29661 cards found
Iron Lance

Iron Lance {2}

Artifact
{3}, {T}: Target creature gains first strike until end of turn.
"The only way to get Mercadians to fight on the front lines is to give them really long weapons."
—Gerrard
  • Mercadian Masques
Jeweled Torque

Jeweled Torque {2}

Artifact
As Jeweled Torque enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
  • Mercadian Masques
Kyren Archive

Kyren Archive {3}

Artifact
At the beginning of your upkeep, you may exile the top card of your library face down.
{5}, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand.
  • Mercadian Masques
Kyren Toy

Kyren Toy {3}

Artifact
{1}, {T}: Put a charge counter on Kyren Toy.
{T}, Remove X charge counters from Kyren Toy: Add an amount of {C} equal to X plus one.
  • Mercadian Masques
Mercadian Atlas

Mercadian Atlas {5}

Artifact
At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
One may as well chart the clouds as try to map Mercadia.
  • Mercadian Masques
Mercadian Lift

Mercadian Lift {2}

Artifact
{1}, {T}: Put a winch counter on Mercadian Lift.
{T}, Remove X winch counters from Mercadian Lift: You may put a creature card with mana value X from your hand onto the battlefield.
  • Mercadian Masques
Panacea

Panacea {4}

Artifact
{X}{X}, {T}: Prevent the next X damage that would be dealt to any target this turn.
A drop numbs the tongue. A sip sends the heart racing. A draught reforges the body.
  • Mercadian Masques
Power Matrix

Power Matrix {4}

Artifact
{T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
As he repaired the ship's planeswalking engine, Karn saw for the first time how he could catalyze the Weatherlight's evolution.
  • Mercadian Masques
Puffer Extract

Puffer Extract {5}

Artifact
{X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
The puffer's flesh is the deadliest in the sea—and therefore the most useful.
  • Mercadian Masques
Rishadan Pawnshop

Rishadan Pawnshop {2}

Artifact
{2}, {T}: Shuffle target nontoken permanent you control into its owner's library.
Everything comes to the waterfront eventually, on the tide or on credit.
  • Mercadian Masques
Skull of Ramos

Skull of Ramos {3}

Artifact
{T}: Add {B}.
Sacrifice Skull of Ramos: Add {B}.
Ramos fell, and there was night.
  • Mercadian Masques
Tooth of Ramos

Tooth of Ramos {3}

Artifact
{T}: Add {W}.
Sacrifice Tooth of Ramos: Add {W}.
Ramos smiled, and there was day.
  • Mercadian Masques
Toymaker

Toymaker {2}

Artifact Creature - Spellshaper
{1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
1/1
Worry Beads

Worry Beads {3}

Artifact
At the beginning of each player's upkeep, that player mills a card.
  • Mercadian Masques
Fountain of Cho

Fountain of Cho

Land
Fountain of Cho enters the battlefield tapped.
{T}: Put a storage counter on Fountain of Cho.
{T}, Remove any number of storage counters from Fountain of Cho: Add {W} for each storage counter removed this way.
  • Mercadian Masques
Henge of Ramos

Henge of Ramos

Land
{T}: Add {C}.
{2}, {T}: Add one mana of any color.
It is the hub. We are the wheel.
—Dryad saying
  • Mercadian Masques
Hickory Woodlot

Hickory Woodlot

Land
Hickory Woodlot enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G}. If there are no depletion counters on Hickory Woodlot, sacrifice it.
  • Mercadian Masques
Mercadian Bazaar

Mercadian Bazaar

Land
Mercadian Bazaar enters the battlefield tapped.
{T}: Put a storage counter on Mercadian Bazaar.
{T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} for each storage counter removed this way.
  • Mercadian Masques
Peat Bog

Peat Bog

Land
Peat Bog enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Peat Bog: Add {B}{B}. If there are no depletion counters on Peat Bog, sacrifice it.
  • Mercadian Masques
Remote Farm

Remote Farm

Land
Remote Farm enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Remote Farm: Add {W}{W}. If there are no depletion counters on Remote Farm, sacrifice it.
  • Mercadian Masques
Rushwood Grove

Rushwood Grove

Land
Rushwood Grove enters the battlefield tapped.
{T}: Put a storage counter on Rushwood Grove.
{T}, Remove any number of storage counters from Rushwood Grove: Add {G} for each storage counter removed this way.
  • Mercadian Masques
Sandstone Needle

Sandstone Needle

Land
Sandstone Needle enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Sandstone Needle: Add {R}{R}. If there are no depletion counters on Sandstone Needle, sacrifice it.
  • Mercadian Masques
Saprazzan Cove

Saprazzan Cove

Land
Saprazzan Cove enters the battlefield tapped.
{T}: Put a storage counter on Saprazzan Cove.
{T}, Remove any number of storage counters from Saprazzan Cove: Add {U} for each storage counter removed this way.
  • Mercadian Masques
Saprazzan Skerry

Saprazzan Skerry

Land
Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U}. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
Subterranean Hangar

Subterranean Hangar

Land
Subterranean Hangar enters the battlefield tapped.
{T}: Put a storage counter on Subterranean Hangar.
{T}, Remove any number of storage counters from Subterranean Hangar: Add {B} for each storage counter removed this way.
  • Mercadian Masques