646 cards found
Ebony Horse

Ebony Horse {3}

Artifact
{2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Related card: City in a Bottle
El-Hajjâj

El-Hajjâj {1}{B}{B}

Creature - Human Wizard
Whenever El-Hajjâj deals damage, you gain that much life.
1/1
Related card: City in a Bottle
Elder Land Wurm

Elder Land Wurm {4}{W}{W}{W}

Creature - Dragon Wurm
Defender, trample
When Elder Land Wurm blocks, it loses defender.
Sometimes it's best to let sleeping dragons lie.
5/5
Elder Spawn

Elder Spawn {4}{U}{U}{U}

Creature - Spawn
At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you.
Elder Spawn can't be blocked by red creatures.
6/6
  • Legends
Elephant Graveyard

Elephant Graveyard

Land
{T}: Add {C}.
{T}: Regenerate target Elephant.
Related card: City in a Bottle
Elven Riders

Elven Riders {3}{G}{G}

Creature - Elf
Elven Riders can't be blocked except by Walls and/or creatures with flying.
"Wirewood cannot hide great size. Only with speed and skill can we survive here."
3/3
Elves of Deep Shadow

Elves of Deep Shadow {G}

Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
Cast out of the Conclave generations ago, these elves found a home in the corrupted districts of the Golgari.
1/1
Elvish Archers

Elvish Archers {1}{G}

Creature - Elf Archer
First strike
The archers have a reputation for attacking without warning. They claim that the first arrow is the warning.
2/1
Emerald Dragonfly

Emerald Dragonfly {1}{G}

Creature - Insect
Flying
{G}{G}: Emerald Dragonfly gains first strike until end of turn.
"Flittering, wheeling, / darting in to strike, and then / gone just as you blink."
—"Dragonfly Haiku," poet unknown
1/1
Energy Flux

Energy Flux {2}{U}

Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Karn said nothing—he just grasped the powerstone and squeezed tightly. The wild flashing ceased.
Related card: Golgothian Sylex
Energy Tap

Energy Tap {U}

Sorcery
Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
Erg Raiders

Erg Raiders {1}{B}

Creature - Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
Their skills are extensive, and their appetite for battle just as vast.
2/3
Related card: City in a Bottle
Erhnam Djinn

Erhnam Djinn {3}{G}

Creature - Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.
He provides a safe path to nowhere.
4/5
Related card: City in a Bottle
Erosion

Erosion {U}{U}{U}

Enchantment - Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
Eternal Flame

Eternal Flame {2}{R}{R}

Sorcery
Eternal Flame deals X damage to target opponent or planeswalker and half X damage, rounded up, to you, where X is the number of Mountains you control.
  • The Dark
Eternal Warrior

Eternal Warrior {R}

Enchantment - Aura
Enchant creature
Enchanted creature has vigilance.
Warriors of the Tsunami-nito School spend years in training to master the way of effortless effort.
Evil Presence

Evil Presence {B}

Enchantment - Aura
Enchant land
Enchanted land is a Swamp.
"The Accorders would lament the transformation of their cherished lands, had they lived to see it."
—Sheoldred, Whispering One
Exorcist

Exorcist {W}{W}

Creature - Human Cleric
{1}{W}, {T}: Destroy target black creature.
Though they often bore little greater charm than the demons they battled, exorcists were always welcome in Scarwood.
1/1
Eye for an Eye

Eye for an Eye {W}{W}

Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
Related card: City in a Bottle
Faerie Dragon

Faerie Dragon {2}{G}{G}

Summon Dragon
Flying
{1}{G}{G}: Play a random effect.
1/3
  • Astral Cards
Fallen Angel

Fallen Angel {3}{B}{B}

Creature - Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
"Why do you weep for the dead? I rejoice, for they have died for me."
3/3
Farmstead

Farmstead {W}{W}{W}

Enchantment - Aura
Enchant land
Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."
Fastbond

Fastbond {G}

Enchantment
You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
Fear

Fear {B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has fear.
Feedback

Feedback {2}{U}

Enchantment - Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.