876 cards found
Dungrove Elder

Dungrove Elder {2}{G}

Creature - Treefolk
Hexproof
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
*/*
Edgar Markov's Coffin
Edgar, Charmed Groom

Edgar Markov's Coffin
(Dracula the Voyager // Casket of Native Earth)

Legendary Artifact
(Color indicator: Edgar Markov's Coffin is white and black)
At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.
Card has other part: Edgar, Charmed Groom
Edgar, Charmed Groom
Edgar Markov's Coffin

Edgar, Charmed Groom {2}{W}{B}
(Dracula the Voyager // Casket of Native Earth)

Legendary Creature - Vampire Noble
Other Vampires you control get +1/+1.
When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control.
"It is in the hold, perhaps in one of those boxes. I'll unscrew them one by one and see. You work the helm."
4/4
Card has other part: Edgar Markov's Coffin
Edgin, Larcenous Lutenist

Edgin, Larcenous Lutenist {1}{U}{R}

Legendary Creature - Human Bard
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}.
Whenever you cast your second spell each turn, goad target creature an opponent controls.
3/3
  • Secret Lair Drop
Eidolon of the Great Revel

Eidolon of the Great Revel {R}{R}

Enchantment Creature - Spirit
Whenever a player casts a spell with mana value 3 or less, Eidolon of the Great Revel deals 2 damage to that player.
"Nothing like a bit of arson to really get the party started."
—Xenagos, the Reveler
2/2
Eladamri's Vineyard

Eladamri's Vineyard {G}

Enchantment
At the beginning of each player's precombat main phase, that player adds {G}{G}.
Good company is sweeter than any summer wine.
Eldrazi Conscription

Eldrazi Conscription {8}

Tribal Enchantment - Eldrazi Aura
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2.
Eldrazi Monument

Eldrazi Monument {5}

Artifact
Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
Eldrazi Temple

Eldrazi Temple

Land
{T}: Add {C}.
{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
It housed a congregation of broken, screaming souls.
Eldritch Evolution

Eldritch Evolution {1}{G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Electrolyze

Electrolyze {1}{U}{R}

Instant
Electrolyze deals 2 damage divided as you choose among one or two targets.
Draw a card.
Related cards: Izzet Polarizer Key to the Archive
Elesh Norn
The Argent Etchings

Elesh Norn {2}{W}{W}

Legendary Creature - Phyrexian Praetor
Vigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay {1}.
{2}{W}, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
3/5
Card has other part: The Argent Etchings
Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite {5}{W}{W}

Legendary Creature - Phyrexian Praetor
Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
"Rejoice, blessed evangels! The glorious light of compleation is nigh. Soon, we shall awaken the Multiverse from its slumber."
4/7
Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines {4}{W}

Legendary Creature - Phyrexian Praetor
Vigilance
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger.
4/7
Elite Inquisitor

Elite Inquisitor {W}{W}

Creature - Human Soldier
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies
2/2
Elite Spellbinder

Elite Spellbinder {2}{W}

Creature - Human Cleric
Flying
When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
3/1
Elmar, Ulvenwald Informant

Elmar, Ulvenwald Informant {1}{R}{G}
(Max, the Daredevil)

Legendary Creature - Human
Haste
Whenever you cast your second spell each turn, untap target creature, then investigate.
Friends forever
3/2
Elvish Spirit Guide

Elvish Spirit Guide {2}{G}

Creature - Elf Spirit
Exile Elvish Spirit Guide from your hand: Add {G}.
"The spirits of the Whispering Woods are mysterious and mercurial. Follow one, and you're just as likely to end up at the center of the forest as you are at your own front door."
—Greensleeves, High Wizard of the Domains
2/2
Related card: Simian Spirit Guide
Emeria Angel

Emeria Angel {2}{W}{W}

Creature - Angel
Flying
Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
3/3
Emiel the Blessed

Emiel the Blessed {2}{W}{W}

Legendary Creature - Unicorn
{3}: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead.
4/4
Emmara, Soul of the Accord

Emmara, Soul of the Accord {G}{W}

Legendary Creature - Elf Cleric
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
2/2
Emrakul, the Aeons Torn

Emrakul, the Aeons Torn {15}

Legendary Creature - Eldrazi
This spell can't be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
15/15
Emry, Lurker of the Loch

Emry, Lurker of the Loch {2}{U}

Legendary Creature - Merfolk Wizard
This spell costs {1} less to cast for each artifact you control.
When Emry, Lurker of the Loch enters the battlefield, mill four cards.
{T}: Choose target artifact card in your graveyard. You may cast that card this turn.
1/2
Endurance

Endurance {1}{G}{G}

Creature - Elemental Incarnation
Flash
Reach
When Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
3/4
Enkira, Hostile Scavenger

Enkira, Hostile Scavenger {3}{B}{G}
(Michonne, Ruthless Survivor)

Legendary Creature - Human Warrior
When Enkira, Hostile Scavenger enters the battlefield, create two Walker tokens.
As long as Enkira is equipped, it must be blocked if able.
Whenever Enkira and at least two Zombies attack, Enkira gains indestructible until end of turn.
3/3