4174 cards found
Last Rites

Last Rites {2}{B}

Sorcery
Discard any number of cards. Target player reveals their hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
Last-Minute Chopping

Last-Minute Chopping {1}{U}{B}

Sorcery
Ask target opponent if they remembered to get you a present. If they say yes, they put a card they own from outside the game into your hand. Otherwise, you gain control of target permanent they control.
"Dear brother, I couldn't forget you if I tried, and I have tried."
  • Happy Holidays
Laughing Hyena

Laughing Hyena {1}{G}

Creature - Hyena
Gotcha — If an opponent laughs, you may say "Gotcha!" When you do, return Laughing Hyena from your graveyard to your hand.
"Two muffins are baking in an oven. One muffin says to the other muffin, 'It's getting hot in here, huh?' The other muffin says, 'Aagh! A talking muffin!'"
2/2
Lava Axe

Lava Axe {4}{R}

Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
"Catch!"
Lava Burst

Lava Burst {X}{R}

Sorcery
Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.
"Overkill? This isn't a game of kick-the-ouphe!"
—Jaya Ballard, task mage
Lava Hounds

Lava Hounds {2}{R}{R}

Creature - Dog
Haste
When Lava Hounds enters the battlefield, it deals 4 damage to you.
4/4
Lava Tubes

Lava Tubes

Land
Lava Tubes doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Lava Tubes.
{T}: Add {B} or {R}. Put a depletion counter on Lava Tubes.
Lavaglide Pathway
Riverglide Pathway

Lavaglide Pathway

Land
{T}: Add {R}.
Card has other part: Riverglide Pathway
Layla Hassan

Layla Hassan {3}{W}

Legendary Creature - Human Assassin
First strike
When Layla Hassan enters the battlefield and whenever one or more Assassins you control deal combat damage to a player, return target historic card from your graveyard to your hand.
3/4
  • Assassin's Creed 7 127 177
Lead Golem

Lead Golem {5}

Artifact Creature - Golem
Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.
Slow and heavy swings the club.
3/5
Lead Pipe

Lead Pipe {B}

Artifact - Clue Equipment
Equipped creature gets +2/+0.
Whenever equipped creature dies, each opponent loses 1 life.
{2}, Sacrifice Lead Pipe: Draw a card.
Equip {2}
Legacy Weapon

Legacy Weapon {7}

Legendary Artifact
{W}{U}{B}{R}{G}: Exile target permanent.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
Whether lives or precious artifacts, no price was too high to stop the Phyrexian invasion.
Legion Loyalty

Legion Loyalty {6}{W}{W}

Enchantment
Creatures you control have myriad.
Legolas's Quick Reflexes

Legolas's Quick Reflexes {G}

Instant
Split second
Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
  • Tales of Middle-earth Commander 493 537
Legolas, Counter of Kills

Legolas, Counter of Kills {2}{G}{U}

Legendary Creature - Elf Archer
Reach
Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.
2/3
  • The Lord of the Rings: Tales of Middle-earth 212 324 663 816
Legolas, Master Archer

Legolas, Master Archer {1}{G}{G}

Legendary Creature - Elf Archer
Reach
Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas.
Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.
1/4
Leonardo da Vinci

Leonardo da Vinci {2}{U}

Legendary Creature - Human Artificer
{3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand.
{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.
3/3
Leonin Skyhunter

Leonin Skyhunter {W}{W}

Creature - Cat Knight
Flying
The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.
2/2
Leshrac's Rite

Leshrac's Rite {B}

Enchantment - Aura
Enchant creature
Enchanted creature has swampwalk.
"Brackish water, dark and blind
Heed my will, to you I bind."
—Opening passage of Leshrac's Rite
Lesser Gargadon

Lesser Gargadon {2}{R}{R}

Creature - Beast
Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
"In some cultures, elephants are ridden by those in power. I don't think a mere elephant would even be noticed in Keld."
—Onean sergeant
6/4
Letter Bomb

Letter Bomb {6}

Artifact
When Letter Bomb enters the battlefield, sign it and shuffle it into target player's library. That player reveals each card they draw until they draw Letter Bomb. When that player draws Letter Bomb, it deals 19½ damage to them.
"Dear Magic R&D, . . ."
Leviathan

Leviathan {5}{U}{U}{U}{U}

Creature - Leviathan
Trample
Leviathan enters the battlefield tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can't attack unless you sacrifice two Islands.
10/10
Levitation

Levitation {2}{U}{U}

Enchantment
Creatures you control have flying.
Barrin's pride in his apprentice was diminished somewhat when he had to get the others back down.
Lexivore

Lexivore {3}{W}

Creature - Beast
Whenever Lexivore deals damage to a player, destroy target permanent other than Lexivore with the most lines of text in its text box. (If two or more cards are tied, target any one of them.)
Plucking the chicken
—Elvish expression meaning "flinging the monkey"
2/3
  • Unglued
Ley Druid

Ley Druid {2}{G}

Creature - Human Druid
{T}: Untap target land.
After years of training, the druid becomes one with nature, drawing power from the land and returning it when needed.
1/1