10405 cards found
Dark Temper

Dark Temper {2}{R}

Instant
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
When you've got the temperament of a dragon, every argument is one you'll win.
  • Conflux
Dark Withering

Dark Withering {4}{B}{B}

Instant
Destroy target nonblack creature.
Madness {B}
Dark-Dweller Oracle

Dark-Dweller Oracle {1}{R}

Creature - Goblin Shaman
{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn.
Eyes are unnecessary for seeing the future.
2/2
Darkblade Agent

Darkblade Agent {1}{U}{B}

Creature - Human Assassin
As long as you've surveilled this turn, this creature has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
"I've seen your house, and you've been a lovely, if unwitting, host. But at last it's time for farewells."
2/3
  • Guilds of Ravnica
Darkling Stalker

Darkling Stalker {3}{B}

Creature - Shade Spirit
{B}: Regenerate this creature.
{B}: This creature gets +1/+1 until end of turn.
"In this dark place, yes, I am afraid of my own shadow."
—Mirri of the Weatherlight
1/1
  • Tempest
Darklit Gargoyle

Darklit Gargoyle {1}{W}

Artifact Creature - Gargoyle
Flying
{B}: This creature gets +2/-1 until end of turn.
It shines in the darkness of its master's ambitions.
1/2
  • Conflux
Darkmoss Bridge

Darkmoss Bridge

Artifact Land
This land enters tapped.
Indestructible
{T}: Add {B} or {G}.
The path to power is forged in ruthlessness.
Darkness

Darkness {B}

Instant
Prevent all combat damage that would be dealt this turn.
"If I must die, I will encounter darkness as a bride, / And hug it in mine arms."
—William Shakespeare,
Measure for Measure
Darksteel Axe

Darksteel Axe {1}

Artifact - Equipment
Indestructible
Equipped creature gets +2/+0.
Equip {2}
Heavier than it looks, tricky to wield, guaranteed to last.
Darksteel Citadel

Darksteel Citadel

Artifact Land
Indestructible
{T}: Add {C}.
Structures built from darksteel yield to neither assault nor age.
Darksteel Ingot

Darksteel Ingot {3}

Artifact
Indestructible
{T}: Add one mana of any color.
"It reflects the purity of Mirrodin-that-was."
—Koth of the Hammer
Related card: Darksteel Hydra
Darksteel Pendant

Darksteel Pendant {2}

Artifact
Indestructible
{1}, {T}: Scry 1.
  • Darksteel
Darkthicket Wolf

Darkthicket Wolf {1}{G}

Creature - Wolf
{2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
Werewolf slayers don't know for certain how werewolves are created. So they kill all the wolves, just to be safe.
2/2
  • Innistrad
Darting Merfolk

Darting Merfolk {1}{U}

Creature - Merfolk
{U}: Return this creature to its owner's hand.
You might as well try to catch water with a net.
1/1
Daru Cavalier

Daru Cavalier {3}{W}

Creature - Human Soldier
First strike
When this creature enters, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.
2/2
  • Onslaught
Daru Healer

Daru Healer {2}{W}

Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Morph {W}
1/2
  • Onslaught
Daru Lancer

Daru Lancer {4}{W}{W}

Creature - Human Soldier
First strike
Morph {2}{W}{W}
Although the Order frowned upon his preparations for the pits, behind closed doors most saw the fights as a necessary evil.
3/4
  • Onslaught
Daru Sanctifier

Daru Sanctifier {3}{W}

Creature - Human Cleric
Morph {1}{W}
When this creature is turned face up, destroy target enchantment.
1/4
  • Legions
Daru Spiritualist

Daru Spiritualist {1}{W}

Creature - Human Cleric
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
He lifts the spirits of his people so they may descend in wrath upon their foes.
1/1
Daru Stinger

Daru Stinger {3}{W}

Creature - Soldier
Amplify 1
{T}: This creature deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
1/1
  • Legions
Dash Hopes

Dash Hopes {B}{B}

Instant
When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes.
Counter target spell.
"Focus an enemy's mind on what's already gone, and it's easier to take away more."
—Holux, stronghold racketeer
Daunting Defender

Daunting Defender {4}{W}

Creature - Human Cleric
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
"I will wield the stone of my homeland as though it were the fists of the Ancestor."
3/3
  • Onslaught
Dauntless Aven

Dauntless Aven {2}{W}

Creature - Bird Warrior
Flying
Whenever this creature attacks, untap target creature you control.
In the chaos brought by the new gods, swift-winged aven served as pathfinders, leading the last of the people away from the ruins of Naktamun.
2/1
Dauntless Cathar

Dauntless Cathar {2}{W}

Creature - Human Soldier
{1}{W}, Exile this card from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
"The harder they try to extinguish my faith, the brighter it burns in the darkness."
3/2
Dauntless Survivor

Dauntless Survivor {1}{G}

Creature - Human Warrior
When this creature enters, put a +1/+1 counter on target creature.
"I've got a little surprise for you, beasties! Come and get it!"
1/1
  • Zendikar Rising