29661 cards found
Razorfield Thresher

Razorfield Thresher {7}

Artifact Creature - Construct
DANGER! Keep appendages clear of front of machine. And rear of machine. And side of machine. And top of machine.
6/4
  • Scars of Mirrodin
Razorfin Abolisher

Razorfin Abolisher {2}{U}

Creature - Merfolk Wizard
{1}{U}, {T}: Return target creature with a counter on it to its owner's hand.
Once you have been marked by the merrow, you are not long for their waters.
2/2
  • Eventide
Razorfin Hunter

Razorfin Hunter {U}{R}

Creature - Merfolk Goblin
{T}: Razorfin Hunter deals 1 damage to any target.
No one knew if they'd been lurking under the sea all along, or if they'd been created by the Phyrexian overlay.
1/1
Razorfoot Griffin

Razorfoot Griffin {3}{W}

Creature - Griffin
Flying
First strike
"Do griffins fight to defend their homes or purely for sport?"
—Sisay
2/2
Razorgrass Screen

Razorgrass Screen {1}

Artifact Creature - Wall
Defender
Razorgrass Screen blocks each combat if able.
Hand-stitched, and marked by the blood of the Auriok.
2/1
  • Fifth Dawn
Razorjaw Oni

Razorjaw Oni {3}{B}

Creature - Demon Spirit
Black creatures can't block.
It gnashed its teeth, and the battlefield filled with the screech of blade striking blade.
4/5
Razorlash Transmogrant

Razorlash Transmogrant {2}

Artifact Creature - Zombie
Razorlash Transmogrant can't block.
{4}{B}{B}: Return Razorlash Transmogrant from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs {4} less to activate if an opponent controls four or more nonbasic lands.
3/1
Razormane Masticore

Razormane Masticore {5}

Artifact Creature - Masticore
First strike
At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.
At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
5/5
Razortide Bridge

Razortide Bridge

Artifact Land
Razortide Bridge enters the battlefield tapped.
Indestructible
{T}: Add {W} or {U}.
The path to unity is forged in understanding.
Razortip Whip

Razortip Whip {2}

Artifact
{1}, {T}: Razortip Whip deals 1 damage to target opponent or planeswalker.
"It no longer surprises me what shows up in our raid of a Rakdos revue."
—Janik Bara, Wojek captain
  • Gatecrash
Razortooth Rats

Razortooth Rats {2}{B}

Creature - Rat
Fear
"Men and rats both hunger: we for our playthings; they, for us."
—Crovax
2/1
Razorverge Thicket

Razorverge Thicket

Land
Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {G} or {W}.
Where the Razor Fields beat back the Tangle, the crowded thicket yields to bright scimitars of grass.
Razzle-Dazzler

Razzle-Dazzler {1}{U}

Creature - Human Wizard
Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn.
"Now you see me, now you—"
1/2
  • Outlaws of Thunder Junction
Reach Through Mists

Reach Through Mists {U}

Instant - Arcane
Draw a card.
"Know one part of the name, obsession begins. Know two parts, paranoia sets in. Know three parts, madness descends. Know all, and only the kami know what will become of you."
—Lady Azami
Related card: Sift Through Sands
Reach for the Sky

Reach for the Sky {3}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +3/+2 and has reach.
When Reach for the Sky is put into a graveyard from the battlefield, draw a card.
  • Outlaws of Thunder Junction
Reach of Branches

Reach of Branches {4}{G}

Tribal Instant - Treefolk
Create a 2/5 green Treefolk Shaman creature token.
Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.
Growth has no limits.
Reach of Shadows

Reach of Shadows {4}{B}

Instant
Destroy target creature that's one or more colors.
"Is it better to be a fool or a coward? Fools may get things done occasionally, but cowards live longer."
—Ghelesh Shadowmane, rakshasa mage
  • Fate Reforged
Read the Bones

Read the Bones {2}{B}

Sorcery
Scry 2, then draw two cards. You lose 2 life.
The dead know lessons the living haven't learned.
Read the Runes

Read the Runes {X}{U}

Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
"The world is a puzzle, and the mind is its key."
Read the Tides

Read the Tides {5}{U}

Sorcery
Choose one —
• Draw three cards.
• Return up to two target creatures to their owners' hands.
Charts and instruments work fine, but the best navigators aren't above a spell or two to nudge the tides in a more favorable direction.
  • Core Set 2021
Ready

Ready {1}{G}{W}

Instant
Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse
Card has other part: Willing
  • Dragon's Maze
Ready to Rumble

Ready to Rumble {4}{R}

Sorcery
Choose one —
• Ready to Rumble deals 5 damage to target creature or planeswalker.
• Destroy target artifact.
"It's too quiet tonight. Go make trouble."
—Ziatora
Related card: Ready to Rumble (Alchemy)
  • Streets of New Capenna
Ready to Rumble (Alchemy)

Ready to Rumble (Alchemy) {4}{R}

Instant
Choose one —
• Damage can't be prevented this turn. Ready to Rumble deals 5 damage to target creature or planeswalker.
• Destroy target artifact.
Related card: Ready to Rumble
  • Streets of New Capenna
Reality

Reality {2}{G}

Instant
Destroy target artifact.
Card has other part: Illusion
Reality Acid

Reality Acid {2}{U}

Enchantment - Aura
Enchant permanent
Vanishing 3
When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.