2645 cards found
Skybind

Skybind {3}{W}{W}

Enchantment
Constellation — Whenever Skybind or another enchantment you control enters, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
  • Journey into Nyx
Skyclave Geopede

Skyclave Geopede {2}{R}

Creature - Insect
Trample
Landfall — Whenever a land you control enters, Skyclave Geopede gets +2/+2 until end of turn.
Wrenched from the ground like a dirt-caked rock, the ancient Skyclave wriggled with life.
3/1
Skyclave Pick-Axe

Skyclave Pick-Axe {G}

Artifact - Equipment
When Skyclave Pick-Axe enters, attach it to target creature you control.
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip {2}{G}
For use on cliffs and other faces.
Skyclave Shade

Skyclave Shade {1}{B}

Creature - Shade
Kicker {2}{B}
Skyclave Shade can't block.
If Skyclave Shade was kicked, it enters with two +1/+1 counters on it.
Landfall — Whenever a land you control enters, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
3/1
Skyclave Squid

Skyclave Squid {1}{U}

Creature - Squid
Defender
Landfall — Whenever a land you control enters, Skyclave Squid can attack this turn as though it didn't have defender.
An ancient sea monster dragged the Murasa Skyclave under the waves, then smaller sea monsters moved in.
3/2
Skyhunter Strike Force

Skyhunter Strike Force {2}{W}

Creature - Cat Knight
Flying
Melee
Lieutenant — As long as you control your commander, other creatures you control have melee.
2/2
  • The List
  • Phyrexia: All Will Be One Commander 21 31
Skyrider Elf

Skyrider Elf {X}{G}{U}

Creature - Elf Warrior Ally
Flying
Converge — Skyrider Elf enters with a +1/+1 counter on it for each color of mana spent to cast it.
"It may be unconventional, but I'll take any steady mount in a storm."
0/0
  • Battle for Zendikar
Skyscribing

Skyscribing {X}{U}{U}

Sorcery
Each player draws X cards.
Forecast — {2}{U}, Reveal Skyscribing from your hand: Each player draws a card.
Skyway Robber

Skyway Robber {3}{U}

Creature - Bird Rogue
Flying
Escape — {3}{U}, Exile five other cards from your graveyard.
Skyway Robber escapes with "Whenever Skyway Robber deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with Skyway Robber without paying its mana cost."
3/3
Skywriter Djinn

Skywriter Djinn {3}{U}

Creature - Djinn
Flying
Domain — When Skywriter Djinn enters, conjure a random card from Skywriter Djinn's spellbook into your hand. Then if you have fewer cards in hand than the number of basic land types among lands you control, repeat this process.
3/4
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  • Alchemy: Dominaria
Slagstorm

Slagstorm {1}{R}{R}

Sorcery
Choose one —
• Slagstorm deals 3 damage to each creature.
• Slagstorm deals 3 damage to each player.
"As long as we have the will to fight, we are never without weapons."
—Koth of the Hammer
  • Mirrodin Besieged
Slaughter

Slaughter {2}{B}{B}

Instant
Buyback—Pay 4 life.
Destroy target nonblack creature. It can't be regenerated.
  • Exodus
Slaughterhorn

Slaughterhorn {2}{G}

Creature - Beast
Bloodrush{G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
The Orzhov clergy would never cross its path, but sending thrull couriers to do so is cheap and entertaining.
3/2
Slaughterhouse Bouncer

Slaughterhouse Bouncer {4}{B}

Creature - Ogre Warrior
Hellbent — When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.
A Rakdos party is a flop if anyone lives to talk about it.
3/3
  • Dissension
Slaying Fire

Slaying Fire {2}{R}

Instant
Slaying Fire deals 3 damage to any target.
Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead.
The purest virtue burns brighter than the sun and hotter than dragonfire.
  • Throne of Eldraine 143 394
Sleep of the Dead

Sleep of the Dead {U}

Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Escape — {2}{U}, Exile three other cards from your graveyard.
Normally, a cerberus sleeps one head at a time.
  • Theros Beyond Death
Slight Malfunction

Slight Malfunction {1}{R}

Sorcery
Choose one —
• Destroy target artifact.
• Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.
"Attention, valued patrons. The Tilt-o-Squirrel is now closed."
—Astrotorium public address system
  • Unfinity 123 409
Slimefoot's Survey

Slimefoot's Survey {4}{G}

Sorcery
Domain — Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
  • Dominaria United
Slimy Burrito Illusion

Slimy Burrito Illusion

Stickers
{TK}{TK} — Bushido 2
{TK}{TK}{TK} — Double strike
{TK}{TK} — 2/4
{TK}{TK}{TK}{TK} — 5/6
  • Unfinity Sticker Sheets
Slithering Shade

Slithering Shade {B}

Creature - Shade
Defender
{B}: Slithering Shade gets +1/+1 until end of turn.
Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
0/1
  • Dissension
Sloppity Bilepiper

Sloppity Bilepiper {3}{B}

Creature - Demon
Jolly Gutpipes{2}, {T}, Sacrifice a creature: The next creature spell you cast this turn has cascade.
3/3
  • Warhammer 40,000 Commander 59 59★
Smash to Dust

Smash to Dust {1}{R}

Sorcery
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
• Smash to Dust deals 1 damage to each creature your opponents control.
  • Dominaria United
Smuggler's Surprise

Smuggler's Surprise {G}

Instant
Spree
+ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ {4}{G} — You may put up to two creature cards from your hand onto the battlefield.
+ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
  • Outlaws of Thunder Junction Promos 180p 180s
  • Outlaws of Thunder Junction 180 345
Snapping Creeper

Snapping Creeper {2}{G}

Creature - Plant
Landfall — Whenever a land you control enters, Snapping Creeper gains vigilance until end of turn.
Its vast network of roots and vines keeps it aware of distant dangers.
2/3
  • Worldwake
Snapping Gnarlid

Snapping Gnarlid {1}{G}

Creature - Beast
Landfall — Whenever a land you control enters, Snapping Gnarlid gets +1/+1 until end of turn.
All of Zendikar's beings sense the upheaval that accompanies the Eldrazi.
2/2