445 cards found
Griptide

Griptide {3}{U}

Instant
Put target creature on top of its owner's library.
"Beware the seagrafs just off the shore. These waters are filled with hungry geists looking for an easy meal."
—Captain Eberhart
Grizzled Outcasts
Krallenhorde Wantons

Grizzled Outcasts {4}{G}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.
Seen as unsavory, the hunters were never allowed in town—until one night they vanished.
4/4
Card has other part: Krallenhorde Wantons
  • Innistrad
Gruesome Deformity

Gruesome Deformity {B}

Enchantment - Aura
Enchant creature
Enchanted creature has intimidate.
She wanted to inspire terror wherever she went. The demons happily granted her wish.
  • Innistrad
Gruesome Discovery

Gruesome Discovery {2}{B}{B}

Sorcery
Target player discards two cards.
Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.
  • Dark Ascension
Gutter Grime

Gutter Grime {4}{G}

Enchantment
Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."
Hamlet Captain

Hamlet Captain {1}{G}

Creature - Human Warrior
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
"I would fear this fight, bloodsucker, were I alone."
2/2
Hanweir Watchkeep
Bane of Hanweir

Hanweir Watchkeep {2}{R}

Creature - Human Warrior Werewolf
Defender
At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.
He scans for wolves, knowing there's one he can never anticipate.
1/5
Card has other part: Bane of Hanweir
  • Innistrad
Harrowing Journey

Harrowing Journey {4}{B}

Sorcery
Target player draws three cards and loses 3 life.
"There are always fools who attempt to traverse Kruin Pass before sundown and every time they wind up in a race for their lives."
—Old Rutstein
  • Dark Ascension
Harvest Pyre

Harvest Pyre {1}{R}

Instant
As an additional cost to cast this spell, exile X cards from your graveyard.
Harvest Pyre deals X damage to target creature.
Corpses destroyed by fire form the most destructive geists.
  • Innistrad
Haunted Fengraf

Haunted Fengraf

Land
{T}: Add {C}.
{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
A ghoulcaller's playground.
Havengul Lich

Havengul Lich {3}{U}{B}

Creature - Zombie Wizard
{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.
Fusing intelligence with the power of undeath requires inspiration of the darkest kind.
4/4
Havengul Runebinder

Havengul Runebinder {2}{U}{U}

Creature - Human Wizard
{2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
"So many corpses, so little time."
2/2
Headless Skaab

Headless Skaab {2}{U}

Creature - Zombie Warrior
As an additional cost to cast this spell, exile a creature card from your graveyard.
Headless Skaab enters the battlefield tapped.
A head is a needless encumbrance when muscle is all that's required.
3/6
  • Dark Ascension
Heartless Summoning

Heartless Summoning {1}{B}

Enchantment
Creature spells you cast cost {2} less to cast.
Creatures you control get -1/-1.
"They won't be winning any beauty pageants, but they'll do the trick."
—Enslow, ghoulcaller of Nephalia
  • Innistrad
Heavy Mattock

Heavy Mattock {3}

Artifact - Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it gets an additional +1/+1.
Equip {2}
  • Dark Ascension
Heckling Fiends

Heckling Fiends {2}{R}

Creature - Devil
{2}{R}: Target creature attacks this turn if able.
Their language may be a cacophonous agglomeration of chittering snorts and mad barking, but the message they send is all too clear.
2/2
Hellrider

Hellrider {2}{R}{R}

Creature - Devil
Haste
Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.
"Behind every devil's mayhem lurks a demon's scheme."
—Rem Karolus, Blade of the Inquisitors
3/3
Related card: Tibalt, Wicked Tormentor
Helvault

Helvault {3}

Legendary Artifact
{1}, {T}: Exile target creature you control.
{7}, {T}: Exile target creature you don't control.
When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Heretic's Punishment

Heretic's Punishment {4}{R}

Enchantment
{3}{R}: Choose any target, then mill three cards. Heretic's Punishment deals damage to that permanent or player equal to the highest mana value among the milled cards.
  • Innistrad
Highborn Ghoul

Highborn Ghoul {B}{B}

Creature - Zombie
Intimidate
"All the dead sleep lightly here, no matter how refined their beds may be."
—Grafdigger Wulmer
2/1
  • Dark Ascension
Hinterland Harbor

Hinterland Harbor

Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
In places where the sea meets the trees, it's easy to forget the darkness that rules most of Innistrad.
Hinterland Hermit
Hinterland Scourge

Hinterland Hermit {1}{R}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
He tried to live far from those he could hurt . . .
2/1
Card has other part: Hinterland Scourge
  • Dark Ascension
Hinterland Scourge
Hinterland Hermit

Hinterland Scourge

Creature - Werewolf
(Color indicator: Hinterland Scourge is red)
Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
. . . but the monster within was a tireless hunter.
3/2
Card has other part: Hinterland Hermit
  • Dark Ascension
Hollowhenge Beast

Hollowhenge Beast {3}{G}{G}

Creature - Beast
In a world of monsters, it's the stuff of nightmares.
5/5
Related card: Hollowhenge Wrangler
  • Dark Ascension
Hollowhenge Scavenger

Hollowhenge Scavenger {3}{G}{G}

Creature - Elemental
Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.
After werewolves slaughtered the citizenry of Hollowhenge, other creatures moved in.
4/5