2379 cards found
Blizzard Brawl

Blizzard Brawl {G}

Snow Sorcery
Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other.
  • Kaldheim
Blood Beckoning

Blood Beckoning {B}

Sorcery
Kicker {3}
Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.
  • Zendikar Rising
Blood Celebrant

Blood Celebrant {B}

Creature - Human Cleric
{B}, Pay 1 life: Add one mana of any color.
"Their blood is the nectar that nourishes the Cabal."
—Phage the Untouchable
1/1
  • Legions
Blood Fountain

Blood Fountain {B}

Artifact
When Blood Fountain enters the battlefield, create a Blood token.
{3}{B}, {T}, Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand.
Blood Pet

Blood Pet {B}

Creature - Thrull
Sacrifice Blood Pet: Add {B}.
No thrull has ever been burdened with a long life.
1/1
Bloodchief Ascension

Bloodchief Ascension {B}

Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension.
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Bloodchief's Thirst

Bloodchief's Thirst {B}

Sorcery
Kicker {2}{B}
Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
"We are free. It is our duty to live well."
  • Zendikar Rising 94 388
Bloodcrazed Goblin

Bloodcrazed Goblin {R}

Creature - Goblin Berserker
Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.
"A single drop of blood draws their attention, then they strip your bones clean before you have time to die."
—Jamias, hermit of Telfer Peak
2/2
  • Magic 2011
Bloodfire Dwarf

Bloodfire Dwarf {R}

Creature - Dwarf
{R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.
For them, the only honorable death is one that leaves a crater.
1/1
  • Apocalypse
Bloodhall Ooze

Bloodhall Ooze {R}

Creature - Ooze
At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.
At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.
A drop of blood spilled from the first dragon.
1/1
  • Conflux
Bloodlust Inciter

Bloodlust Inciter {R}

Creature - Human Warrior
{T}: Target creature gains haste until end of turn.
"To victory! To glory! To eternity!"
1/1
Bloodshed Fever

Bloodshed Fever {R}

Enchantment - Aura
Enchant creature
Enchanted creature attacks each combat if able.
Cinder mages enjoy seeing their victims in the throes of bloodlust—and seeing the regret that inevitably follows.
  • Shadowmoor
Bloodsoaked Champion

Bloodsoaked Champion {B}

Creature - Human Warrior
Bloodsoaked Champion can't block.
Raid{1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.
"Death is merely another foe the Mardu will overcome."
2/1
Bloodthorn Flail

Bloodthorn Flail {B}

Artifact - Equipment
Equipped creature gets +2/+1.
Equip—Pay {3} or discard a card.
"This weapon embodies both the strength and the weakness of the Legion of Dusk. They will endure any pain to achieve their ends, but they suffer pointlessly just to prove their dedication."
—Huatli
  • The Lost Caverns of Ixalan
Blorbian Buddy

Blorbian Buddy {G}

Creature - Alien Guest
Trample
{G}, {T}: You get {TK}.
When Captain Nebula tragically destroyed the planet Blorb-12 in a parking accident, Myra compensated the survivors with lifetime passes.
1/1
  • Unfinity 131 417
Blossoming Calm

Blossoming Calm {W}

Instant
You gain hexproof until your next turn. You gain 2 life.
Rebound
  • Modern Horizons 2 7 327
Blossoming Defense

Blossoming Defense {G}

Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
Those who move harmoniously with the flow of aether can channel the power of the natural world.
Blossoming Wreath

Blossoming Wreath {G}

Instant
You gain life equal to the number of creature cards in your graveyard.
"I place this wreath for you, my kin. Even in death, you give me strength to avenge you."
—Mirri of the Weatherlight
  • Weatherlight
Blow Off Steam

Blow Off Steam {R}

Instant - Adventure
Blow Off Steam deals 1 damage to any target.
Card has other part: Frolicking Familiar
  • Wilds of Eldraine
Blue Elemental Blast

Blue Elemental Blast {U}

Instant
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Nothing escapes a sharp mind.
Blue Scarab

Blue Scarab {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by blue creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
  • Ice Age
Blue Ward

Blue Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
Blurry Beeble

Blurry Beeble {U}

Artifact Creature - Cyborg Beeble
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)
Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.
1/1
  • Unstable
Blustersquall

Blustersquall {U}

Instant
Tap target creature you don't control.
Overload {3}{U}
Weather is more predictable than the Izzet.
Bog Rats

Bog Rats {B}

Creature - Rat
Bog Rats can't be blocked by Walls.
Their stench was vile and strong enough, but not nearly as powerful as their hunger.
1/1