29661 cards found
Hold at Bay

Hold at Bay {1}{W}

Instant
Prevent the next 7 damage that would be dealt to any target this turn.
It was Daeron's bravery that brought him to Odunos. But it was the magic of Meletis that brought him home.
  • Born of the Gods
Hold for Ransom

Hold for Ransom {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
"Let's find out how much your friends think you're worth."
—Gino, hired kidnapper
  • Streets of New Capenna
Hold the Gates

Hold the Gates {2}{W}

Enchantment
Creatures you control get +0/+1 for each Gate you control and have vigilance.
"We grew up on these streets. We know them better than any Boros grunt from Zelzo."
  • Gatecrash
Hold the Line

Hold the Line {1}{W}{W}

Instant
Blocking creatures get +7/+7 until end of turn.
"Forgive me, Master Kami, but in the interest of my people I must halt your advance."
Holy Armor

Holy Armor {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2.
{W}: Enchanted creature gets +0/+1 until end of turn.
Holy Avenger

Holy Avenger {2}{W}

Artifact - Equipment
Equipped creature has double strike.
Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it.
Equip {2}{W}
Divine light forged in steel.
  • Forgotten Realms Commander 6 275
Holy Day

Holy Day {W}

Instant
Prevent all combat damage that would be dealt this turn.
"Today there is feasting and peace across our land, but the war has not ended. Tuck away your bloodlust. You'll need it tomorrow."
—Karrim, Samite healer
Holy Light

Holy Light {2}{W}

Instant
Nonwhite creatures get -1/-1 until end of turn.
"Bathed in hallowed light, the infidels looked upon the impurities of their souls and despaired."
—The Book of Tal
Holy Mantle

Holy Mantle {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has protection from creatures.
"The guilds promise to provide safety. I prefer to make my own."
—Briska, Ninth District freemage
  • Gatecrash
Holy Strength

Holy Strength {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
"Born under the sun, the first child will seek the foundation of honor and be fortified by its righteousness."
—Codex of the Constellari
Homestead Courage

Homestead Courage {W}

Sorcery
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Flashback {W}
"C'mon, fiend. I'll carve you up like a Harvesttide ham."
Honden of Cleansing Fire

Honden of Cleansing Fire {3}{W}

Legendary Enchantment - Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
To the sorrow of all, its fire was turned toward those who worshipped it.
Honor of the Pure

Honor of the Pure {1}{W}

Enchantment
White creatures you control get +1/+1.
Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.
Honor the Fallen

Honor the Fallen {1}{W}

Instant
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
"May the River claim Cho-Manno's body, wherever it lies."
—Ta-Karnst, Cho-Arrim healer
  • Mercadian Masques
Honor's Reward

Honor's Reward {2}{W}

Instant
You gain 4 life. Bolster 2.
It seldom rains in Abzan lands. When it does, the khan marks the occasion by honoring the families of the fallen.
  • Fate Reforged
Honorable Passage

Honorable Passage {1}{W}

Instant
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
Hoofprints of the Stag

Hoofprints of the Stag {1}{W}

Tribal Enchantment - Elemental
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
Hope Against Hope

Hope Against Hope {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
As long as enchanted creature is a Human, it has first strike.
"I have given my life to the church, my soul to Avacyn, and my heart to the people."
Hope Charm

Hope Charm {W}

Instant
Choose one —
• Target creature gains first strike until end of turn.
• Target player gains 2 life.
• Destroy target Aura.
  • Visions
Hope and Glory

Hope and Glory {1}{W}

Instant
Untap two target creatures. Each of them gets +1/+1 until end of turn.
"Serra ruled by faith. I cannot afford that luxury."
—Radiant, archangel
  • Urza's Legacy
Hopeful Vigil

Hopeful Vigil {1}{W}

Enchantment
When Hopeful Vigil enters the battlefield, create a 2/2 white Knight creature token with vigilance.
When Hopeful Vigil is put into a graveyard from the battlefield, scry 2.
{2}{W}: Sacrifice Hopeful Vigil.
  • Wilds of Eldraine
Horn of Valhalla

Horn of Valhalla {1}{W}

Artifact - Equipment
Equipped creature gets +1/+1 for each creature you control.
Equip {3}
Card has other part: Ysgard's Call
Hour of Reckoning

Hour of Reckoning {4}{W}{W}{W}

Sorcery
Convoke
Destroy all nontoken creatures.
"Ravnica, like a hedge, must be pruned, leaving only leaves of verdant uniformity."
—Niszka, Selesnya evangel
Hour of Revelation

Hour of Revelation {3}{W}{W}{W}

Sorcery
This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents.
In the first moments, the gate to the afterlife opened, and the people were prostrate in the light of the God-Pharaoh.
Humble

Humble {1}{W}

Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
Through failure we learn our finest lessons in humility.
Related card: Ovinize