{W}

Creature - Human Cleric
{W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
"Powders and potions are nothing compared to faith."
—Baris, Serra Inquisitor
0/2
Related card: Apocalypse Chime
  • Homelands 13a 13b
Samite Archer

Samite Archer {1}{W}{U}

Creature - Human Cleric Archer
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
{T}: Samite Archer deals 1 damage to any target.
"I can preserve ten lives by taking one."
1/1
  • Invasion
Samite Blessing

Samite Blessing {W}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Knit bone, darn flesh, Stitch skin, weave breath.
—Samite healing ritual
  • Stronghold
Samite Censer-Bearer

Samite Censer-Bearer {W}

Creature - Human Rebel Cleric
{W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.
Samite alchemists extracted aromatic traces of healing minerals from the residue of the receding salt dunes.
1/1
  • Future Sight
Samite Elder

Samite Elder {2}{W}

Creature - Human Cleric
{T}: Creatures you control gain protection from the colors of target permanent you control until end of turn.
1/2
  • Planeshift
Samite Healer

Samite Healer {1}{W}

Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
1/1
Samite Herbalist

Samite Herbalist {1}{W}

Creature - Human Cleric
Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1.
"Spiritual wholeness is not something you can give to yourself: it is attained only through the divine blessing of healing another."
2/1
  • Dominaria United
Samite Ministration

Samite Ministration {1}{W}

Instant
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
  • Invasion
Samite Pilgrim

Samite Pilgrim {1}{W}

Creature - Human Cleric
Domain{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
1/1
  • Planeshift
Samite Sanctuary

Samite Sanctuary {2}{W}

Enchantment
{2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
Our war is against suffering, not against those who cause it.
—Samite creed
  • Prophecy
Sample Collector

Sample Collector {2}{G}

Creature - Troll Detective
Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control.
"Whatever broke out of here is at least half bear... and I'd say some lizard as well."
2/3
  • Murders at Karlov Manor
Samurai Enforcers

Samurai Enforcers {4}{W}{W}

Creature - Human Samurai
Bushido 2
From the moment they swore their oaths, they belonged to their lord, sword and soul.
4/4
  • Champions of Kamigawa
Samurai of the Pale Curtain

Samurai of the Pale Curtain {W}{W}

Creature - Fox Samurai
Bushido 1
If a permanent would be put into a graveyard, exile it instead.
2/2
  • Champions of Kamigawa
Samut's Sprint

Samut's Sprint {R}

Instant
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Samut's war was intensely personal. Every hour she faced enemies she once loved as friends and horrors she once revered as gods.
Samut, Tyrant Smasher

Samut, Tyrant Smasher {2}{R/G}{R/G}

Legendary Planeswalker - Samut
Creatures you control have haste.
[–1]: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Loyalty:
5
Samut, Vizier of Naktamun

Samut, Vizier of Naktamun {1}{R}{G}

Legendary Creature - Human Warrior Cleric
First strike, vigilance, haste
Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card.
2/3
Samut, Voice of Dissent

Samut, Voice of Dissent {3}{R}{G}

Legendary Creature - Human Warrior
Flash
Double strike, vigilance, haste
Other creatures you control have haste.
{W}, {T}: Untap another target creature.
"I'll fight no more just for the honor of dying. The afterlife will have to wait."
3/4
Samut, the Tested

Samut, the Tested {2}{R}{G}

Legendary Planeswalker - Samut
[+1]: Up to one target creature gains double strike until end of turn.
[–2]: Samut, the Tested deals 2 damage divided as you choose among one or two targets.
[–7]: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle.
Loyalty:
4
Samwise Gamgee

Samwise Gamgee {G}{W}

Legendary Creature - Halfling Peasant
Whenever another nontoken creature enters the battlefield under your control, create a Food token.
Sacrifice three Foods: Return target historic card from your graveyard to your hand.
2/2
Samwise the Stouthearted

Samwise the Stouthearted {1}{W}

Legendary Creature - Halfling Peasant
Flash
When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
"You've hurt my master, you brute, and you'll pay for it."
2/1
Related cards: The Ring The Ring Tempts You
Sanctified Charge

Sanctified Charge {4}{W}

Instant
Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn.
You need only raise your spear to receive this blessing.
  • Magic 2015
Sanctifier en-Vec

Sanctifier en-Vec {W}{W}

Creature - Human Cleric
Protection from black and from red
When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards.
If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.
2/2