29661 cards found
Saber Ants

Saber Ants {3}{G}

Creature - Insect
Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens.
They stay on the battlefield only long enough to consume the losers.
2/3
Sacred Prey

Sacred Prey {G}

Creature - Horse
Whenever Sacred Prey becomes blocked, you gain 1 life.
To see one is a good omen to the Cho-Arrim.
1/1
  • Mercadian Masques
Silverglade Elemental

Silverglade Elemental {4}{G}

Creature - Elemental
When Silverglade Elemental enters the battlefield, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
4/4
Silverglade Pathfinder

Silverglade Pathfinder {1}{G}

Creature - Dryad Spellshaper
{1}{G}, {T}, Discard a card: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1/1
  • Mercadian Masques
Snake Pit

Snake Pit {3}{G}

Enchantment
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
If the ground is smooth, the way will be rough.
—Deepwood saying
  • Mercadian Masques
Snorting Gahr

Snorting Gahr {2}{G}{G}

Creature - Rhino Beast
Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
There's little advantage to surprising the gahr.
3/3
  • Mercadian Masques
Spontaneous Generation

Spontaneous Generation {3}{G}

Sorcery
Create a 1/1 green Saproling creature token for each card in your hand.
Saprolings always thrive on the ruins of others, and Mercadia ruins more than most.
  • Mercadian Masques
Stamina

Stamina {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has vigilance.
Sacrifice Stamina: Regenerate enchanted creature.
  • Mercadian Masques
Sustenance

Sustenance {1}{G}

Enchantment
{1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.
Like the dryads, the forest itself willingly gives up some of its life for the sake of the future.
  • Mercadian Masques
Tiger Claws

Tiger Claws {2}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1 and has trample.
Cho-Arrim martial artists emulate the beasts of their home.
  • Mercadian Masques
Venomous Dragonfly

Venomous Dragonfly {3}{G}

Creature - Insect
Flying
Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
A pretty little death is still death.
1/1
  • Mercadian Masques
Vernal Equinox

Vernal Equinox {3}{G}

Enchantment
Any player may cast creature and enchantment spells as though they had flash.
Vine Dryad

Vine Dryad {3}{G}

Creature - Dryad
You may exile a green card from your hand rather than pay this spell's mana cost.
Flash
Forestwalk
1/3
  • Mercadian Masques
Assembly Hall

Assembly Hall {5}

Artifact
{4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
  • Mercadian Masques
Barbed Wire

Barbed Wire {3}

Artifact
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.
{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
A steel snake with ten thousand teeth.
  • Mercadian Masques
Bargaining Table

Bargaining Table {5}

Artifact
{X}, {T}: Draw a card. X is the number of cards in an opponent's hand.
Although it looks like a game, business around the table is deadly serious.
  • Mercadian Masques
Credit Voucher

Credit Voucher {2}

Artifact
{2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.
  • Mercadian Masques
Crenellated Wall

Crenellated Wall {4}

Artifact Creature - Wall
Defender
{T}: Target creature gets +0/+4 until end of turn.
Mercadian soldiers excel at finding things to stand behind.
0/4
Crooked Scales

Crooked Scales {4}

Artifact
{4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process.
Crumbling Sanctuary

Crumbling Sanctuary {5}

Artifact
If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.
Eye of Ramos

Eye of Ramos {3}

Artifact
{T}: Add {U}.
Sacrifice Eye of Ramos: Add {U}.
Ramos wept, and there were seas.
  • Mercadian Masques
General's Regalia

General's Regalia {3}

Artifact
{3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
A uniform fit for a goblin.
  • Mercadian Masques
Heart of Ramos

Heart of Ramos {3}

Artifact
{T}: Add {R}.
Sacrifice Heart of Ramos: Add {R}.
Ramos bled, and there was fire.
Horn of Plenty

Horn of Plenty {6}

Artifact
Whenever a player casts a spell, they may pay {1}. If the player does, they draw a card at the beginning of the next end step.
"This horn is an exact replica of the fabled Horn of Ramos, except mine is more lavish."
—Mercadian magistrate
  • Mercadian Masques
Horn of Ramos

Horn of Ramos {3}

Artifact
{T}: Add {G}.
Sacrifice Horn of Ramos: Add {G}.
Ramos touched, and there was life.
  • Mercadian Masques