29661 cards found
Lumbering Satyr

Lumbering Satyr {2}{G}{G}

Creature - Satyr Beast
All creatures have forestwalk.
The satyr carves the path that all of Rushwood follows.
—Cho-Arrim saying
5/4
  • Mercadian Masques
Oxidda Finisher

Oxidda Finisher {5}{R}{R}

Creature - Ogre Rebel
Affinity for Equipment
Trample
Popular wisdom says that Phyrexians don't feel fear. But popular wisdom has never tried to hold a bridge against an angry ogre.
7/5
Related card: Bladehold Cleaver
  • Phyrexia: All Will Be One
Experimental Overload

Experimental Overload {2}{U}{R}

Sorcery
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
Explosions aren't necessarily failures, just a different kind of success.
  • Core Set 2021
Eelectrocute

Eelectrocute {1}{R}

Instant
Eelectrocute deals 2 damage to any target.
You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.
The midway's games aren't so much rigged as they are insulated and grounded.
  • Unfinity 106 392
Sokenzan Smelter

Sokenzan Smelter {1}{R}

Creature - Goblin Artificer
At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.
Among the artisans of Sokenzan City, reusing every scrap of metal is a point of pride.
2/2
Boundary Lands Ranger

Boundary Lands Ranger {1}{R}

Creature - Human Ranger
At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.
"You only find out who was hunting who when one of you is dead."
2/2
  • Wilds of Eldraine
Dire-Strain Brawler
Tireless Hauler

Dire-Strain Brawler

Creature - Werewolf
(Color indicator: Dire-Strain Brawler is green)
Vigilance
Nightbound
A few townsfolk had their suspicions, but none dared accuse him openly.
6/6
Card has other part: Tireless Hauler
Viconia, Disciple of Violence

Viconia, Disciple of Violence {1}{B}{R}

Legendary Creature - Elf Cleric
When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +1/+0 and gains haste and "You may spend mana as though it were mana of any color to cast this spell."
{1}: Exile target card from a graveyard.
3/4
Related cards: Viconia, Disciple of Arcana Viconia, Disciple of Blood Viconia, Disciple of Rebirth Viconia, Disciple of Strength Viconia, Nightsinger's Disciple
  • Alchemy Horizons: Baldur's Gate
Setessan Tactics

Setessan Tactics {1}{G}

Instant
Strive — This spell costs {G} more to cast for each target beyond the first.
Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature."
  • Journey into Nyx
Thermo-Alchemist

Thermo-Alchemist {1}{R}

Creature - Human Shaman
Defender
{T}: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
"Madness can't touch a mind ignited by genius."
0/3
Jeska, Thrice Reborn

Jeska, Thrice Reborn {2}{R}

Legendary Planeswalker - Jeska
Jeska, Thrice Reborn enters the battlefield with a loyalty counter on her for each time you've cast a commander from the command zone this game.
[0]: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead.
[–X]: Jeska, Thrice Reborn deals X damage to each of up to three targets.
Jeska, Thrice Reborn can be your commander.
Partner
Loyalty:
0
Kelsinko Ranger

Kelsinko Ranger {W}

Creature - Human Ranger
{1}{W}: Target green creature gains first strike until end of turn.
"Rangers not trained by the Elves just aren't the same."
—Lucilde Fiksdotter, Leader of the Order of the White Shield
1/1
  • Ice Age
Futurist Sentinel

Futurist Sentinel {3}{U}

Artifact - Vehicle
Crew 3
"I folded a model in paper first to test the relative tensile strength of the plates."
—Katsumasa, the Animator
6/6
Related card: Experimental Pilot
  • Kamigawa: Neon Dynasty
Akoum Hellhound

Akoum Hellhound {R}

Creature - Elemental Dog
Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.
Hellhound packs roam the Spikefields, basking in the harsh sunlight and lighting the night with their flames.
0/1
Hidden Nursery

Hidden Nursery

Land - Cave
Hidden Nursery enters the battlefield tapped.
{T}: Add {G}.
{4}{G}, {T}, Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery.
  • The Lost Caverns of Ixalan
Orcish Mine

Orcish Mine {1}{R}{R}

Enchantment - Aura
Enchant land
Orcish Mine enters the battlefield with three ore counters on it.
At the beginning of your upkeep or whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine.
When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.
Related card: Apocalypse Chime
  • Homelands
Thrash

Thrash {R/G}{R/G}

Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Card has other part: Threat
Torpor Orb

Torpor Orb {2}

Artifact
Creatures entering the battlefield don't cause abilities to trigger.
"Devour the hope of a world and it will bow before you."
—Fomori inscription
Rampaging Cyclops

Rampaging Cyclops {3}{R}

Creature - Cyclops
Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.
Keldon warriors take advantage of the cyclops's inability to focus on more than one thing at a time.
4/4
Foxfire

Foxfire {2}{G}

Instant
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Draw a card at the beginning of the next turn's upkeep.
"Only the foolish fear foxfire."
—Kolbjörn, Elder Druid of the Juniper Order
Conductive Current

Conductive Current {R}{R}{R}

Sorcery
Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead."
  • Alchemy: Innistrad
Psychic Surgery

Psychic Surgery {1}{U}

Enchantment
Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.
  • New Phyrexia
Essence Symbiote

Essence Symbiote {1}{G}

Creature - Beast
Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.
The Ozolith's appearance spawned a new era of wild mutation on Ikoria. Some creatures hunted different prey, lived in new habitats, and thrived on mutation itself.
2/2
  • Ikoria: Lair of Behemoths
Firja's Retribution

Firja's Retribution {1}{W}{W}{B}

Enchantment - Saga
I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.
II — Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power."
III — Angels you control gain double strike until end of turn.
Willow Elf

Willow Elf {G}

Creature - Elf
The forest lives in the elf as the elf lives in the forest.
1/1