28064 cards found
Runic Armasaur

Runic Armasaur {1}{G}{G}

Creature - Dinosaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
The Sun Empire's most sacred sites are protected by more than prayers.
2/5
Runic Repetition

Runic Repetition {2}{U}

Sorcery
Return target exiled card with flashback you own to your hand.
"What some call obsession, I call the quest for perfection."
Runic Shot

Runic Shot {W}

Sorcery
Kicker {U}
Destroy target tapped creature. If this spell was kicked, scry 2.
"Target acquired."
  • Dominaria United
Runner's Bane

Runner's Bane {1}{U}

Enchantment - Aura
Enchant creature with power 3 or less
When Runner's Bane enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • Dragon's Maze
Runo Stromkirk
Krothuss, Lord of the Deep

Runo Stromkirk {1}{U}{B}

Legendary Creature - Vampire Cleric
Flying
When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library.
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk.
1/4
Card has other part: Krothuss, Lord of the Deep
Rupture

Rupture {2}{R}

Sorcery
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
All creatures have an inner fire. Releasing it can be dangerous.
Rupture Spire

Rupture Spire

Land
Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Rural Recruit

Rural Recruit {3}{G}

Creature - Human Peasant
Training
When Rural Recruit enters the battlefield, create a 3/1 green Boar creature token.
The Dawnhart survivors welcome recruits of all shapes and sizes.
1/1
Ruric Thar, the Unbowed

Ruric Thar, the Unbowed {4}{R}{G}

Legendary Creature - Ogre Warrior
Vigilance, reach
Ruric Thar, the Unbowed attacks each combat if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
6/6
Rush of Adrenaline

Rush of Adrenaline {R}

Instant
Target creature gets +2/+1 and gains trample until end of turn.
Scarecrows only go so far in sending the message to stay away.
Rush of Battle

Rush of Battle {3}{W}

Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn.
The Mardu charge reflects the dragon's speed—and its hunger.
  • Khans of Tarkir
Rush of Blood

Rush of Blood {2}{R}

Instant
Target creature gets +X/+0 until end of turn, where X is its power.
Sometimes it's not for sustenance or to feed the dependence. Sometimes it's just to feel again.
  • Avacyn Restored
Rush of Dread

Rush of Dread {1}{B}{B}

Sorcery
Spree
+ {1} — Target opponent sacrifices half the creatures they control, rounded up.
+ {2} — Target opponent discards half the cards in their hand, rounded up.
+ {2} — Target opponent loses half their life, rounded up.
  • Outlaws of Thunder Junction 104 327
Rush of Ice

Rush of Ice {U}

Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Awaken 3—{4}{U}
  • Battle for Zendikar
Rush of Knowledge

Rush of Knowledge {4}{U}

Sorcery
Draw cards equal to the highest mana value among permanents you control.
"Limitless power is glorious until you gain limitless understanding."
—Ixidor, reality sculptor
Rush of Vitality

Rush of Vitality {1}{B}

Instant
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn.
Short lives lead to forbidden choices.
Rush the Room

Rush the Room {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.
There was a horn-blast and a rush of feet, and Orcs one after another leaped into the chamber.
  • The Lord of the Rings: Tales of Middle-earth 147 598
Rushblade Commander

Rushblade Commander {B}{R}

Creature - Azra Warrior
Warriors your team controls have haste.
"I like a quick victory. More time to celebrate."
2/2
  • Battlebond
Rushed Rebirth

Rushed Rebirth {B}{G}

Instant
Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.
  • Magic Online Promos
  • Strixhaven: School of Mages 228 351
  • Strixhaven: School of Mages Promos 228p 228s
Rushing River

Rushing River {2}{U}

Instant
Kicker—Sacrifice a land.
Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
Rushing-Tide Zubera

Rushing-Tide Zubera {2}{U}{U}

Creature - Zubera Spirit
When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards.
Cut off from the kakuriyo by the destruction of their honden, the zubera sought new ways to bring their secrets home.
3/3
  • Saviors of Kamigawa
Rushwood Dryad

Rushwood Dryad {1}{G}

Creature - Dryad
Forestwalk
To a dryad, every tree in the forest is both a doorway and a window.
2/1
Rushwood Elemental

Rushwood Elemental {G}{G}{G}{G}{G}

Creature - Elemental
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
4/4
  • Mercadian Masques
Rushwood Grove

Rushwood Grove

Land
Rushwood Grove enters the battlefield tapped.
{T}: Put a storage counter on Rushwood Grove.
{T}, Remove any number of storage counters from Rushwood Grove: Add {G} for each storage counter removed this way.
  • Mercadian Masques
Rushwood Herbalist

Rushwood Herbalist {2}{G}

Creature - Human Spellshaper
{G}, {T}, Discard a card: Regenerate target creature.
When generals gather their armies, healers gather their herbs.
2/2
  • Mercadian Masques