18467 cards found
Aether Vial

Aether Vial {1}

Artifact
At the beginning of your upkeep, you may put a charge counter on Aether Vial.
{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
Aether Web

Aether Web {1}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow.
  • Time Spiral
Aetherflame Wall

Aetherflame Wall {1}{R}

Creature - Wall
Defender
Aetherflame Wall can block creatures with shadow as though they didn't have shadow.
{R}: Aetherflame Wall gets +1/+0 until end of turn.
0/4
  • Time Spiral
Aethergeode Miner

Aethergeode Miner {1}{W}

Creature - Dwarf Scout
Whenever Aethergeode Miner attacks, you get {E}{E}.
Pay {E}{E}: Exile Aethergeode Miner, then return it to the battlefield under its owner's control.
Gremlins in the wild feed on nodules of pure aether, which are also prized by miners.
3/1
Aetherize

Aetherize {3}{U}

Instant
Return all attacking creatures to their owner's hand.
"You can come back once you've learned some manners—and figured out how to reconstitute your physical forms."
Aetherling

Aetherling {4}{U}{U}

Creature - Shapeshifter
{U}: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.
{U}: Aetherling can't be blocked this turn.
{1}: Aetherling gets +1/-1 until end of turn.
{1}: Aetherling gets -1/+1 until end of turn.
4/5
  • Dragon's Maze
Aethermage's Touch

Aethermage's Touch {2}{W}{U}

Instant
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Aetherplasm

Aetherplasm {2}{U}{U}

Creature - Illusion
Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
Its fickle form holds hints of a thousand former identities.
1/1
Aethersnatch

Aethersnatch {4}{U}{U}

Instant
Gain control of target spell. You may choose new targets for it.
"You were saying?"
Aethersnipe

Aethersnipe {5}{U}

Creature - Elemental
When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.
Evoke {1}{U}{U}
4/4
Aetherspouts

Aetherspouts {3}{U}{U}

Instant
For each attacking creature, its owner puts it on the top or bottom of their library.
"Don't worry, there's plenty for everyone."
—Vickon, Eleventh Company battlemage
Aethersquall Ancient

Aethersquall Ancient {5}{U}{U}

Creature - Leviathan
Flying
At the beginning of your upkeep, you get {E}{E}{E}.
Pay {E}{E}{E}{E}{E}{E}{E}{E}: Return all other creatures to their owners' hands. Activate only as a sorcery.
6/6
Aethertide Whale

Aethertide Whale {4}{U}{U}

Creature - Whale
Flying
When Aethertide Whale enters the battlefield, you get {E}{E}{E}{E}{E}{E}.
Pay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand.
"To survive up here, I've learned when to use my harpoon and when to just enjoy the view."
—Kadhu, skywhaler
6/4
Aethertow

Aethertow {3}{W/U}

Instant
Put target attacking or blocking creature on top of its owner's library.
Conspire
Aetherwind Basker

Aetherwind Basker {4}{G}{G}{G}

Creature - Lizard
Trample
Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} for each creature you control.
Pay {E}: Aetherwind Basker gets +1/+1 until end of turn.
Its frill inspired the design of efficient aether collectors.
7/7
Affa Protector

Affa Protector {2}{W}

Creature - Human Soldier Ally
Vigilance
"Through all the terrors we face, I hold on to the memory of the world before the Eldrazi came. I'd like to see that world again."
1/4
Afflict

Afflict {2}{B}

Instant
Target creature gets -1/-1 until end of turn.
Draw a card.
One rarely notices a heartbeat, save when it is stolen.
Afflicted Deserter
Werewolf Ransacker

Afflicted Deserter {3}{R}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.
The rising of the first full moon eliminated any doubt as to the horrible truth lurking within.
3/2
Card has other part: Werewolf Ransacker
  • Dark Ascension
Afiya Grove

Afiya Grove {1}{G}

Enchantment
Afiya Grove enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.
When Afiya Grove has no +1/+1 counters on it, sacrifice it.
  • Mirage
Afterlife

Afterlife {2}{W}

Instant
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
Afterlife Insurance

Afterlife Insurance {1}{W/B}

Instant
Creatures you control gain afterlife 1 until end of turn. Draw a card.
As far as the Orzhov Syndicate is concerned, it is the height of irresponsibility not to have a plan for your own ghost.
  • Ravnica: Clue Edition
Aftershock

Aftershock {2}{R}{R}

Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
Deciding the house's ownership through a wizard duel had sounded like a brilliant idea at the time.
Agadeem Occultist

Agadeem Occultist {2}{B}

Creature - Human Shaman Ally
{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control.
0/2
  • Worldwake
Ageless Entity

Ageless Entity {3}{G}{G}

Creature - Elemental
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
Tel-Jilad's sworn protectors are the trolls, yet more fearsome protectors were created by the Tangle itself.
4/4
Ageless Sentinels

Ageless Sentinels {3}{W}

Creature - Wall
Defender
Flying
When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender.
4/4
  • Scourge