29194 cards found
Admiral Brass, Unsinkable

Admiral Brass, Unsinkable {2}{U}{B}{R}

Legendary Creature - Human Pirate
When Admiral Brass enters, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn.
3/3
  • The Lost Caverns of Ixalan Commander 1 17 25 121
Admiral's Order

Admiral's Order {1}{U}{U}

Instant
Raid — If you attacked this turn, you may pay {U} rather than pay this spell's mana cost.
Counter target spell.
"Damn the cannons, mates. Charge!"
  • Rivals of Ixalan
  • Rivals of Ixalan Promos 31p 31s
Admonition Angel

Admonition Angel {3}{W}{W}{W}

Creature - Angel
Flying
Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature.
When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
6/6
Adorned Pouncer

Adorned Pouncer {1}{W}

Creature - Cat
Double strike
Eternalize {3}{W}{W}
1/1
Adrenaline Jockey

Adrenaline Jockey {2}{R}

Creature - Minotaur Pilot
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.
Whenever you activate an exhaust ability, put a +1/+1 counter on this creature.
"Either I win or we both lose. Take your pick."
3/3
  • Aetherdrift
Adrestia

Adrestia {3}

Legendary Artifact - Vehicle
Islandwalk
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
4/3
  • Assassin's Creed 68 252
Adriana, Captain of the Guard

Adriana, Captain of the Guard {3}{R}{W}

Legendary Creature - Human Knight
Melee
Other creatures you control have melee.
4/4
Adric, Mathematical Genius

Adric, Mathematical Genius {1}{U}

Legendary Creature - Human Artificer
{2}{U}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.
Ultimate Sacrifice{1}{U}, Sacrifice Adric: Counter target activated or triggered ability.
Doctor's companion
1/1
Adrix and Nev, Twincasters

Adrix and Nev, Twincasters {2}{G}{U}

Legendary Creature - Merfolk Wizard
Ward {2}
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
2/2
Adult Gold Dragon

Adult Gold Dragon {3}{R}{W}

Creature - Dragon
Flying, lifelink, haste
Gold dragons are the greatest of the metallic dragons in size, power, and wisdom, and often take it upon themselves to safeguard mortal communities from evils that might threaten them.
4/3
Adun Oakenshield

Adun Oakenshield {B}{R}{G}

Legendary Creature - Human Knight
{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
". . . And at his passing, the bodies of the world's great warriors shall rise from their graves and follow him to battle."
—The Anvilonian Grimoire
1/2
Advance Scout

Advance Scout {1}{W}

Creature - Human Soldier Scout
First strike
{W}: Target creature gains first strike until end of turn.
"The soldier's path is worn smooth by the tread of many feet—all in one direction, none returning."
—Oracle en-Vec
1/1
Advanced Hoverguard

Advanced Hoverguard {3}{U}

Creature - Drone
Flying
{U}: This creature gains shroud until end of turn.
"They are like their vedalken masters: untouchable, aloof, and omnipresent."
—Bruenna, Neurok leader
2/2
  • Fifth Dawn
Advanced Stitchwing

Advanced Stitchwing {3}{U}{U}

Creature - Zombie Horror
Flying
{2}{U}, Discard two cards: Return this card from your graveyard to the battlefield tapped.
"Improvement is a consequence of practice."
—Stitcher Geralf
3/4
Advent of the Wurm

Advent of the Wurm {1}{G}{G}{W}

Instant
Create a 5/5 green Wurm creature token with trample.
The consciousness of Mat'Selesnya does not always spread in peaceful ways.
Adventure Awaits

Adventure Awaits {1}{G}

Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
"Good, we're all here. Let's get started!"
Adventurers' Guildhouse

Adventurers' Guildhouse

Land
Green legendary creatures you control have "bands with other legendary creatures."
  • Legends
Adventuring Gear

Adventuring Gear {1}

Artifact - Equipment
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip {1}
An explorer's essentials in a wild world.
Adventurous Impulse

Adventurous Impulse {G}

Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
An adventure without a companion is hardly an adventure at all.
Adverse Conditions

Adverse Conditions {3}{U}

Instant
Devoid
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
  • Battle for Zendikar
Advice from the Fae

Advice from the Fae {2/U}{2/U}{2/U}

Sorcery
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
  • Shadowmoor
Advocate of the Beast

Advocate of the Beast {2}{G}

Creature - Elf Shaman
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
"I am neither their drover nor their leader. To these majestic beasts, I am simply their herdmate and nothing more."
2/3
Related card: Marauding Maulhorn
Adéwalé, Breaker of Chains

Adéwalé, Breaker of Chains {1}{U}{B}

Legendary Creature - Human Assassin Pirate
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
4/1
Aegar, the Freezing Flame

Aegar, the Freezing Flame {1}{U}{R}

Legendary Creature - Giant Wizard
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
3/3
Aegis Angel

Aegis Angel {4}{W}{W}

Creature - Angel
Flying
When this creature enters, another target permanent gains indestructible for as long as you control this creature.
5/5