206 cards found
Stone Rain

Stone Rain {2}{R}

Sorcery
Destroy target land.
There goes the neighborhood!
Storm Fleet Swashbuckler

Storm Fleet Swashbuckler {1}{R}

Creature - Human Pirate
Ascend
Storm Fleet Swashbuckler has double strike as long as you have the city's blessing.
"A bolt to the eye, a blade to the neck. That's the way to clear the deck!"
2/2
  • Rivals of Ixalan
Street Riot

Street Riot {4}{R}

Enchantment
As long as it's your turn, creatures you control get +1/+0 and have trample.
"They said obey and you'll be happy. They said you'll be safe. But we're not safe. We're not happy. And we will not obey."
—Domri Rade
  • Guilds of Ravnica
Sun Droplet

Sun Droplet {2}

Artifact
Whenever you're dealt damage, put that many charge counters on Sun Droplet.
At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
Sunder from Within

Sunder from Within {2}{R}{R}

Sorcery - Arcane
Destroy target artifact or land.
Trapped for eons within the sacred gong, the kami boomed and clanged to a deafening tempo as they destroyed their erstwhile prison.
  • Saviors of Kamigawa
Supreme Inquisitor

Supreme Inquisitor {3}{U}{U}

Creature - Human Wizard
Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.
"It's hard to fight on an empty mind."
1/3
  • Onslaught
Syphon Sliver

Syphon Sliver {2}{B}

Creature - Sliver
Sliver creatures you control have lifelink.
When the hive must feed, every appendage becomes an additional mouth.
2/2
Tasigur, the Golden Fang

Tasigur, the Golden Fang {5}{B}

Legendary Creature - Human Shaman
Delve
{2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.
4/5
Temple Bell

Temple Bell {3}

Artifact
{T}: Each player draws a card.
"Bells ring out to mark every great moment in the Malamet's tale of years: victories and tragedies, feasts and discoveries, the ascension of each sovereign and their passage into the dark beyond."
—Sun Empire expedition report
Tezzeret's Gambit

Tezzeret's Gambit {3}{U/P}

Sorcery
Draw two cards, then proliferate.
Related card: Contagion Dispenser
Thought Distortion

Thought Distortion {4}{B}{B}

Sorcery
This spell can't be countered.
Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.
"The skull is rigid, but the mind is so deliciously supple."
—Eromena the Mind Render
  • Core Set 2020
Thunder-Thrash Elder

Thunder-Thrash Elder {2}{R}

Creature - Viashino Warrior
Devour 3
Viashino thrashes are led by elders who have survived countless challenges.
1/1
Time Stop

Time Stop {4}{U}{U}

Instant
End the turn.
Tome Shredder

Tome Shredder {2}{R}

Creature - Wolf
Haste
{T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder.
"Quintorius, would you care to explain why you didn't complete your homework?"
—Augusta, Lorehold dean
2/2
Related card: Tome Shredder (Alchemy)
  • Strixhaven: School of Mages
Treacherous Blessing

Treacherous Blessing {2}{B}

Enchantment
When Treacherous Blessing enters the battlefield, draw three cards.
Whenever you cast a spell, you lose 1 life.
When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.
Phenax is generous with gifts and unforgiving of debts.
Vampire Aristocrat

Vampire Aristocrat {2}{B}

Creature - Vampire Rogue Noble
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
"I admit, I am a creature of the city. The sights, the nightly excitement, the abundance of fine drink . . ."
2/2
Vampire's Bite

Vampire's Bite {B}

Instant
Kicker {2}{B}
Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn.
Vastwood Zendikon

Vastwood Zendikon {4}{G}

Enchantment - Aura
Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Vaultbreaker

Vaultbreaker {3}{R}

Creature - Orc Rogue
Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card.
Dash {2}{R}
4/2
  • Fate Reforged
Vengeful Dead

Vengeful Dead {3}{B}

Creature - Zombie
Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life.
Those who don't learn from their deaths are destined to repeat them.
3/2
Village Rites

Village Rites {B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
The Skelle raise scorn poles in conquered villages—cursed totems of wood and bone that sap survivors of physical strength and the will to fight back.
Violent Eruption

Violent Eruption {1}{R}{R}{R}

Instant
Violent Eruption deals 4 damage divided as you choose among any number of targets.
Madness {1}{R}{R}
Warehouse Tabby

Warehouse Tabby {B}

Creature - Cat
Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with "This creature can't block."
{1}{B}: Warehouse Tabby gains deathtouch until end of turn.
For every rat she kills, ten more take its place.
1/1
  • Wilds of Eldraine
Warpath Ghoul

Warpath Ghoul {2}{B}

Creature - Zombie
Ghouls are often found skulking on the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows.
3/2
Warped Physique

Warped Physique {U}{B}

Instant
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
The Gruul seek unbounded strength. The Dimir deliver cruel irony.