29661 cards found
Faces of the Past

Faces of the Past {2}{U}

Enchantment
Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.
The ties that bind can also strangle.
  • Scourge
Fact or Fiction

Fact or Fiction {3}{U}

Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
"Every choice is a joy."
Fade Away

Fade Away {2}{U}

Sorcery
For each creature, its controller sacrifices a permanent unless they pay {1}.
"Consider the fable of the greedy herder. As her flock grew, so did her weariness; she slept, and the sheep wandered off."
—Karn, silver golem
  • Exodus
Fade from History

Fade from History {2}{G}{G}

Sorcery
Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.
After a long hibernation, Argoth began slowly recovering from the ravages of war.
Fade from Memory

Fade from Memory {B}

Instant
Exile target card from a graveyard.
Cycling {B}
Proper burial is a luxury Otarians can no longer afford.
  • Onslaught
Fade into Antiquity

Fade into Antiquity {2}{G}

Sorcery
Exile target artifact or enchantment.
"Memories fade and wither with time. If we do not nurture the garden of history, we may once more wander blindly through barren lands."
—Reki, founder of the Living Historians
Fading Hope

Fading Hope {U}

Instant
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1.
"At least I won't become one of . . . those things."
Fae Flight

Fae Flight {1}{U}

Enchantment - Aura
Flash
Enchant creature
When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+0 and has flying.
  • Murders at Karlov Manor 56 295
Fae Offering

Fae Offering {2}{G}

Enchantment
At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.
"Beware the gift when you do not know the giver."
—Chulane, Teller of Tales
Faerie Aerie

Faerie Aerie

Artifact - Contraption
Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.
  • Unstable
Faerie Conclave

Faerie Conclave

Land
Faerie Conclave enters the battlefield tapped.
{T}: Add {U}.
{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Faerie Fencing

Faerie Fencing {X}{B}

Instant
Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell.
Even in the grip of the Wicked Slumber, the High Fae princess Obyra is a blademaster of unrivaled skill.
  • Wilds of Eldraine
Faerie Slumber Party

Faerie Slumber Party {4}{U}{U}

Sorcery
Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."
  • Wilds of Eldraine 311 371
Faerie Tauntings

Faerie Tauntings {2}{B}

Tribal Enchantment - Faerie
Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.
Beneath the fae's constant pranks runs a subtler undercurrent of mockery: the influence of Oona, their hidden queen.
  • Lorwyn
Faerie Trickery

Faerie Trickery {1}{U}{U}

Tribal Instant - Faerie
Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
The fae are so quick and their life spans so short that it's difficult to get retribution for their pranks.
  • Lorwyn
Failed Conversion

Failed Conversion {4}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -4/-4.
When enchanted creature dies, surveil 2.
  • March of the Machine
Failed Fording

Failed Fording {1}{U}

Instant
Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1.
"We should have taken the blasted ferry!"
—Hope Hagan, prospector
  • Outlaws of Thunder Junction
Failed Inspection

Failed Inspection {2}{U}{U}

Instant
Counter target spell. Draw a card, then discard a card.
The most dangerous thing an artificer can do is believe an invention is perfect.
Failure

Failure {1}{U}

Instant
Return target spell to its owner's hand.
Card has other part: Comply
Faith Unbroken

Faith Unbroken {3}{W}

Enchantment - Aura
Enchant creature you control
When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.
Enchanted creature gets +2/+2.
Faith of the Devoted

Faith of the Devoted {2}{B}

Enchantment
Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life.
"The more I see of this place, the less I want to."
—Chandra Nalaar
Faith's Fetters

Faith's Fetters {3}{W}

Enchantment - Aura
Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Faith's Reward

Faith's Reward {3}{W}

Instant
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
"I thought the wind was ushering me to my final destination, but it lifted me to my feet and I fought on."
—Idrus, war priest of Thune
Faith's Shield

Faith's Shield {W}

Instant
Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
  • Dark Ascension
Faithful Mending

Faithful Mending {W}{U}

Instant
You gain 2 life, draw two cards, then discard two cards.
Flashback {1}{W}{U}
"What has been looted can be restored. The church lives on within us."