29335 cards found
Rusko, Clockmaker

Rusko, Clockmaker {2}{U}{B}

Legendary Creature - Human Artificer
When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield.
Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.
3/3
Related card: Midnight Clock
  • Alchemy: The Brothers' War
Thunderfoot Baloth

Thunderfoot Baloth {4}{G}{G}

Creature - Beast
Trample
Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
"Odd. I didn't see any lightning . . . ."
—Herreth, poacher, last words
5/5
Antagonize

Antagonize {1}{R}

Instant
Target creature gets +4/+3 until end of turn.
"The little guy had guts at least. You can see 'em right there between those cobbles."
—Glunk, freelance crusher
  • Streets of New Capenna
Frontline Rebel

Frontline Rebel {2}{R}

Creature - Human Warrior
Frontline Rebel attacks each combat if able.
"Will you be strong and stand with me?"
3/3
Quick Sliver

Quick Sliver {1}{G}

Creature - Sliver
Flash
Any player may cast Sliver spells as though they had flash.
The directors of the Riptide Project wanted instant results on the sliver experiments. They got their wish.
1/1
Vulpine Goliath

Vulpine Goliath {4}{G}{G}

Creature - Fox
Trample
"With a diet of hydras, giants, and massive serpents, anything would get that big."
—Corisande, Setessan hunter
6/5
Blink Dog

Blink Dog {2}{W}

Creature - Dog
Double strike
Teleport{3}{W}: Blink Dog phases out.
Blink dogs protect the wild places of the world, driving away evil influences.
1/1
  • Adventures in the Forgotten Realms 3 300
Accident-Prone Apprentice

Accident-Prone Apprentice {1}{R}

Creature - Otter Wizard
Whenever you cast a noncreature spell, Accident-Prone Apprentice perpetually gets +1/+1. This ability also triggers if Accident-Prone Apprentice is in exile.
1/1
Card has other part: Amphibian Accident
  • Alchemy: Wilds of Eldraine
Capashen Knight

Capashen Knight {1}{W}

Creature - Human Knight
First strike
{1}{W}: Capashen Knight gets +1/+0 until end of turn.
He protects Benalia as much with his reputation as with his force of arms.
1/1
Leafkin Avenger

Leafkin Avenger {2}{R}{G}

Creature - Elemental Druid
{T}: Add {G} for each creature with power 4 or greater you control.
{7}{R}: Leafkin Avenger deals damage equal to its power to target player or planeswalker.
"My roots are ash, my heart a smoldering ember. What I could not protect, I will avenge."
4/3
  • Core Set 2021
Frantic Scapegoat

Frantic Scapegoat {R}

Creature - Goat
Haste
When Frantic Scapegoat enters the battlefield, suspect it.
Whenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected.
1/1
  • Murders at Karlov Manor 126 347
Drannith Stinger

Drannith Stinger {1}{R}

Creature - Human Wizard
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.
Cycling {1}
The first line of defense, and the last person you want to anger.
2/2
Sunder

Sunder {3}{U}{U}

Instant
Return all lands to their owners' hands.
Heliod, God of the Sun

Heliod, God of the Sun {3}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Other creatures you control have vigilance.
{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
5/6
Haunting Figment

Haunting Figment {1}{U}

Creature - Illusion
Vigilance
Haunting Figment can't be blocked as long as you've cast an instant or sorcery spell this turn.
Some bad dreams stay with you forever.
2/1
  • Dominaria United
Mirran Bardiche

Mirran Bardiche {4}{W}

Artifact - Equipment
For Mirrodin!
Equipped creature gets +2/+1 and has vigilance.
Equip {3}{W}
  • Phyrexia: All Will Be One
Spectral Shift

Spectral Shift {1}{U}

Instant
Choose one —
• Change the text of target spell or permanent by replacing all instances of one basic land type with another.
• Change the text of target spell or permanent by replacing all instances of one color word with another.
Entwine {2}
  • Fifth Dawn
Deathmask Nezumi

Deathmask Nezumi {2}{B}

Creature - Rat Shaman
As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear.
"We had him cornered, we did . . . and, well, you know what they say about rats."
—Araba patrol survivor
2/2
  • Saviors of Kamigawa
Chapel Shieldgeist
Chaplain of Alms

Chapel Shieldgeist

Creature - Spirit Cleric
(Color indicator: Chapel Shieldgeist is white)
Flying, first strike
Each creature you control has ward {1}.
If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
2/1
Card has other part: Chaplain of Alms
Returned Reveler

Returned Reveler {1}{B}

Creature - Zombie Satyr
When Returned Reveler dies, each player mills three cards.
The flesh is dead and the life forgotten, but old habits persist.
1/3
Gorm the Great

Gorm the Great {3}{G}

Legendary Creature - Giant Warrior
Partner with Virtus the Veiled
Vigilance
Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able.
2/7
Related card: Virtus the Veiled
Sudden Substitution

Sudden Substitution {2}{U}{U}

Instant
Split second
Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
"Bow before the might of—wait, what?"
  • Commander 2019
Jar of Eyeballs

Jar of Eyeballs {3}

Artifact
Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs.
{3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.
Campfire

Campfire {1}

Artifact
{1}, {T}: You gain 2 life.
{2}, {T}, Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.
Prowling Geistcatcher

Prowling Geistcatcher {3}{B}

Creature - Human Rogue
Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher.
When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control.
2/4